135,285 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Sam Site restricted
1 Year Ago
Swapped beehive prefab over to using new blockout
1 Year Ago
T1 Tech tree, relatively unchanged
1 Year Ago
Tweaked siege weapon constructables deploy volumes
1 Year Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
1 Year Ago
Merge from main
1 Year Ago
exported tiger prowl low/idle anims
1 Year Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
1 Year Ago
added new player loadout
1 Year Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
1 Year Ago
merge from med ak skin branch
1 Year Ago
Add counter to blackboard
1 Year Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
1 Year Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
1 Year Ago
don't let ragdoll test convar try and ragdoll a client entity
1 Year Ago
Updated mounted ballista and ballista name and shortname Manifest
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
1 Year Ago
Updated knight armour set icons after texture changes
1 Year Ago
Reduced the temp ragdolling maximum time
1 Year Ago
stop trying to kill ragdoll twice
1 Year Ago
don't show health info on temp horse ragdoll
1 Year Ago
Tiger fire reaction
1 Year Ago
▋ ▉▋▄▊█ ▅▊▉▋ ▋▌██▅▋▆▊▅▉▇▊▍▅▉▌▇▋▅▄▆▇▍
1 Year Ago
▆▆ ▄▌▆▊▊ ▅█▇▄ ▄▋▍█▅▌▍▄▅▆▇▋▋█▅▉▅▌▆▍▅▉▊▊▊█▆▉▊▊█▊
1 Year Ago
▋▍ ▇▊▋▋▆ ▊▇▍▆ ▆▄█▋▉▇▇▄▋▅▅▊█▇▉▊▉▉█▉▌▅▉▇▉▊
1 Year Ago
▅▊ ▊█▇▌▌ ▅▆▊▉ █▇▌▄▌▍▋▄▇▍▌█▄▆▌▋▌▆▊
1 Year Ago
Make foliage instancing much more stable/accurate, better seed and random calculations, made the noise texture match the CPU noise much more closely in distribution, add debug option to force CPU and GPU maps to sync, apply random scale to instances, and change foliage count calculation to adjust for probability.
1 Year Ago
Damage states
1 Year Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix metal shield prefab
1 Year Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
1 Year Ago
DofExposer doesn't change values on enable
1 Year Ago
Unsaved chicken name stuff
1 Year Ago
Merge from knight_armour_desc_change
1 Year Ago
Merge from Shield.Desc.Update
1 Year Ago
Tweaked horse ground angle update rate convar values
1 Year Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
1 Year Ago
Pants/Hoodie/Boots for v4 rig
1 Year Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
1 Year Ago
Fix compile error
1 Year Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
1 Year Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
1 Year Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
1 Year Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
1 Year Ago
Horse legs animator tweak, added Transparent layer detection
1 Year Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
1 Year Ago
main -> bees
1 Year Ago
Ram's head collider change when broken Tweaked vehicle server collider