136,343 Commits over 4,293 Days - 1.32cph!

1 Year Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
1 Year Ago
Clean: removing unnecessary logging Tests: none, trivial change
1 Year Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
1 Year Ago
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1 Year Ago
techtree clean up Catapult ammo desc update
1 Year Ago
Continued progress on Ziggurat exterior
1 Year Ago
better prop render camera angles - need second go after i pull a shelf
1 Year Ago
Don't allow deployed firebomb to be deployed in water because science
1 Year Ago
Potential barricade unlock fix
1 Year Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
1 Year Ago
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1 Year Ago
mini crossbow era override wb2
1 Year Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
1 Year Ago
Fix tiger sometimes hovering above ground
1 Year Ago
siege weapons rarity set
1 Year Ago
Revert tiger atk anim update, old anim seem to work better
1 Year Ago
Fix tiger taking unrealistically sharp turns at high speed
1 Year Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
1 Year Ago
set inventory anim controller to temporarily use base idle
1 Year Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
1 Year Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
1 Year Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
Pivot, increase turn speed.
1 Year Ago
cookingv2 -> bees (merge conflicts)
1 Year Ago
merge from catapult_ragdoll_fix
1 Year Ago
disabling collision between ragdoll and its initiator
1 Year Ago
main -> cookingv2
1 Year Ago
exported crocodile turn 90 left and right anims
1 Year Ago
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1 Year Ago
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1 Year Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
1 Year Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
1 Year Ago
fixed catapult admin reload with player ammo
1 Year Ago
merge from PlayerRigUpdate2/mergemain
1 Year Ago
Reset alert state when no players nearby, snake returns to idle visually.
1 Year Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
1 Year Ago
Snappier attack response
1 Year Ago
chicken coop blockout and textures - fencing based on 3x3
1 Year Ago
Merge from tiger
1 Year Ago
Re-add missing part of plugin lost with merge
1 Year Ago
Fix compile errors and warnings
1 Year Ago
merge from ragdoll_dismount_improvements
1 Year Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
1 Year Ago
hoodie fixes
1 Year Ago
Tiger being automatically added to spawn prefabs
1 Year Ago
Generate anims root motion curves