135,955 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Added a orientation debug gizmo for Ian.
1 Year Ago
Workaround for that one weird floating gib ghost.
1 Year Ago
Shake tweak on large boulder.
1 Year Ago
main -> primitive
1 Year Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
1 Year Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
1 Year Ago
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1 Year Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
1 Year Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
1 Year Ago
Small damage effect ram head fixes.
1 Year Ago
Improved horse towing interactions
1 Year Ago
Restored ballista rotation sounds I just broke on 112292
1 Year Ago
Fixed static ballista anim mask
1 Year Ago
siege weapon sound import settings
1 Year Ago
additional battering ram sounds and polish codegen
1 Year Ago
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1 Year Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
1 Year Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
1 Year Ago
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1 Year Ago
merge from primitive
1 Year Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
1 Year Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
1 Year Ago
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1 Year Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
1 Year Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
1 Year Ago
Restored "JellyFish" shader Let's try this again, but this time only this shader, and compiled with tools from this branch
1 Year Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
1 Year Ago
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1 Year Ago
Trumpet tree custom colliders Trumpet tree billboard setup
1 Year Ago
Improve handling of Spawnmenu category localizations Preserve alphabetical sorting Updated localization files Added 2nd argument to CompileFile - showError
1 Year Ago
added tactical gloves to v4 loadout
1 Year Ago
Female metal plate, backpack v4
1 Year Ago
Revert "Compiled shader files" This reverts commit 1066b62d90e749ab7731667263022cd35202a2cf. Revert "Restored "JellyFish" shader" This reverts commit 024f56cb3eb37f6aa416b1887008d35700630afd. Revert changes to screenspace_general Something is up here, Linux is having unexplainable issues on x86-64 only
1 Year Ago
merge from main
1 Year Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
1 Year Ago
- Huge simplification of bee generation - Depends on Nucleus now
1 Year Ago
Missing files
1 Year Ago
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1 Year Ago
Female Roadsign armour v4
1 Year Ago
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1 Year Ago
Constructable info panel tweaks, localization and tooltip
1 Year Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
1 Year Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
1 Year Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
1 Year Ago
armour plating metal armour world model + LODs Materials and textures