156,237 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
1 Year Ago
merge from main
1 Year Ago
merge from menu_warmup_fixes
1 Year Ago
merge from main
1 Year Ago
powerplant puzzle update
1 Year Ago
Store DLC tab ref fixes
1 Year Ago
Compressed some ui assets, fixed some refs
1 Year Ago
Fixed some texture refs not using sprites
1 Year Ago
Rebase on /main
1 Year Ago
Fixed soundtrack dlc page still referencing some assets
1 Year Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
1 Year Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
1 Year Ago
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1 Year Ago
Removed mipmap on more store stuff
1 Year Ago
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1 Year Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
1 Year Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
1 Year Ago
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1 Year Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
1 Year Ago
harbor_2 puzzle update
1 Year Ago
harbor_1 puzzle update
1 Year Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
1 Year Ago
hurt_overlay_nvg_fix -> main
1 Year Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
1 Year Ago
airfield fragment puzzle spawn setup
1 Year Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
1 Year Ago
merge from main
1 Year Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
1 Year Ago
airfield puzzle update
1 Year Ago
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1 Year Ago
test_generator_more_snapping_fixes -> main
1 Year Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
1 Year Ago
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1 Year Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
1 Year Ago
Set sprite packing mode to enabled again, ffs
1 Year Ago
more_video_optims -> main
1 Year Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
1 Year Ago
floating city 2 layout polish, better connection to casino barge
1 Year Ago
updated arctic base puzzle respawn for fragments s2p
1 Year Ago
sphere tank s2p
1 Year Ago
Only load in the shockbyte modal when we need it, not at initialisation
1 Year Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
1 Year Ago
Update sail prefab with rig
1 Year Ago
Anchor timed action Codegen
1 Year Ago
Merge from naval_update/sails
1 Year Ago
Sphere tank and radtown now have a basic green card puzzle
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
merge from main
1 Year Ago
Fix crosshair being visible in main menu
1 Year Ago
exported large sail animations