254,390 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
10 Months Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
10 Months Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
10 Months Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
10 Months Ago
Fixed sleeping bags preventing door controller deployment
10 Months Ago
Reworked fire arrows on hunting bow viewmodel
10 Months Ago
Recache viewmodel renderers on molotov
10 Months Ago
S2P both harbors
10 Months Ago
Merge from main (needed for S2P)
10 Months Ago
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
10 Months Ago
Automatically spawn players at random points on the map every half second (and then kill them)
10 Months Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes
10 Months Ago
missing kickstand model
10 Months Ago
separated kickstand from the main rig to allow for the sidecar connections
10 Months Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
10 Months Ago
Remove more PingEstimator spam
10 Months Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
10 Months Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
10 Months Ago
Merge NudityNREFix -> TrackDownRagdollStalls
10 Months Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
10 Months Ago
Shorten that prop name
10 Months Ago
Ensure can't use different RPC attributes together, doesn't make sense
10 Months Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
10 Months Ago
Fixed the timer box staying active when a mission doesn't have a timer
10 Months Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
10 Months Ago
Add some more documentation to the other RPC attributes
10 Months Ago
lb_indexed_pointlight_shadows. By default for now, don't cast shadows to indexed point lights if the cvar is set, rarely worth anything useful
10 Months Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
10 Months Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
10 Months Ago
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10 Months Ago
Implement MethodArguments attribute, use it for UnicastAttribute ensure that first parameter is Connection
10 Months Ago
Arctic Pack typo
10 Months Ago
Update texture mipmaps
10 Months Ago
Fix NRE in BaseViewModel.HideSightMeshes()
10 Months Ago
legacy crate model, lods and gibs materials and textures
10 Months Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
10 Months Ago
Fix more client errors
10 Months Ago
Fix client compile errors
10 Months Ago
added gibs for hunting trophy large, small and fishing
10 Months Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
10 Months Ago
Fix file move on vpc for shadowmap_texturebarrier_renderer.h
10 Months Ago
Fuck off with subrect clearing on shadowcache, we do it much simpler on draw now which is guaranteed to be clean, our goal is to go bindless too so it doesnt even apply Pass per view lighting constants to shadow, transition barriers to fog
10 Months Ago
packaged food finished textures
10 Months Ago
narrow track pieces, fixing various issues with normals and face directions
10 Months Ago
merge from Tier3CrateRotationFix
10 Months Ago
merge from cargo_double_dock
10 Months Ago
merge from hobobarreliconfix
10 Months Ago
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10 Months Ago
merge from fix_uncompressed_tags
10 Months Ago
merge from teslacoil_igniter_damagepickup