144,165 Commits over 4,413 Days - 1.36cph!

12 Months Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
12 Months Ago
merge from main
12 Months Ago
merge from puzzlereset_door_fix
12 Months Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
12 Months Ago
merge from main
12 Months Ago
Backout CL 121063 due to failing server bundle generation
12 Months Ago
Merge: from main
12 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
12 Months Ago
Fix upper 32bits of 64bit pointers in Lua Minor cleanups
12 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
12 Months Ago
Regenerate console system
12 Months Ago
New token for pure health and ore teas
12 Months Ago
Merge from softcore_modifiers_fix
12 Months Ago
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12 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
1 Year Ago
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1 Year Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
1 Year Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
1 Year Ago
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1 Year Ago
small sails deployable blockout and preliminary blendshape work for testing
1 Year Ago
filters styling
1 Year Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
1 Year Ago
Server List design
1 Year Ago
merge from vclouds
1 Year Ago
performance tweaks, block sun by clouds in reflection probe
1 Year Ago
Reduced speed of fade to black(ish)
1 Year Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
1 Year Ago
merge from main
1 Year Ago
Merge from junkpile_bush_los
1 Year Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
1 Year Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
1 Year Ago
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1 Year Ago
Fixed F7 report UI again, restored input field settings
1 Year Ago
Scientist RHIB blockout
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
1 Year Ago
merge from qol_crosshair_interaction
1 Year Ago
storage_monitor_rotate_fix -> main
1 Year Ago
Change client rotate method to also check for storage monitor
1 Year Ago
Added interaction crosshair mode setting in the option menu
1 Year Ago
Updated Jungle berry biome types
1 Year Ago
Can't rotate the TC if a storage monitor is attached
1 Year Ago
vending_machine_storagemonitor_rotate_fix -> main
1 Year Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)