135,968 Commits over 4,293 Days - 1.32cph!

12 Months Ago
Moved explosives primitive gamemode wb2
12 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
12 Months Ago
Updated wood & metal shield impacts.
12 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
12 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
12 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
12 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
12 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
12 Months Ago
Fix IO arrows not working with microphone
1 Year Ago
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1 Year Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
1 Year Ago
Piercer flip bugged (with gizmo) for Ian.
1 Year Ago
Orientation almost working
1 Year Ago
Added a orientation debug gizmo for Ian.
1 Year Ago
Workaround for that one weird floating gib ghost.
1 Year Ago
Shake tweak on large boulder.
1 Year Ago
main -> primitive
1 Year Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
1 Year Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
1 Year Ago
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1 Year Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
1 Year Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
1 Year Ago
Small damage effect ram head fixes.
1 Year Ago
Improved horse towing interactions
1 Year Ago
Restored ballista rotation sounds I just broke on 112292
1 Year Ago
Fixed static ballista anim mask
1 Year Ago
siege weapon sound import settings
1 Year Ago
additional battering ram sounds and polish codegen
1 Year Ago
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1 Year Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
1 Year Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
1 Year Ago
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1 Year Ago
merge from primitive
1 Year Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
1 Year Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
1 Year Ago
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1 Year Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
1 Year Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
1 Year Ago
Restored "JellyFish" shader Let's try this again, but this time only this shader, and compiled with tools from this branch
1 Year Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
1 Year Ago
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1 Year Ago
Trumpet tree custom colliders Trumpet tree billboard setup
1 Year Ago
Improve handling of Spawnmenu category localizations Preserve alphabetical sorting Updated localization files Added 2nd argument to CompileFile - showError
1 Year Ago
added tactical gloves to v4 loadout
1 Year Ago
Female metal plate, backpack v4