242,305 Commits over 3,867 Days - 2.61cph!
more art updates
+ delete unnecessary mat variant
Fixed NetPermission not working for static Rpcs (Fixes Facepunch/sbox-issues#5188)
Added boolean to allow cargo to dock to any harbor that it comes across
Fix failing test, use float.PositiveInfinity not -1
subtracting
95312 merge from save248 - critial error on joining world
NetList implements IList, IList<T>
NetDictionary implements IDictionary, IDictionary<TKey,TValue>
AnimationIterationCount uses float infinity instead of -1 for "infinite"
Fixes sbox-issues/issues/5306
Add index setter to SegmentedControl
Fixes sbox-issues/issues/5300
Refresh editor title on project update
Give primary buttons more feedback on click
Project settings window updates title etc. correctly when project is modified
sbox-issues/issues/4862
Allow repeat docking command
Moved directory of textured_ceiling_a
added stone_tiles_a material
added decal_alphabet decal
added heightchart decal
Added debug commands to dump cargo current state
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
spawn xp and coin on killing enemies
command to print harbor indexes and positions
Open project when created
Adding a new project sets it to the top
Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634
Opening a .sbproj adds to project list
GetNextPathPosition NRE fix
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Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
Harbor crane support arms now update as the arm moves
Will need a S2P to work, parking on a branch for next month
Merged main into wire_slacking
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Debug view for scene ref nodes
debug docking is now a server var
Special case for item interaction
if item has a price show it
little ui tweaks
Harbor 1 and 2 scene to prefab to account for crane color changes
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates
Counts as one of the loot rounds for the CargoShip.loot_rounds convar
Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
PackageLeaderboard.Stat validation, backing column changed to varchar(32) to match stats - Fixes Facepunch/sbox-issues#5309
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes
Tweaked colors of the Kargo decal
Added padding to the cargo decal to get rid of a bright halo against dark surfaces
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Fixed redcard and bluecard doors gaps in small rig
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accidentaly placed crates on a cover spot, removed the crates
removed defending spot under cctv room doors to prevent AI scientists snafu
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
fixed zfighting on cctv room desk paper
fixed new rooms layers - now set to world