130,393 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                - Missed file settings
- Lootpanel changes
                
                
                
                
             
         
        
            
            
            
                
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                Fixed testrunner.gettestlist command not working in builds
testrunner.isbusy now returns a proper json
                
                
                
                
             
         
        
            
            
            
                
                Some minor optimisation to Tree addition spawning
                
                
                
                
             
         
        
            
            
            
                
                Icon setup
Deployment progress
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from playerlights_culling_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed AmbientLightLOD fading on and off when near culling distance
Prevent redundant fade invokes
Added a small buffer to prevent rapid toggling when the light is near its culling distance
                
                
                
                
             
         
        
            
            
            
                
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                - Proper deployed beehive guide mesh
- Proper deployed beehive item icon
                
                
                
                
             
         
        
        
            
            
            
                
                - Setup proper despawn rarities
- Remove from loot tables
                
                
                
                
             
         
        
            
            
            
                
                Set ceiling light AmbientLightLOD as dynamic
Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
                
                
                
                
             
         
        
            
            
            
                
                mini crossbow sight alignment fix
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
                
                
                
                
             
         
        
            
            
            
                
                base palceholder techtree
                
                
                
                
             
         
        
            
            
            
                
                merge from train_prevent_building
                
                
                
                
             
         
        
            
            
            
                
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                Fixed heater lights always on following the recent optims
                
                
                
                
             
         
        
        
            
            
            
                
                Hook up egg world model and item
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from cookingv2/coop
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
                
                
                
                
             
         
        
            
            
            
                
                Fixed clearinventory and refillvitals commands not working when ran from a bind
                
                
                
                
             
         
        
            
            
            
                
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                Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect stack amounts when harvesting corpses
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects
                
                
                
                
             
         
        
            
            
            
                
                Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
                
                
                
                
             
         
        
            
            
            
                
                Fixed shield staying active when the weapon is holstered
                
                
                
                
             
         
        
        
            
            
            
                
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