198,653 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
3 Months Ago
Remove unused variable
3 Months Ago
Remove debug logs
3 Months Ago
Bump reposition chance
3 Months Ago
Timings, hit effect.
3 Months Ago
Cleanup
3 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
3 Months Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
3 Months Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
3 Months Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Merge from jungle_update (compile error fix)
3 Months Ago
Fix compile error
3 Months Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
3 Months Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Merge from workshop_normal_and_compression_fix
3 Months Ago
Merge from reposition
3 Months Ago
Merge from jungle_update
3 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
3 Months Ago
Restore changes to BaseProjectile lost in merge
3 Months Ago
Added a tip for how to climb trees
3 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
3 Months Ago
merge from main
3 Months Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
3 Months Ago
Merge from jungle_update
3 Months Ago
Another fix for serialisation layout
3 Months Ago
Merge from jungle_update
3 Months Ago
Compile fix
3 Months Ago
Merge from jungle_update
3 Months Ago
3 Months Ago
Added kapok_b variant Manifest
3 Months Ago
Expose DismountViewmodelHoldTime on VineMountable
3 Months Ago
Flatten look angle when deciding what branch to swing to
3 Months Ago
Merge from TransferAllItemsToContainer_nre_fix
3 Months Ago
Speculative TransferAllItemsToContainer nre fix
3 Months Ago
freezing_icon -> main
3 Months Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
3 Months Ago
vending_machine_fridge -> main
3 Months Ago
Reset all existing vending machine prefabs to 128 slots for good measure
3 Months Ago
Remove logs, moved capacity code into delayed method.
3 Months Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
3 Months Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
3 Months Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
3 Months Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
3 Months Ago
Setup correct deployed vending machine slots 36 -> 30
3 Months Ago
Mild texture param tweak.
3 Months Ago
Snake hit screen effect.
3 Months Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
3 Months Ago
Eliminating more branch differences / minor cleanups