198,693 Commits over 4,140 Days - 2.00cph!

5 Days Ago
merge from main
5 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
5 Days Ago
rpg viewmodel animation update setup in unity
5 Days Ago
Moved some files in the right folders
5 Days Ago
Cleaned up store limited modal, tags are working
5 Days Ago
Menu Prefab
5 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
5 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
5 Days Ago
cleanup profile region
5 Days Ago
merge from fogmethod1
5 Days Ago
█▇▇▍▇ ▊▉▌ ▄▇▍▉▇ ▍▍▆ ▌▉▌▄▅█▇ ▊▅▅▉█▌▄▅▄▄
5 Days Ago
merge from fogmethod1
5 Days Ago
Underground config.
5 Days Ago
Add support for a subheader
5 Days Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
5 Days Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
5 Days Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
5 Days Ago
merge from main
5 Days Ago
▊▉▆▅█ ▆▋▇█ ▉▇▇█▅▌_▅██▉▄█▆▅▅_▌▋▇
5 Days Ago
Fix lights.rad being broken again
5 Days Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
5 Days Ago
Cart button nre fix
5 Days Ago
Fix SteamId copying button on streamer mode
5 Days Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
5 Days Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
5 Days Ago
Updated test save with a couple of larger built boats, including cannons.
5 Days Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
5 Days Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
5 Days Ago
Revert 125318, try it again later
5 Days Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
5 Days Ago
Update "AI node graph is out of date" warning to include version number Move "Soundscape: " message to soundscape_debug 1 Clean up g_SBoxObjects when entities get deleted Also fixed Player:GetCount not updating after rejoin on entity delete (undo) Merge Pull Requests * Fixed SWEP info tooltip overlap during fade out (Community Contribution) * lights.rad: episodic additions Enhancement (Community Contribution) Disable sv_parallel_sendsnapshot by default Apparently still causes random issues that need solving first. Fixed crash when using `-hijack` Fix some compile warnings Merge Pull Requests * Localize old spawnmenu categories for addon added entities * Disable mouse3/4/5 input on DAdjustableModelPanel Update dedicated server UI Added workshop collection entry box, gamemode selection and remove mandatory RCON password Replace Steam icon in SRCDS UI with gmod one Disable SRCDS UI loading some animation images that dont exist the pane ls always hidden anyway Manually copy over t_leet.vtf because GIT is being an ass
5 Days Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
5 Days Ago
Missed a loading indicator
5 Days Ago
Settings page styling
5 Days Ago
removed shadow lod script from male mummywraps underwear prefabs
5 Days Ago
Very placeholder initial cannon firing
5 Days Ago
Added parameter to Tooltips for standardized popup time-delay options
5 Days Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
5 Days Ago
moved most of HitTest generation to a transform job
5 Days Ago
Compass 3rd person anim updates
5 Days Ago
hide clear button
5 Days Ago
Settings, sidebar and flex search
5 Days Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
5 Days Ago
▋▋▇▊█▇ ▌▇▉▌▍▅ ▍▇▌ ▅▊▊█▉▅█▇▅▍ ▄▍ ▊▅▇▊▅▊▋▆
5 Days Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
5 Days Ago
Reimplemented server favouriting
5 Days Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
5 Days Ago
Merge from main
5 Days Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
5 Days Ago
Premium icon mip maps