243,460 Commits over 3,898 Days - 2.60cph!

12 Months Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
12 Months Ago
More improvements to "What fields is unity serializing"
12 Months Ago
Minor code adjustment Allow poster rendering during render.RenderView
12 Months Ago
Make Sky Editor inherit values of existing sky on spawn Minor code adjustments Fix conflicting addon problem stacking file paths
12 Months Ago
Update Facepunch.ActionGraphs
12 Months Ago
ActionGraph: Better support for methods with lots of overloads ActionGraph: nicer titles for GetComponent nodes with type params
12 Months Ago
Fixed hotload getting very slow because of ConsoleWidget diagnostics clear (sorry 😩)
12 Months Ago
Gray out non-tradable/marketable items you already own cause there's no point buying more Don't allow adding non-tradable/marketable items to your cart more than once
12 Months Ago
Merge from main -> backpacks
12 Months Ago
Put items you already own last If you already own an item, show a tag on the UI with how many you own
12 Months Ago
12 Months Ago
Display info formatting
12 Months Ago
Order limited item store items by name to match Steam Order general store items by item ID descending to show newest first
12 Months Ago
legacy bow entity updates
12 Months Ago
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
12 Months Ago
Prevent empty gun sounds when trying to secondary fire certain weapons underwater Init vectors when GetSequenceLinearMotion fails Fix env_skypaint flickering when not given a valid sun normal Do not allow HL2 helicopter to be dissolved by AR2 altfire Fixed func_instance's overriding base map revision Fixes for default ammo hud interactions with SWEP:CustomAmmoDisplay
12 Months Ago
merge from twitchrivalsiv
12 Months Ago
wip twitch trophy2023 - still need to lod and set up prefabs etc
12 Months Ago
GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD
12 Months Ago
Update to latest api changes
12 Months Ago
Rename NetworkChannel to Connection Move GameNetworkSystem.Local to Connection.Local Don't special case MemoryPack in AC
12 Months Ago
Add Network.AssignOwnership Don't try to do NetworkUpdate if no network Added Network.Spawn( channel ) Changed RenderOverlay to IRenderOverlay Add INetworkListener Print joins and leaves in chat Host creates the player object, rather than having player create their own Update for IRenderOverlay Call SceneNetworkSystem.OnChangingScene when loading a scene
12 Months Ago
NetworkChannel has SteamId and DisplayName Network OnJoined event, which is called for local player too
12 Months Ago
Fix VR rendering crash Disable menu VR overlay
12 Months Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
12 Months Ago
Add GameNetworkSystem.OnChangingScene
12 Months Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
12 Months Ago
Updated Legacy Furnace Icon To Correct One Updated Legacy Furnace FBX To Have Correct Scale - More In Line With Normal Furnace Updated Legacy Furnace Prefab To Have Correct Collider SIze
12 Months Ago
Better ambiguous method binding handling
12 Months Ago
12 Months Ago
Refresh the lobby list We don't need this scene now
12 Months Ago
Update default send rates Don't try to delete panels more than once More useful warning if SendMessageToUser is false
12 Months Ago
Merged main
12 Months Ago
NRE diagnostics in OnIntersection Add Widget.SetContentHash
12 Months Ago
Redraw network status on change
12 Months Ago
WIP refactor of method binding to better support overloads
12 Months Ago
Disconnect from server when leaving scene
12 Months Ago
Don't delete all network objects on disconnect if Id is empty
12 Months Ago
Don't send empty chat
12 Months Ago
More materials
12 Months Ago
ui: flex gap scales
12 Months Ago
Give scenes title and description Scene ignore Lerp SceneNetworkSystem keep map name up to date Send a final update before dropping ownership List lobbies on menu, show scene descriptions
12 Months Ago
Lobby data is case insensitive
12 Months Ago
Add GameObject.GetOrAddComponent<T> (#78) * Add GetOrAddComponent<T> * Behave more like EntityComponentSystem.GetOrCreate
12 Months Ago
Fix console exception on close Lobbies have names
12 Months Ago
Detection position tweaks. Adjust offset. Adjust sweetspot range.
12 Months Ago
Scan movement calc tweak
12 Months Ago
armor armor ui lerp shield hit sfx cam shake armor pickup onhit vs onhurt callbacks upgrade displaycooldown
12 Months Ago
Barren map removed
12 Months Ago
Save++