125,576 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Textures
10 Months Ago
recalculating nrender bounds properly after vertices and indices assignment
10 Months Ago
giving mesh the same name as its entity
10 Months Ago
corrected entity bounds
10 Months Ago
Gesture pack description
10 Months Ago
Merge from silo_cam_fix
10 Months Ago
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10 Months Ago
Fix NRE's when connecting to some cameras in the missile silo
10 Months Ago
ForceOption error handling refactor
10 Months Ago
Rendering
10 Months Ago
cleanup on carving function
10 Months Ago
merge from main
10 Months Ago
subtracting 107340
10 Months Ago
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10 Months Ago
merge from reenabled_kayak_flow_speed
10 Months Ago
Cleanup
10 Months Ago
Smoke atlas & related.
10 Months Ago
merge from qol_io_arrows -> main
10 Months Ago
Fix telephone and CCTV camera port arrows not working
10 Months Ago
Unsaved
10 Months Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
10 Months Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
10 Months Ago
Subtitle and pack info description
10 Months Ago
Media asset changes + updated item store page with gesture pack ID
10 Months Ago
Merge from main
10 Months Ago
More HUD merge fixes
10 Months Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
10 Months Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
10 Months Ago
Merge from cine_anims
10 Months Ago
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
10 Months Ago
merge from main -> qol_io_arrows
10 Months Ago
Merge from fix_community_ui_nre -> main
10 Months Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
10 Months Ago
Merge from cine_entities
10 Months Ago
Fixed material changes which altered emission of some cinematic point lights
10 Months Ago
Merge from gesturepack
10 Months Ago
Fixed RPS UI appearing in demos
10 Months Ago
Merge from main
10 Months Ago
Fixed a case where players couldn't interact with RPS games if they don't own the pack
10 Months Ago
Fixed gesture pack id Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
10 Months Ago
Fixed release interaction showing up for all clients and not only for the pulling player
10 Months Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
10 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
10 Months Ago
Wip battering ram head install system
10 Months Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
10 Months Ago
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10 Months Ago
Make Alyx as sniper in episodes appear as Alyx in killfeed Display a non halting error when teamID would not network correctly Fixed crashes with missing physics objects In bone followers and info_radial_link_controller
10 Months Ago
siege tower bug fixes. added construction meshes
10 Months Ago
Update: Emit all 10 frames of snapshot - Also emitting UnityFrame as a CompleteEvent, so it's always visible in the profiler - UnityFrames are now numbered This produces a 160mb snapshot on Craggy (taken immediately after spawning), will need testing on larger worlds (and this is before proper labels) Tests: opened snapshot in perfetto - saw all 10 frames