132,945 Commits over 4,232 Days - 1.31cph!

1 Year Ago
Ice shader: screensize and edge length now factor into tessellation
1 Year Ago
More compile fixes
1 Year Ago
Possible horse server fix
1 Year Ago
Codegen, manifest, protobuf, etc
1 Year Ago
Merge from siege_weapons
1 Year Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
1 Year Ago
Restored the 2px gap between vital bars
1 Year Ago
Fixed player hitting their own shield when crouching and melee attacking
1 Year Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
1 Year Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
1 Year Ago
Shield vm animator can now go straight to block from the melee attack end state
1 Year Ago
Merge from main
1 Year Ago
Merge from shred_helicopters
1 Year Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
1 Year Ago
Merge from main
1 Year Ago
Merge from monument_scenes_renderlod_fix
1 Year Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
1 Year Ago
vendor_stats_fixes -> main
1 Year Ago
Fixed a bunch of issues with single entry placement after changing scaling
1 Year Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
1 Year Ago
Fixed terrible scaling on stats menu
1 Year Ago
Added 12 and 24 hours options to timescale
1 Year Ago
Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick
1 Year Ago
Add bark and footstep audio to new jump anim
1 Year Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
1 Year Ago
merge from main
1 Year Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
1 Year Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
1 Year Ago
Merge from main
1 Year Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
1 Year Ago
Stripped out the initial towing test code
1 Year Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
1 Year Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
1 Year Ago
Implement wolf headress effect on wolves
1 Year Ago
Code gen
1 Year Ago
shield 3rd person attack anim split into 3 parts
1 Year Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
1 Year Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
1 Year Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
1 Year Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
1 Year Ago
tweaked emissive slightly to be less blown out
1 Year Ago
set base emission to off on christmas lights
1 Year Ago
Missed Medieval Barricade Texture Files
1 Year Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
1 Year Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
1 Year Ago
Merge from main
1 Year Ago
Merge: from main Tests: none, trivial merge
1 Year Ago
Merge from simple_upgrade
1 Year Ago
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