241,857 Commits over 3,867 Days - 2.61cph!

5 Months Ago
Leaderboard backup, run #11811
5 Months Ago
Can turn / vault while being held
5 Months Ago
Fixed broken load method
5 Months Ago
RequirementsBuilder API Print error code inside debug callback Remove RequirementsBuilder, just fetch requirements inside SessionBuilder::Build() Treat warnings as errors
5 Months Ago
Move OpenXR requirements into Facepunch.XR Requirements are done automatically now, make instance/device extension format consistent
5 Months Ago
Merge from main
5 Months Ago
Fix follow camera target
5 Months Ago
tuck camera alignment shortcuts away in camera menu
5 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
5 Months Ago
Player-player collision
5 Months Ago
Determine held state from if parented to a Holder
5 Months Ago
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578) * Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer * Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
5 Months Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
5 Months Ago
Handle players disconnecting
5 Months Ago
Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
5 Months Ago
Merge from hackweek_renderlod_collapse
5 Months Ago
Compile fix
5 Months Ago
Merge from hackweek_renderlod_collapse
5 Months Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
5 Months Ago
Fetch extensions, add support for debug callbacks
5 Months Ago
Remove direct OpenXR bindings Pass debug callback eto Facepunch.XR, make a session
5 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
5 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
5 Months Ago
Build fix
5 Months Ago
fix nudging remove some global gizmoinstance refs
5 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
5 Months Ago
Merge LOD conversion multiselect
5 Months Ago
Merged main into wire_slacking
5 Months Ago
use active SceneOverlayWidget directly use a single toolmanager instance
5 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
5 Months Ago
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5 Months Ago
Typo
5 Months Ago
Add "Reset to Default" menu option to ControlLabel
5 Months Ago
Fixed skinned items missing materials when entering and exiting LOD range
5 Months Ago
Add input rebinding test
5 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
5 Months Ago
Made RendererLOD conversion multi selectable
5 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
5 Months Ago
Fixed input rebinding not working when running a local game / in the editor
5 Months Ago
Code cleanup
5 Months Ago
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
5 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
5 Months Ago
spiker elite spiker boss
5 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
5 Months Ago
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5 Months Ago
Update Facepunch.ActionGraph
5 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
5 Months Ago
5 Months Ago
Keep serialized properties in a consistent order