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107,030 Commits over 3,836 Days - 1.16cph!

3 Years Ago
Environment quality changes / Made BuildingDark slightly darker
3 Years Ago
Gas station and warehouse scene2prefab
3 Years Ago
Gas station and warehouse lighting upgrade Added environment volumes to make everything darker Added new light prefabs Replaced old portacabin in the warehouse New materials for gas station interior New plaster_d texture variants (red and blue painted strips)
3 Years Ago
Smoother rails
3 Years Ago
Removed puzzle loot out of snowmobile spawn garage
3 Years Ago
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3 Years Ago
network++ save++
3 Years Ago
merge from /wm_item_updates
3 Years Ago
Burlap sack aggressive lodding
3 Years Ago
Updated burlap sack
3 Years Ago
LOD distance tweaks, fixed missing teas
3 Years Ago
PetBrain samples and records position history
3 Years Ago
Straighter rails
3 Years Ago
LODs
3 Years Ago
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge MagnetCraneUpdates -> Main
3 Years Ago
Minor fix
3 Years Ago
Merge MagnetCraneUpdates -> Main
3 Years Ago
Fixed magnet crane steering the wrong way when reversing
3 Years Ago
Adjusted driving feel, trying to mostly match old behaviour
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
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3 Years Ago
Coastline finalization WIP
3 Years Ago
Merge Buoyancy_fix2 -> Main
3 Years Ago
Added buoyancy wake code to BaseSubmarine and to WaterInflatable. Removed buoyancy wake code from WakeUp method.
3 Years Ago
Scale fixes
3 Years Ago
Fixed accidental BaseCombatEntity debug log commit
3 Years Ago
Updated mesh / material
3 Years Ago
Wake buoyancy as soon as RB wakes.
3 Years Ago
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3 Years Ago
Fixed postfx volumes (nvg issue)
3 Years Ago
Merge from repairbench_redirect
3 Years Ago
Rebalanced garland protection - no longer takes multiple rocket hits
3 Years Ago
Merge from io_decay
3 Years Ago
network++
3 Years Ago
Merge MagnetCraneUpdates -> Main. Includes various changes to the junkyard crane.
3 Years Ago
Fixed client compile
3 Years Ago
Magnet crane audio now stops running when the crane is inactive
3 Years Ago
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node This will give 1-5 less resources per node (eg. Jackhammering a stone ore node with pure ore tea active will now give 1500 stone per node instead of 1501-1505)
3 Years Ago
Modular cars take 4x as long to decay by default (ModularCar.outsidedecayminutes 216->864)
3 Years Ago
If a belt item is equipped when opening the inventory that item will be automatically selected
3 Years Ago
Removed slot 8 input bind (can't equip anything in slot 8) Renamed slot 7 bind to "Holster item", deselects whatever you have equipped (bound to the 7 key by default) Update options menu with updated binds
3 Years Ago
Merge from main
3 Years Ago
Magnet crane exhaust goes more when the player is using movement controls
3 Years Ago
Magnet crane stability work. Less wobbly/floaty feeling.
3 Years Ago
Merge from attire_full_inventory_fix
3 Years Ago
Prevent magnet crane magnet from getting close enough to the driver to hurt them (modified the animator to only let it move 90% of the way to minimum)
3 Years Ago
Post splat sculpts on east coast + lighthouse fixes for new cliffs