241,603 Commits over 3,867 Days - 2.60cph!

4 Months Ago
v_mp5: adjusted ironsights pose & blend timings + slight adjustments to fire anims
4 Months Ago
Add [Range( 1, ... )] to Camera.ZNear and Camera.ZFar, update docs. Seen a couple 0.01 inch znear cameras with insane z fighting today
4 Months Ago
merge from main -> monument_scenes
4 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
4 Months Ago
merge from qol_give_improvements -> main
4 Months Ago
VoiceManager: GetAvailableVoice before GetVoice, otherwise it's 0.1ms every frame (even when not speaking) Why would we need to set LightCookie to null on a destroyed light. Resolves Facepunch/sbox-issues#5664 Whitelist Delegate equality operators resolves Facepunch/sbox-issues#5658 Whitelist DependentHandle resolves Facepunch/sbox-issues#5660
4 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
4 Months Ago
Do not precache particle materials on the server (game.AddParticles) Allows particle materials to reach 0 refcount on disconnect from singleplayer, and also makes no sense to precache particle materials serverside anyway. Show "Unknown Addon #X" as invalid in addons menu So there's no confusion why they don't appear in-game. Make sure to restore gamemode on server disconnect to what it was file.Remove returns success Potential fix for a sound DSP crash Prevent NPCs complaining about sequence -1 This could happen when a combine solider has no gun and tries to chase the player. Fixed NPCs complaining about bone access on death HL2 model changes * Moved stalker model to overrides/, next to other override models * Include EP2 combine mine model, so its skins appear on that EP2 map * Include EP1 ceiling turret model so it functions correctly when dry firing Fixed "skill" no doing anything for HL2 content Also enable Alyx darkness mode Correct AIClassText for some CLASS_ enums Also block "skill" from being modified by Lua ( game.SetSkillLevel exists) Disable .sw.vtx generation in studiomdl.exe Also made the program work out of the box without specifying `-nop4`. Minor changes Fix NPC death poses (Thanks MapBase) garrysmod-issues/issues/5361 Enabled a bunch more episodic behaviors Most of it is locked away behind hl2_episodic, most of it is relating to Alyx Darkness mode stuff
4 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
4 Months Ago
Don't finish bone update for scene models with a parent, bone merge does all the work
4 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
4 Months Ago
4 Months Ago
Bump to v0.0.15 Test fixes
4 Months Ago
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4 Months Ago
Upgrade to Expo SDK 51
4 Months Ago
Destroy ping if we try to ping on an existing ping
4 Months Ago
USP aim offset adjusted
4 Months Ago
Migrate from sentry-expo to @sentry/react-native
4 Months Ago
Draw grid on top in 2d views
4 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
4 Months Ago
Rename
4 Months Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
4 Months Ago
Prevent map cookie from overriding 2d viewmode rotation
4 Months Ago
Map grid fixes
4 Months Ago
Fetch view info
4 Months Ago
codegen
4 Months Ago
pickup truck asset
4 Months Ago
Added and Setup Vintage Bedside Table Prop Prefab
4 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
4 Months Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
4 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
4 Months Ago
Use correct plane for 2d view drag drop
4 Months Ago
added base trim for storage warehouse.
4 Months Ago
more work on radtown storage warehouse
4 Months Ago
Use correct gizmo settings for dragdrop
4 Months Ago
Fix freezing game logic on story Holding object (disable for now)
4 Months Ago
truck collision fix
4 Months Ago
Further hood tweaks
4 Months Ago
Make weapon sway less mental
4 Months Ago
Don't auto-respawn spectators
4 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
4 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse move viewport settings to ViewportState from GizmoSettings, use shared gizmo settings for all viewports shift camera settings to EditorPreferences, simplify viewport options restore single EditorScene gizmo settings revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing Misc fixes Move EnablePostProcessing from GizmoSettings to ViewportState Default each viewport to a unique perspective Misc post-scenetab fixes Hide skybox in 2d views Split scene view layout/viewport classes into separate files Tidy Use frustum RayDepth for terrain, hitbox traces Make 2d clipping less crap Use black background for 2d views We don't need to do this anymore Fix perpendicular rotation handles being unusable in ortho views Fix 2d box selection: Frustum.FromCorners does ortho properly, gizmo tweaks
4 Months Ago
Tweak logging buffer sizes, don't early return
4 Months Ago
Minor cleanup & fpxr update
4 Months Ago
Fix perpendicular rotation handles being unusable in ortho views Fix 2d box selection: Frustum.FromCorners does ortho properly, gizmo tweaks
4 Months Ago
Upgrade to Expo SDK 50 Needed to force webidl-conversions to 7.0.0 to get it working due to 6.1.0 referencing SharedArrayBuffer
4 Months Ago
Hood wearable mask tweaks
4 Months Ago
Add TimedDestroy to money burst
4 Months Ago
merge from build_leave_bundles_symlink -> main