135,863 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
1 Year Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
1 Year Ago
ballista nre fix
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Flame movement test rig
1 Year Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
1 Year Ago
female pants/hoodie v4 rig
1 Year Ago
Fire arrow flame replacement prefab for better visibility.
1 Year Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
1 Year Ago
Merge from main
1 Year Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
1 Year Ago
Fix industrial lights item category
1 Year Ago
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1 Year Ago
Fix medieval ar isRedirectOf missing
1 Year Ago
Horse towing attach/detach sounds
1 Year Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
1 Year Ago
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1 Year Ago
Remove round shield from advent calendar
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
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1 Year Ago
merge from medieval assault rifle refraction branch
1 Year Ago
item description changes to add medieval to item description
1 Year Ago
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1 Year Ago
cinematic 4k textures for medieval large wood box
1 Year Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
1 Year Ago
Fixed ballista ammo swap menu taking ages to open
1 Year Ago
Reduced ballista bolts thickness
1 Year Ago
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1 Year Ago
Chat tweaks
1 Year Ago
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1 Year Ago
compile fix
1 Year Ago
improved animal ragdoll position syncing, not jerky anymore
1 Year Ago
Fix a typo in code that fails compile
1 Year Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
1 Year Ago
Fix a typo in code that fails compile
1 Year Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
1 Year Ago
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1 Year Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
1 Year Ago
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1 Year Ago
medieval pack media
1 Year Ago
merge from main
1 Year Ago
Merge from wip branch. Set plant pot lost changes.
1 Year Ago
Fix plant pot not working after merge from main
1 Year Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related)
1 Year Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related) Added util.RemoveDecalsAt Added 4th argument to util.RemoveDecalAt - remove permanent decals Hammer: Fixed empty buttons appearing in Entity Properties When no entity has ever been selected in the session, and Alt+Enter are pressed Also some minor visual adjustments
1 Year Ago
medieval large wood box icon
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Merge Conflicts - Manifest - Codegen