135,267 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Updated knight armour set icons after texture changes
1 Year Ago
Reduced the temp ragdolling maximum time
1 Year Ago
stop trying to kill ragdoll twice
1 Year Ago
don't show health info on temp horse ragdoll
1 Year Ago
Tiger fire reaction
1 Year Ago
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1 Year Ago
Make foliage instancing much more stable/accurate, better seed and random calculations, made the noise texture match the CPU noise much more closely in distribution, add debug option to force CPU and GPU maps to sync, apply random scale to instances, and change foliage count calculation to adjust for probability.
1 Year Ago
Damage states
1 Year Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix metal shield prefab
1 Year Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
1 Year Ago
DofExposer doesn't change values on enable
1 Year Ago
Unsaved chicken name stuff
1 Year Ago
Merge from knight_armour_desc_change
1 Year Ago
Merge from Shield.Desc.Update
1 Year Ago
Tweaked horse ground angle update rate convar values
1 Year Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
1 Year Ago
Pants/Hoodie/Boots for v4 rig
1 Year Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
1 Year Ago
Fix compile error
1 Year Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
1 Year Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
1 Year Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
1 Year Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
1 Year Ago
Horse legs animator tweak, added Transparent layer detection
1 Year Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
1 Year Ago
main -> bees
1 Year Ago
Ram's head collider change when broken Tweaked vehicle server collider
1 Year Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
1 Year Ago
Merge from main
1 Year Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
1 Year Ago
Null check mounted vehicle when trying to notify of player weight change
1 Year Ago
Try disabling changes to game.cleanupmap
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix compile error from BaseRagdoll
1 Year Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Merge from preset_change_performance (still wip)
1 Year Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
1 Year Ago
WorldSpaceGrid alignment fixes
1 Year Ago
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1 Year Ago
made it easier for the player temp ragdolls to stop
1 Year Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
1 Year Ago
Fixed some compile warnings Merged Pull Request: New Color methods * Added Lua implementations of HSVToColor & HSLToColor for higher performance and ensuring it has the color meta table * Added HWBToColor * Added COLOR:ToHWB() * Added COLOR:GetHue, SetHue, AddHue * Added COLOR:GetSaturation, SetSaturation, AddSaturation * Added COLOR:GetBrightness, SetBrightness, AddBrightness * Added COLOR;GetLightness, SetLightness, AddLightness * Added COLOR:GetWhiteness, SetWhiteness, AddWhiteness * Added COLOR:GetBlackness, SetBlackness, AddBlackness Remove math.IsNearlyZero as it is just too similar to math.IsNearlyEqual
1 Year Ago
Louder battering ram impact sound
1 Year Ago
Expand siege tower constructable deploy volume