155,735 Commits over 4,536 Days - 1.43cph!

1 Year Ago
oil rig leg variants
1 Year Ago
Floating city scene progress
1 Year Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge from main
1 Year Ago
Taller volcano smoke variant
1 Year Ago
merge from naval_update
1 Year Ago
merge ghost ship variants to naval_update
1 Year Ago
Add ghostship variants to deep sea manager spawning
1 Year Ago
address feedback on thrownweapon modification
1 Year Ago
merge from volcano_stuff
1 Year Ago
volcano smoke now scales
1 Year Ago
merge from naval_update
1 Year Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
1 Year Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
1 Year Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
1 Year Ago
updated cube lava tiling, better over large surface area
1 Year Ago
null check for RendererLOD.CanCollapse
1 Year Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
1 Year Ago
security tower small fixes
1 Year Ago
merge from main
1 Year Ago
skeleton lods
1 Year Ago
merge to naval_update
1 Year Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
1 Year Ago
Disable global broadcast on all ghost ship variants
1 Year Ago
Merge: from main
1 Year Ago
Buildfix: don't try to draw on the server-only build Tests: editor compiles
1 Year Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
1 Year Ago
let drones be picked up without hammer again
1 Year Ago
converted bed diffuse and metallness to albedo and specular workflow updated bed import defaults to point to Bed Spec material retained old material/texture setup just incase we revert
1 Year Ago
Fixed avoidance behaviour saving and keeping the 'closest obstacle' when it doesnt exist anymore
1 Year Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
1 Year Ago
Add ghostship B/C/D variants
1 Year Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
1 Year Ago
Refactored obstacle avoidance logic into its own file
1 Year Ago
merge ghostship_timeouts to naval_update
1 Year Ago
Fix compile error with timeout overrides
1 Year Ago
Better abstracted targetting, so we can test better
1 Year Ago
merge from naval_update
1 Year Ago
Rebase on /main
1 Year Ago
merge dynamic_environment_volumes to naval_update
1 Year Ago
improvements to hmlmg world model uvs set import defaults for world model, bullet and ammobox to include materials automatically
1 Year Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
1 Year Ago
Merge from vram_monitoring
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
adding small engine rig
1 Year Ago
Merge from parent.
1 Year Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
1 Year Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.