159,191 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Fix bug that capped the amount of cameras you can add to a computer station at 256 characters of the combined identifiers, caused by the default max length when reading the joined bookmark string on the client. Bumped it to 1024 which should be more than enough for most situations.
1 Year Ago
fix deploy guide"built-in render texture type not found" error
1 Year Ago
Merge: from main
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
merge from ferry_cameras
1 Year Ago
Assigned names to the 4 static cctv cameras at ferry terminal, they actually work now. S2P FERRYDOCK, FERRYUTILITIES, FERRYPARKING, FERRYLOGISTICS
1 Year Ago
Lerp when not using sights based on a fixed sensitivity value
1 Year Ago
added hazmat worldmodel, set up prefab and linked to item.
1 Year Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
1 Year Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
1 Year Ago
More debugging ConVars
1 Year Ago
put the ocean back into the cargo test scene (ocean topology)
1 Year Ago
merge from anisotropic_fallback
1 Year Ago
RPG7 - Fixed ammo position in world model prefab
1 Year Ago
Update: UsePlayerTasks - ensure SendEntitySnapshotsWithChildren_AsyncState have equally sized batches Previously we counter players for batch limit (skipping it's hierarchy), but that could lead to lopsided unequal tasks Tests: couldn't test this one, but it's similar code to other places so should be gud
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Dont call kill on dead or destroyed players
1 Year Ago
Better logs from deep sea commands
1 Year Ago
Added component to show loaded ammo in dropped RPG
1 Year Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
1 Year Ago
Fixed client portal weather lerping
1 Year Ago
Make sure to network the deep sea Open flag to clients
1 Year Ago
Optim: UseOcclusionV2 - ServerOcclusion caches unoccluded connections - removed couple redundant if checks This allows us to completelly skip faster-but-still-slow ShouldNetworkTo that have internal hash lookups in SendNetworkPositions - hoping it'll speed it up 50% Tests: ran in and out of occlusion on Craggy. disconnected to validate sleeper, then killed sleeper and reconnected - all works
1 Year Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
1 Year Ago
Added a shader for rendering the movement of paintball pellets inside a hopper
1 Year Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
1 Year Ago
merge from fc_shorevector_fixes
1 Year Ago
painted ocean topology onto shared FC terrain and rebaked shore vectors
1 Year Ago
handling null/empty heightslope and waterheight data in baked data properly (was trying to blit empty arrays)
1 Year Ago
Fix anchor visual state on entering network range or loading in.
1 Year Ago
merge from naval_update
1 Year Ago
Added tropical4 to the deep sea islands
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Fix anchor not anchoring
1 Year Ago
Small boat crane (LODs and COL pending)
1 Year Ago
Added tropical3 to the deep sea islands
1 Year Ago
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1 Year Ago
Fixed anchor culling when lowered.
1 Year Ago
merge from naval_update
1 Year Ago
rebaked FC 1/2/3 so the data isn't infinity
1 Year Ago
merge from naval_update
1 Year Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
1 Year Ago
Dont compare raw positions for state dirty
1 Year Ago
support minimum enforced shore distance on baked data to handle FC better
1 Year Ago
Fix rear turret being on the wrong camera mode
1 Year Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
1 Year Ago
merge from naval_update
1 Year Ago
- Clean up texture streaming jobs - Fix wrong camera position in Streaming_FallbackSquaredDistanceJob - Add various debugging ConVars - Add "Indirect Instancing" UI Indicator
1 Year Ago
merge from naval_update
1 Year Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch