254,394 Commits over 3,990 Days - 2.66cph!

10 Months Ago
New Crowdin translations by GitHub Action
10 Months Ago
Add workflow_dispatch trigger to crowdin action
10 Months Ago
Simplify damage, make it less shit
10 Months Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
10 Months Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
10 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
10 Months Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
10 Months Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
10 Months Ago
Fix frenzy + checkpoints not resetting correctly
10 Months Ago
Frenzy collect
10 Months Ago
Nightlight button tweaks
10 Months Ago
Additional debugging Further optimisation to zone score updating
10 Months Ago
Added a button to toggle nightlight in the Workshop scene
10 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
10 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
10 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
10 Months Ago
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10 Months Ago
Publish: handle libraries referencing each other during compile
10 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
10 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
10 Months Ago
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10 Months Ago
SignTool path fix
10 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
10 Months Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
10 Months Ago
Workspace test 8
10 Months Ago
Workspace test 7
10 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
10 Months Ago
Workspace test 6
10 Months Ago
Workspace test 5
10 Months Ago
Workspace test 4
10 Months Ago
This is a better solution to case sensitivity
10 Months Ago
Workspace test 3
10 Months Ago
Workspace test 2
10 Months Ago
Workspace test
10 Months Ago
Merge from cargo_double_dock
10 Months Ago
S2P bandit town
10 Months Ago
merge from promote_leader_update
10 Months Ago
merge from vms_missing_renderer_scripts
10 Months Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
10 Months Ago
merge from junkpile_aizs
10 Months Ago
merge from tree_serverside_movement
10 Months Ago
merge from viewmodelrenderers
10 Months Ago
Leaderboard backup, run #11274
10 Months Ago
Manifest file upload check should be ignoring case
10 Months Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
10 Months Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
10 Months Ago
Fixed gmod toolgun beam not using the right viewmodel space
10 Months Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
10 Months Ago
Update hard-coded string ref to the old material
10 Months Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)