198,648 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
3 Months Ago
Reduced vine travel speed by 25%
3 Months Ago
Force vine visual to stay on 2d rendering only
3 Months Ago
Improved rotation snapping when starting a vine wing
3 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
3 Months Ago
Fix LOD flickering issue again
3 Months Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
3 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
3 Months Ago
Switch sprays to Decal/Deferred Decal
3 Months Ago
Trying to fix an invisible on swing bug
3 Months Ago
Profiling Better LOD values
3 Months Ago
Fixed descend option not working when more than one vine is overlapping
3 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
3 Months Ago
Update emoji with transparency
3 Months Ago
NRE fix
3 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
3 Months Ago
Add test ladder/rope ladder to vine playground
3 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
3 Months Ago
Initial new emoji setup
3 Months Ago
Reduce bounce values
3 Months Ago
Animate hang point and length changes with springs
3 Months Ago
main -> syncvars
3 Months Ago
Outbreak Scientist texture update
3 Months Ago
created wip prefabs and steam items for wallpapers and sprays
3 Months Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
3 Months Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
3 Months Ago
Updating skinning for coconut armour legs
3 Months Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
3 Months Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
3 Months Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
3 Months Ago
Ensure end caps have the right normals
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from snakes
3 Months Ago
Replaced foliage shader in the arms viewmodel
3 Months Ago
Refactor
3 Months Ago
Added weapon holster offset component for the torso armor
3 Months Ago
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3 Months Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
3 Months Ago
More cleanup
3 Months Ago
Fix occasional reposition NRE
3 Months Ago
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3 Months Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
3 Months Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
3 Months Ago
Expose position setting methods just like the line renderer
3 Months Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
3 Months Ago
Updated arms armor icon
3 Months Ago
Linux build error fix
3 Months Ago
Try to fix build errors
3 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
3 Months Ago
jungle_update -> Aux3