243,444 Commits over 3,898 Days - 2.60cph!

11 Months Ago
merge from Twitch_Rivals_IV
11 Months Ago
trophy_2023 do prepare + manifest
11 Months Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New
11 Months Ago
merge from main
11 Months Ago
phrases
11 Months Ago
merge from fix_dropped_container_name
11 Months Ago
merge from rustplus_enabled_wording
11 Months Ago
merge from main
11 Months Ago
merge from /scan_test
11 Months Ago
merge from fix_map_compass_visible
11 Months Ago
merge from bandage_revive
11 Months Ago
Merge ServerSideRagdolls -> Aux2
11 Months Ago
Add ParticleGradient
11 Months Ago
Leaderboard backup, run #7708
11 Months Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
11 Months Ago
Add breathe layer
11 Months Ago
Update hand hold blend trees
11 Months Ago
Add left/right hand hold layers
11 Months Ago
Slight change to buoyancy shouldSleep rule
11 Months Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
11 Months Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
11 Months Ago
Add a ray check like DroppedItem has
11 Months Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
11 Months Ago
simd cell triangle vertices up front
11 Months Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
11 Months Ago
Bit of cleanup
11 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4
11 Months Ago
Finalize things, fix misc warnings, fix SSR and enable directional lightmaps
11 Months Ago
Add unified Subsurface Scattering support for skin shadiing, previously every light type implemented this differently causing shading differences, now baked lights show this correctly too https://files.facepunch.com/sam/1b2711b1/k5L2Punaav.png Readd SetShadowCascadeResolution and SetShadowCascadeDistance as stub obsolte methods to not break existing games
11 Months Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
11 Months Ago
Fix lightcookie support, add support for colors on indexed lights with lightcookies, remove lightcookie index from lightbinner.hlsl, just pass the transform https://files.facepunch.com/sam/1b2711b1/zTwJgEDa7N.jpg
11 Months Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
11 Months Ago
Merge from reduce_warning_spam (editor only)
11 Months Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
11 Months Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
11 Months Ago
Rename Tiled Light Builder to Tiled Light Culling, do fixes for the new system and shrink tiles to 32x32 from 48x48, allowing us to just take a single fetch from depth buffer for GPU culling tests
11 Months Ago
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11 Months Ago
Merge main -> ServerSideRagdolls
11 Months Ago
Applied new lighting/fx to desk.
11 Months Ago
Motion blur test scene
11 Months Ago
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11 Months Ago
merge from DisableNonMovingItem
11 Months Ago
merge from fix_sprinkler_waste_water
11 Months Ago
merge from fix_server_save_ownerid
11 Months Ago
Citizen/animgraph: expanded landing animations (new crouching & movement-specific behaviours), + big improvements to blending out of landing
11 Months Ago
Add descriptions for particle scenes Make particle sequence time multi-component, so we can have direct set and/or time scale
12 Months Ago
ComponentSheet groups are nicer, folding Particle CollisionIgnore works Particle SheetSequence group Shader uses new helper classes
12 Months Ago
Add Sheet class for shaders Add Depth class Add Fog api Helpers
12 Months Ago
TTT: added Turkish Language (#2028)
12 Months Ago
Send TcpChannel in a thread, so it doesn't lock up the unit tests Add Widget.UpdatesEnabled - which to be honest is fucking useless but it's there for completeness