reporust_rebootcancel

111,318 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Bugfix: avoid exceptions when modifying decals in editor Tests: on craggy spawned a bunch of decals, modified them in various ways, deleted them - no exceptions
3 Months Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
3 Months Ago
Merge from main -> community_ui_inventory
3 Months Ago
merge from fix_jug_dump_leaving_water -> main
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Temporarily prevent wolves from hunting scientists until we update their AI
3 Months Ago
merge from qol_map_marker_num -> main
3 Months Ago
Connect further up the horse (like it would do in real life)
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
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3 Months Ago
Fix menu option for "numbered pins" being incorrect Fix pins starting at 0 instead of 1
3 Months Ago
Fix wolf mesh not being culled on client when occluded
3 Months Ago
Use side anchors rather than central one
3 Months Ago
Added temporary rope material
3 Months Ago
Reduced thickness of tow rope, as well as ampliitude of wind
3 Months Ago
Fix for hands clipping through glove mesh in: Burlap Gloves TacticalGloves LeatherGloves NinjaSuit
3 Months Ago
Optim: Remove editor-only per-decal Update callback - They've all been consolidated to DeferredDecalRenrerer by tracking Undo history changes This saves about 1.5ms during Update stage (in reality it's a bit less because of profiling overhead). Tests: On Craggy ran around and validated I could still see footprints. Spawned them manually and tweaked settings and moved it's placement(ok) - trying to delete placed decal starts an exception loop(pre-existing bug, will fix next)
3 Months Ago
Use cliententities rather than serverentities to find other towing visuals
3 Months Ago
merge from qol_map_marker_num -> main
3 Months Ago
Fix wolves not stopping when ai.move is set to false while the server is running
3 Months Ago
Added Catapult Explosive Ammo FBX, Materials, Textures Setup Basic Catapult Explosive Ammo Prefab
3 Months Ago
Re-setup catapult for towing visuals
3 Months Ago
cherrypicking 106676 diversuit cape hack 106706 wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible) 106739
3 Months Ago
siege_weapons -> siege_weapons/visual_towing
3 Months Ago
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3 Months Ago
Replaced small rock formations in the world setup
3 Months Ago
timed_explosive_hit_normal -> main
3 Months Ago
Added normals header
3 Months Ago
timed_explosive_hit_normal -> main
3 Months Ago
Flip if statement to use checkbox first (prevents a .HasValue() call unless matches normal is actually on)
3 Months Ago
Cache hit normal on projectile impact. Try and use this hit normal should it be valid and explosionMatchesNormal is ticked
3 Months Ago
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3 Months Ago
3p anim updates
3 Months Ago
deleted unused model prefabs
3 Months Ago
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
3 Months Ago
npc_spawn_on_cargo_fix -> main
3 Months Ago
Early return
3 Months Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
3 Months Ago
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3 Months Ago
Easier to target catapult ammo storage Increased reload time
3 Months Ago
Merge: from main Tests: none (trivial merge)
3 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
3 Months Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
3 Months Ago
blocking off large oilrig passage
3 Months Ago
merge from main
3 Months Ago
Merge: from main Tests: none (trivial merge)
3 Months Ago
Optim: Avoid trying to sync non-mounted mountables - Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted This saves 0.5ms on a 6k world map with no players riding vehicles. Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
3 Months Ago
moved splitter boxes out of the way in excavator
3 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
3 Months Ago
Decreased catapult fire recoil force when the handbrake is off