129,122 Commits over 4,201 Days - 1.28cph!

3 Months Ago
new_menu -> main
3 Months Ago
Better rustplus button
3 Months Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
3 Months Ago
merge from new_menu
3 Months Ago
Compile fix again
3 Months Ago
merge from new_menu
3 Months Ago
Compile fix...
3 Months Ago
Deleted duplicated textures
3 Months Ago
merge from new_menu
3 Months Ago
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
3 Months Ago
Restored F7 defaulting to player report (when ingame)
3 Months Ago
Use InstalledUICulture for everything instead of a culture based on the game chosen language
3 Months Ago
Silenced the 429 too many requests error when requesting too many market prices Also added a phrase stating the price fetch fail (as it'll block the breakdown button)
3 Months Ago
Fixed not being able to scroll down through all the console commands auto completion list
3 Months Ago
Auth player on wheel unlock
3 Months Ago
merge from new_menu
3 Months Ago
Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
3 Months Ago
Translate.GetCurrentCulture can be overriden by overrideCulture
3 Months Ago
Use Translate.GetCulture instead of CultureInfo.CurrentCulture when formatting prices, as it always return invariant culture Moved the culture convar inside Translate Removed a log in GetMarketPriceImpl
3 Months Ago
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
3 Months Ago
Randomising the player seed preserves selected clothing
3 Months Ago
Player can now be equipped with clothing using the wearableScrollView. Multiple items of clothing can be equipped as long as they are compatible in regular gameplay. Equipping a clothing item that is not compatible with others selected will clear the selected clothing. New button to clear player clothing, shortcut with pressing O
3 Months Ago
Revert 127505, not necessary
3 Months Ago
ListComponent static reset
3 Months Ago
Menu chat fixes Party members spawn in the footer next to the chat
3 Months Ago
Redid UI sizing
3 Months Ago
Reapplied player changes
3 Months Ago
Subtract 127494 - contained unwanted files
3 Months Ago
Increase UI size so the scene feels better maximised
3 Months Ago
Unlocking wip. Codegen.
3 Months Ago
Fixed ClientVersion template file and modified FPBuild config file.
3 Months Ago
new_menu -> main
3 Months Ago
Rust plus button styles More rust plus button debugging
3 Months Ago
reduce number of fog shadow samples
3 Months Ago
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
3 Months Ago
Bit more polish to the refresh button Try to fix a hero store video NRE
3 Months Ago
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
3 Months Ago
Update: experimenting with offloading tick analytics for players to worker thread In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives. Tests: ran around in editor on craggy, checked profiler
3 Months Ago
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results Fix the modded page frequently showing 'no servers available' when servers exist
3 Months Ago
Merge from more_worldgrid
3 Months Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
3 Months Ago
Merge from main
3 Months Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
3 Months Ago
3 Months Ago
Fix server browser generating duplicate listings on first open
3 Months Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
3 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
3 Months Ago
3 Months Ago
merge from main
3 Months Ago
Bunch more locking wip