159,821 Commits over 4,566 Days - 1.46cph!

1 Year Ago
Tactical Gloves LODs
1 Year Ago
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1 Year Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
1 Year Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
1 Year Ago
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1 Year Ago
Hoodie LODs - Female
1 Year Ago
Syringe animation updates
1 Year Ago
Hoodie LODs - Male
1 Year Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
1 Year Ago
Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not Shows count in aggregate mode, otherwise shows ID and Parent ID Tests: opened a save from playtest
1 Year Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
1 Year Ago
merge from deep_sea
1 Year Ago
Update(editor): SaveViewer - sort aggregates in descending order by default Tests: viewed a save in aggregate mode
1 Year Ago
merge from boat_building
1 Year Ago
Update(editor): SaveViewer - add toggle to aggregate by prefab Tests: inspected aggregated entities from playtest save
1 Year Ago
Floor frame fixes
1 Year Ago
Fix scientists rushing when grenade throw fails
1 Year Ago
Remove the animation on build
1 Year Ago
tweaked guide material settings for enhanced readability of geometric details
1 Year Ago
changed RPG7 name to RPG Launcher in engine file
1 Year Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
1 Year Ago
Eye following view (if you want it)
1 Year Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
1 Year Ago
Merge from fish_pie_buff
1 Year Ago
Bumped fish pie comfort from 25% to 100%
1 Year Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
1 Year Ago
Let's not server cull the collision for hull.triangle...
1 Year Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
1 Year Ago
Test branch for alex
1 Year Ago
Updated HLODs for FC 2,3 and 4
1 Year Ago
persistance++ blueprint wipe
1 Year Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
1 Year Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
1 Year Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
1 Year Ago
playables_fixes_2 -> naval_update
1 Year Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
1 Year Ago
merge from show_toggle_growable_ui
1 Year Ago
Imported and Implemented the loot storage and 50cal turret sounds
1 Year Ago
Merge from better_npc_grenades
1 Year Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
1 Year Ago
cover pass ghost ship
1 Year Ago
Add null protection to all exposed methods referencing the playable controller
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
Fix pooling issue on sort config panel
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Fix rear turret clipping on the ptboat
1 Year Ago
Added to options UI under Settings / UI / Interaction
1 Year Ago
Compass reference is broken here too for some reason
1 Year Ago
Fix lost compass reference
1 Year Ago
remove semiauto pistol from waterwell vendor jackhammer price increase