111,319 Commits over 3,928 Days - 1.18cph!
Decreased catapult fire recoil force when the handbrake is off
merge from siege_weapons/speedmod
Merge from speedmod_cherrypick
Cherry pick
104487 (movement speed phrase)
Setup modifiers on catapult
Merge from speedmod_cherrypick
Don't expire modifiers that have no duration.
Max of one interaction source per modifier type.
wip applying speed modifier to pulling players
Update: Reducing access to BaseMountable internal state
- Mods can workaround by using existing API
Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe.
Tests: rode the zipline on craggy
Merge from speedmod_cherrypick
turned wind movement off on LOD1 wall overgrowth
Merge from speedmod_cherrypick
merge from entity_bounds_pass_projectile
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wearables do proper bone retargetting in the skin viewer
- fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
Tea buff UI vital only shows tea source buffs
Added interaction source type.
Added ActiveBuffUICount.
Added a function to remove all modifiers of a source type.
replaced rock formation small prefabs in arctic research base
Replaced old rock formations in ice lakes random elements
Replaced old rock formations in ferry terminal
swamp_c house side rework
Orientation translation fixes.
Added new gesture: Knuckles Cracking
Fixed C4 FX orientation parenting.
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
Merge from waterwell_update_oct_2024
Merge from scrollrect_disable
Disabled skin rendering on default hazmat viewmodel
Better catapult colliders
Updated "shush" gesture's first person anim to prevent near camera clipping
Fixed constructable entities health mismatch between client and server
Added new gestures - "Loser" and "No-no" (finger wagging).