userandererandrecancel

12,323 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
9 Years Ago
Properly setup lighthouse monument scenes
9 Years Ago
Made LightLOD fade shadows in and out instead of hard-toggling them Fixed that the lowest two quality settings would disable all dynamic lighting
9 Years Ago
Made asset importing faster by only checking the meta file for meshes
9 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
9 Years Ago
Updated terrain anchors to fit the new dish monument
9 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
9 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
9 Years Ago
Fixed some warnings
9 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
9 Years Ago
Updated prefab scenes
9 Years Ago
Updated all the meta files to b14
9 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
9 Years Ago
Made mesh obstacles bake their info to scriptable objects
9 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
9 Years Ago
Removing broken things Restoring compatibility with the current server version
9 Years Ago
Subtracting from the subtractive satellite dish commit
9 Years Ago
Organized the monument assets in a somewhat future-proof fashion
9 Years Ago
Added DisableMaterialImport asset processor
9 Years Ago
Physics layer adjustments for less client and server lag
9 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
9 Years Ago
Added cutoff value to grass system
9 Years Ago
Fixed campfire looking like metal
9 Years Ago
Tweaked quality settings
9 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
9 Years Ago
Time of Day update to 2.3.2
9 Years Ago
Made grass refresh context menu force a refresh even if a patch wasn't shifted
9 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
9 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
9 Years Ago
Updated game manifest
9 Years Ago
Added chicken to the spawn handler
9 Years Ago
Tweaked maximum rock slopes
9 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
9 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
9 Years Ago
Made the default server seed get generated from a unique device identifier
9 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
9 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
9 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
9 Years Ago
Fixed a crystal material being pink
9 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
9 Years Ago
Removed chicken/temp.mb (?)
9 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
9 Years Ago
Made the grass slope calculation work correctly at cliffs
9 Years Ago
Added max slope parameter to the grass mesh types
9 Years Ago
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
9 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
9 Years Ago
Moved water image effects to their own child object (like radiation)
9 Years Ago
Disabled splat based height offsetting underwater
9 Years Ago
Made bushes cluster more on open fields Increased bush count along forest edges
9 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme