140,220 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
2 Months Ago
exported updated 3p jump and jump midair anims
2 Months Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
2 Months Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
2 Months Ago
merge from main
2 Months Ago
change industrial auto turret inventory handling sound
2 Months Ago
deploy/open/close sounds for industrial storage and furnaces
2 Months Ago
industrial auto turret sounds
2 Months Ago
morph cache add dye sets to hair sets
2 Months Ago
conditional hair setup (pointing to midlength meshes for now)
2 Months Ago
add to hair sets
2 Months Ago
Fixed missing skeletonskins
2 Months Ago
merge from crew_cut_setup (to avoid hair set conflicts)
2 Months Ago
shadow lods
2 Months Ago
rough dye set pass
2 Months Ago
Female conditional meshes
2 Months Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
2 Months Ago
Conditional meshes
3 Months Ago
Updated render meshes on prefab
3 Months Ago
Ponytail cleanup
3 Months Ago
Fixed LZMA decompression size calc on 64bit for real this time Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Move vtex.ico into src/utils/vtex/ from game/bin/ Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name
3 Months Ago
Initial setup
3 Months Ago
Ponytail fixes
3 Months Ago
Ponytail hair update
3 Months Ago
commit missed texture metas
3 Months Ago
merge from wiretool_cave_fix
3 Months Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
3 Months Ago
rebased darts_game branch
3 Months Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
3 Months Ago
merge from consoleinputfield_fix
3 Months Ago
Fixed console input field not being selected automatically when using consoletoggle 0
3 Months Ago
Fixed pooltable NRE'ing on spawn
3 Months Ago
Codegen Manifest
3 Months Ago
Second set of cherrypicks
3 Months Ago
merge from resourcedispenser_allocs
3 Months Ago
Delete a bunch of old useless assertions that allocate
3 Months Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
3 Months Ago
Bowless crossbow skin viewer update
3 Months Ago
merge from main
3 Months Ago
Allowed mounting with ballistic helmet
3 Months Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
3 Months Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
3 Months Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
3 Months Ago
merge from skin_brightness_variation
3 Months Ago
merge from skinviewer_viewmodel
3 Months Ago
Skinviewer salvaged sword tweaks
3 Months Ago
Restored generic popup background blur
3 Months Ago
Glass AR - texture and shader updates round 2
3 Months Ago
Glass AR - texture and shader updates
3 Months Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)