158,655 Commits over 4,566 Days - 1.45cph!

1 Year Ago
allow shorevector-only bake, handle in blitting
1 Year Ago
Enable priv flag on PlayerBoat
1 Year Ago
merge from shore_vectors
1 Year Ago
parallel blit
1 Year Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
1 Year Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
1 Year Ago
better shore distance blending between islands
1 Year Ago
Draw general editor prefs in Rust Editor
1 Year Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
1 Year Ago
Flare LOD0
1 Year Ago
Texture tweaks to small engine
1 Year Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
1 Year Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
1 Year Ago
merge disable_deepsea_pref
1 Year Ago
Add "DisableDeepSea" pref to editor prefs
1 Year Ago
main -> unskinned_windmill
1 Year Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
1 Year Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
1 Year Ago
1 Year Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
1 Year Ago
Applied correct materials to both the boat building platform and station.
1 Year Ago
1 Year Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
1 Year Ago
syncvar_Improvements_2 -> main
1 Year Ago
dont show performance
1 Year Ago
syncvar_improvements_2 -> main
1 Year Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
1 Year Ago
Sail gibs fix "Sail gibs need changing"
1 Year Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
1 Year Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
1 Year Ago
Remove LINQ usage on ILPostProcessor hook hot loops
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Added Baked Shore Vectors component to Tropical3
1 Year Ago
ddraw_server_wrappings -> main
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Disable fog in the deep sea, until we fix it
1 Year Ago
Add text,box,capsule server bindings
1 Year Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
1 Year Ago
Changed boat shop location in floating city 2, ran S2P
1 Year Ago
merge from shore_vectors
1 Year Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
1 Year Ago
post-merge tropical scene 1/2/3 shore data rebake
1 Year Ago
merge from deep_sea
1 Year Ago
re-baked Tropical1 and Tropical2 to include waterheight data
1 Year Ago
WaterHeight support for baked shore data
1 Year Ago
Female Body LODs
1 Year Ago
Fix power not showing correctly in boat building UI. Display power to mass.
1 Year Ago
rpg skin anims updated
1 Year Ago
Merge from main
1 Year Ago
merge from naval_update/deep_sea