248,621 Commits over 3,928 Days - 2.64cph!

10 Days Ago
merge from hot_air_balloon_unparent_noclip
10 Days Ago
merge from tutorial_island_fixes
10 Days Ago
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11 Days Ago
Leaderboard backup, run #16157
11 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
11 Days Ago
Greybox scene updated with poses
11 Days Ago
Pose backups
11 Days Ago
Codegen
11 Days Ago
Parent merge
11 Days Ago
Merge from primitive
11 Days Ago
Codegen
11 Days Ago
Merge from main
11 Days Ago
Transform copier script changes
11 Days Ago
Merge from zipline_dismount_angle
11 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
11 Days Ago
Codegen
11 Days Ago
Merge from main
11 Days Ago
Greybox scene update
11 Days Ago
Base player armour prefab (cine)
11 Days Ago
More dir changes
11 Days Ago
Dir changes, added armour materials
11 Days Ago
Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used
11 Days Ago
Knight armour merges
11 Days Ago
Merge from protobuf_osx_fix
11 Days Ago
Merge from fix_vending_multiplier_widget
11 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
11 Days Ago
Added generate.command so you can just double click rather than running terminal
11 Days Ago
Fixed protobufs not generating on OSX
11 Days Ago
Timeline updates + backups
11 Days Ago
Unsaved
11 Days Ago
Move materials script
11 Days Ago
Both wooden shields now use wooden impact pfx
11 Days Ago
Fixed "ent kill" commands affecting shields
11 Days Ago
Scene backups
11 Days Ago
Horse code cleanup Fixed handbrake not working properly
11 Days Ago
Use WorldTransform/LocalTransform
11 Days Ago
Allow for inner feathering for EnvmapProbe in UI, same defaults for hammer equivalents of this ggxcubemaphelper (cpu) is equivalent to cubemapper (gpu), increase sample count but use faster sampling and sample from first mip always https://i.imgur.com/5UuaG0b.mp4 Sample from mips again and decrease sample count to not be absurd for our budget
11 Days Ago
Leaderboard backup, run #16145
11 Days Ago
Drop model as static prop based on model archetype
12 Days Ago
Add Scene.Trace.Rotated to allow for tracing rotated boxes or capsules (this already worked with FromTo( Transform, Vector ) but it's not obvious enough because no one knew it was there
12 Days Ago
Add simulation space option for particle force https://files.facepunch.com/layla/1b1511b1/sbox-dev_wMFfk99UTS.mp4
12 Days Ago
Leaderboard backup, run #16133
12 Days Ago
Remove remaining usage of Transform.World/Local
12 Days Ago
Use WorldTransform instead of Transform.World in engine code
12 Days Ago
Order block tools, select current tool in combo box
12 Days Ago
Fix exception in TreeNode.SetChildren
12 Days Ago
Delete property sheet cya
12 Days Ago
Block tool uses control sheet Path tool uses control sheet
12 Days Ago
InputActionPanel uses input action proxy for now because we can't move the fucker
12 Days Ago
Project page uses control sheet