136,927 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Hooked up hopper lights
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from fix_texture_streaming
1 Year Ago
merge from consoletoggle_param_qol
1 Year Ago
merge from clear_bushes_radius
1 Year Ago
merge from missing_demo_folder
1 Year Ago
merge from admin_hidden_items
1 Year Ago
merge from dofExposerForceDisable
1 Year Ago
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
1 Year Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
1 Year Ago
close 150 and 300 anims
1 Year Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
1 Year Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
1 Year Ago
Light setup for Hopper + related mats & meshes.
1 Year Ago
Better run handling
1 Year Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
1 Year Ago
Profiles
1 Year Ago
Updated hackweek_reduce_copies changes to latest
1 Year Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
1 Year Ago
Fix some fields and add others
1 Year Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
1 Year Ago
Removed nunit dependency in ServerProjectileTestSpawner
1 Year Ago
merge from main
1 Year Ago
merge from doorcontroller_drain_fix
1 Year Ago
Editor stuff in editor folders.... Comments
1 Year Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
1 Year Ago
Make `RPC_UpdateItems` to not kick in editor
1 Year Ago
The code generator code for last commit
1 Year Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
1 Year Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
1 Year Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
1 Year Ago
Add `test_custom_items` command to confirm it works
1 Year Ago
Add a bunch of code to support creating custom items based on JSON sent from server
1 Year Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
1 Year Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
1 Year Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Apply root motion
1 Year Ago
Collider tweaks for food cache static prefabs
1 Year Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
1 Year Ago
Better fail message for blocker and door controller tests
1 Year Ago
drawbridge wip anims and set up controller/avatar
1 Year Ago
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1 Year Ago
Updated anchor point for medieval door single static prefab
1 Year Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
1 Year Ago
wip drawbridge greybox and anims
1 Year Ago
Removed nunit.framework refs
1 Year Ago
RPC & Protobuf for server to send custom phrases