200,015 Commits over 4,140 Days - 2.01cph!

3 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
3 Years Ago
Add uv support for pipe brackets Mirror UV's
3 Years Ago
Added Gingerbread man death screen avatar/icon. Updated prefab information.
3 Years Ago
Scene backup
3 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
3 Years Ago
Update localized death name for gingerbread man (just needs an icon)
3 Years Ago
▆▊▌▇▋▄▅▊▍ ▍▉ ▌▉▌ ▆▉▍█▋
3 Years Ago
Added a vehicle lift sound for updating the lock code
3 Years Ago
Merge from xmas_2022 (may have compile issues, will fix)
3 Years Ago
- Increased caboose lighting check from every 10 seconds to every 5 - Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
3 Years Ago
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
3 Years Ago
Increase netting trigger size so it works on stone wall frames as well
3 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
3 Years Ago
Fixed third person foot sliding on existing dance gestures.
3 Years Ago
Fixed entrance height offset on the prefab
3 Years Ago
Entrance LOD0 progress Updated collider mesh
3 Years Ago
xmas tunnel setup baseline
3 Years Ago
▋▅█▊▌▋▆ ▊▆▌▇▊██▌▌▊▌ / ▅█▉▌▄▌▋▆▉▊▍ ▅▋▇▇█▊ ▌▌██ ▅▅▆▍
3 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
3 Years Ago
▊▊▄▅▍▄▇▊▄ ▄▌▄▄▇ █▉▌▊▄▊▆▇▋▅ ▉▍ ▋▇ ▇▉▄-▌▉ (█▍▋▅▄▅▄▊▊ ▋ ▋▌▍▉▌▅ ▌▉ █▇▉▋ ▇▌ ▍▊▍▆ ▄▆ █▄▄▉▊█▊█ ▋█▄▄)
3 Years Ago
Cherrypicked Caboose window fix.
3 Years Ago
Render fix for Caboose window illumination
3 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
3 Years Ago
Item Store, Workshop and Inventory views updated
3 Years Ago
Entrance progress
3 Years Ago
more wip
3 Years Ago
more wip changes
3 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
3 Years Ago
Tessellation amount is linked to quality settings
3 Years Ago
Cached shader property hashes
3 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
3 Years Ago
Updated xmas tunnel entrance prefab
3 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
3 Years Ago
made the xmas cookie barricade and crate destroyable entities
3 Years Ago
Tweaks to Workshop view and Adding Item Store view
3 Years Ago
messy wip
3 Years Ago
Bug fix in editor where wrong frustum planes can be used for culling
3 Years Ago
Merge from main
3 Years Ago
enabled crunch compression on some new textures missing it
3 Years Ago
Merge from main
3 Years Ago
enabled crunch compression on some new textures missing it
3 Years Ago
merge from main
3 Years Ago
Fixed modular car fuel tank not needing keycode entry
3 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
3 Years Ago
WIP adding translation support and icons for all steps of the filter process
3 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
3 Years Ago
Allow whitelisted players to still use a vehicle when the code lock is in temporary lockout mode