reporust_rebootcancel

139,389 Commits over 4,383 Days - 1.33cph!

2 Months Ago
Updated LNY horsearmour textures and icon
2 Months Ago
silly horse mask lods, neck lods still to do
2 Months Ago
Adding mortar rig fbx
2 Months Ago
▉ ▌▇▌▊▍ ▍▅▉▆ ▊▉▍▆▇▊▌█▌█▅▊▅▌
2 Months Ago
merge from bbs_divesite_fix
2 Months Ago
merge from SupplySignal_SloMoGuys
2 Months Ago
merge from naval_char_texture_optimizations
2 Months Ago
merge from naval_prop_texture_optimizations
2 Months Ago
merge from naval_env_texture_optimizations
2 Months Ago
merge from main
2 Months Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
2 Months Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
2 Months Ago
Fix divesites spawning within boat building station area
2 Months Ago
Renamed the item and vehicles tab classes and prefabs
2 Months Ago
Added vehicle tab
2 Months Ago
Rentable kiosk E blockout
2 Months Ago
sulfur box corpse
2 Months Ago
downsample deepsea shorevectors and distances, bitshifted by 1
2 Months Ago
further texture optimizations + removal of unused textures
2 Months Ago
Deleted extra horse mask textures
2 Months Ago
Merge from naval_update
2 Months Ago
Format npcShootingComponent to remove weird spacing
2 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
2 Months Ago
fixed editor spawning of island shore vectors
2 Months Ago
texture optimization pass removed unused ramp_diff.tga
2 Months Ago
Artist overlay page video updated
2 Months Ago
Update artist pack store video
2 Months Ago
Texture resizing on paintball coveralls and navalscientist
2 Months Ago
Texture resizing LODs and other tileables
2 Months Ago
sulfur box gibs
2 Months Ago
merge from disable_mounted_parenting
2 Months Ago
merge from disable_mounted_parenting
2 Months Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
2 Months Ago
▌ ▌▊▍▉█▄ ▉▆█ ▄▋▌▋▊▌▇▌ █▋▇▅█▄▋█▅ ██ ▆▌ ▇█▋▊ ▉▋▊▆▆▊▅▅ ▌▋▌▅▇▆▍▆▉ ▍▉█▋█ ▊▅▅▆ ▊▅▄▉▊▆▅▄ ▄▅▋▉ ▆▅ ▆▍▊▇▍▆▋▆█
2 Months Ago
- Ensure ammo is refunded - Rewrite cancel reload system
2 Months Ago
Added SKS and fixed spinning wheel
2 Months Ago
merge from main
2 Months Ago
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
2 Months Ago
▋ ▅█▊▌▅ ▇▉▉▆ ▊▄▋▊█▅▌▄▇█▉▊█▍▆▉▄▋▌█
2 Months Ago
▆▌▋██▆▍ ▄█▌▌▆ ▄▅▋███ ▆▄██▇▊▅▍ ▅▅▉▉▇▉
2 Months Ago
merge from smoke_grenade_layer_fix
2 Months Ago
merge from windmill_gibs_fix
2 Months Ago
merge from non_convex_col_cleanup
2 Months Ago
merge from skinviewer_naval_fix
2 Months Ago
merge from trees_scale_fix
2 Months Ago
merge from deepsea_rowboatspawners_fix
2 Months Ago
merge from mounted_parenting_trigger_fix
2 Months Ago
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
2 Months Ago
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
2 Months Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs