130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed wallpaper construction possible mismatch when the current placement is invalid
                
                
                
                
             
         
        
            
            
            
                
                Added LODs for jungle ruin walls (just a couple remaining to do)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Allow SkinViewer to work without an ItemDef if we specified a prefab resource path
This allows item-less store items to work (underwears or dances for example)
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from world_update_2
                
                
                
                
             
         
        
            
            
            
                
                Rowboat.Population avoids "Decor" topology
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
103750 getignore_optimisations
                
                
                
                
             
         
        
        
            
            
            
                
                separated client/server compile fix for DPV
                
                
                
                
             
         
        
        
            
            
            
                
                DPV requires fuels storage to be empty before you can pick it up
- server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
                
                
                
                
             
         
        
            
            
            
                
                Added RadialBlur to AlwaysIncludedShaders
                
                
                
                
             
         
        
            
            
            
                
                Enabled Mountain toplogy use on lakes unique environments
                
                
                
                
             
         
        
        
            
            
            
                
                reduced rotate amount in viewmodel
                
                
                
                
             
         
        
            
            
            
                
                'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
Added 'refillvitalsall' to heal every active players on the server
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: RCon test page now works
It's barebones, but enough.
Tests: tested in local session, could see commands take effect
                
                
                
                
             
         
        
            
            
            
                
                Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
                
                
                
                
             
         
        
        
            
            
            
                
                DPV uses correct WaterLevel test for getting player WaterFactor
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cover performance critical code with time warnings
                
                
                
                
             
         
        
        
            
            
            
                
                merge from getignore_optimisations
                
                
                
                
             
         
        
            
            
            
                
                Skip entity query distance checks in wolf sight to avoid doing them twice
                
                
                
                
             
         
        
            
            
            
                
                merge from store-ui-dlc-pages
                
                
                
                
             
         
        
            
            
            
                
                 merge from workshopeditor_improvements
                
                
                
                
             
         
        
            
            
            
                
                Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
                
                
                
                
             
         
        
            
            
            
                
                Added ParticleSystemPostIK + some temp files
                
                
                
                
             
         
        
            
            
            
                
                Merge TrainDecouplingImprovements -> main
                
                
                
                
             
         
        
            
            
            
                
                Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
                
                
                
                
             
         
        
            
            
            
                
                Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
                
                
                
                
             
         
        
            
            
            
                
                Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
                
                
                
                
             
         
        
        
            
            
            
                
                Frontier hazmat backpiece removed when backpack is equipped
                
                
                
                
             
         
        
            
            
            
                
                Increased edit panel scroll sensivity
                
                
                
                
             
         
        
            
            
            
                
                Added input fields to the skin workshop item editor sliders, so you can type in values directly
                
                
                
                
             
         
        
            
            
            
                
                Quick optimization pass on tree-impact FX.
No longer taxes CPU on needless flake collisions etc.
Related material tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Localized voice props dlc store page
                
                
                
                
             
         
        
        
            
            
            
                
                Localized soundtrack and sunburn dlc store page
                
                
                
                
             
         
        
            
            
            
                
                Localized instruments dlc store tab
                
                
                
                
             
         
        
            
            
            
                
                merge from doorcontroller_pickup_door_fix
                
                
                
                
             
         
        
            
            
            
                
                Picking up a door with a door controller attached now gives you back the door controller
                
                
                
                
             
         
        
            
            
            
                
                Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed
Model variants are synced between all clients and set using flags