242,081 Commits over 3,867 Days - 2.61cph!

6 Months Ago
Add Facepunch Docs to README.md
6 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
6 Months Ago
Merge from main
6 Months Ago
Editor mat updates
6 Months Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
6 Months Ago
viewmodel thin attachment
6 Months Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
6 Months Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
6 Months Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
6 Months Ago
reduced SAR aimcone and tightened up fire animation
6 Months Ago
reduced SAP aimcone
6 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
6 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
6 Months Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429
6 Months Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
6 Months Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
6 Months Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
6 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
6 Months Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
6 Months Ago
all wooden posts in gibs
6 Months Ago
update double cover gibs
6 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
6 Months Ago
Ensured is localised setup for shopkeepers
6 Months Ago
gibs model for wood barricade
6 Months Ago
Don't bother doing grabby input stuff if proxy Remove unused component, cleanup
6 Months Ago
Add NetworkManager
6 Months Ago
look at mouse
6 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
6 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
6 Months Ago
More items
6 Months Ago
Initial commit
6 Months Ago
Fix NRE in Analytics.OnItemDespawn()
6 Months Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
6 Months Ago
initial commit w/ placeholder scenes
6 Months Ago
make default floor height 96 for grid tool, more work on tutorial scene
6 Months Ago
Vision marker setup
6 Months Ago
clean up and organise items
6 Months Ago
Clean up old items Clean up logs copy material overrides Merge branch 'main' of sbox-unicycle-frenzy
6 Months Ago
add direction indicator to track pieces, start on tutorial scene
6 Months Ago
Fix NRE in ServerListManager.EnqueuePings()
6 Months Ago
Ramdon lighting files
6 Months Ago
S2P - got all vending machines translations working apart from shopkeepers
6 Months Ago
backup
6 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
6 Months Ago
merge from 96514
6 Months Ago
Don't allow dead players to transfer servers
6 Months Ago
add box collider, course timer, and sounds to player prefab
6 Months Ago
updated wooden barricade covers to be double size
6 Months Ago
Added missing textures for pefttest/grass_tuft models Default cl_detail_allow_vertex_lighting to 1 Added grass_swamp_001a/b models used in detail.vbsp Update detail.vbsp garrysmod-requests/issues/2351 Merged Pull Request TTT: Optimize ragdoll search network traffic + fix disconnected player networking Added sv_log_client_errors (defaults to 1) Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console.
6 Months Ago
Component editor