243,461 Commits over 3,898 Days - 2.60cph!

12 Months Ago
Save++
12 Months Ago
Fixed fishing villages spawning inside harbors
12 Months Ago
Move ObjectMessages to here
12 Months Ago
Can move these object messages of the main network system now More BytePack tests
12 Months Ago
Merge from metal_detector
12 Months Ago
Merge from mfm4
12 Months Ago
mfm
12 Months Ago
12 Months Ago
merge from qol_drone_id_inventory
12 Months Ago
merge from qol_f8_server_version
12 Months Ago
merge from fix_team_leader_marker_toggle
12 Months Ago
merge from more_pickaxes
12 Months Ago
merge from Twitch_Rivals_IV
12 Months Ago
Applied A, B and C variants to frontier wall
12 Months Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
12 Months Ago
Merge from main
12 Months Ago
Handle new packed rpc arguments Carrying tweaks
12 Months Ago
Simplify message handling Fix tcp sending out of order
12 Months Ago
Leaderboard backup, run #7636
12 Months Ago
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12 Months Ago
Quixel importer + directories
12 Months Ago
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12 Months Ago
Add a timestamp suffix to the filename of images exported from the paint UI
12 Months Ago
Parent merge
12 Months Ago
Made new hazmat suit a skin of the regular suit
12 Months Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
12 Months Ago
Default brush color white for pumpkin painting
12 Months Ago
Refactor / ensure it ignores types that aren't marked as serializable
12 Months Ago
Fix undo and redo buttons not showing when they aren't available Fix default rotation for pumpkin carving
12 Months Ago
Add in the frame selector for neon signs
12 Months Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
12 Months Ago
Use new design for neon and pumpkin sign painters Made them prefab variants to save us some work keeping them in sync
12 Months Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
12 Months Ago
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12 Months Ago
- Commit missing constant for the previous commit. - Apply parent velocity to dropped items when they return from being kinematic. Sadly we can't really simulate physics in local space, but this seems to be a good enough workaround to stop them flying off
12 Months Ago
Include Harvestable layer in the stability notification to have it still notify kinematic dropped items (they may want to wake up)
12 Months Ago
Call OnPhysicsNeighbourChanged immediately if the parent is moving fast. Fixes a time delay on the queue causing the event in an old location, sometimes missing objects out
12 Months Ago
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12 Months Ago
Fix Collider component not cleaning up its OnTagsChanged event
12 Months Ago
Rivals desk steam item setup
12 Months Ago
Rivals desk drops as burlap sack Rivals desk now has same crafting costs as computer station Rivals desk is now in electrical category Rivals desk now has ground watch component
12 Months Ago
Merge from main
12 Months Ago
Add left/right hand hold parameters Added ability to create blend trees in update script
12 Months Ago
Added a new PlayerAnimatorControllerUpdate class that automates any additions or changes made to the player animator, can be run via Tools/Animation/Update Player Controller from Main This way we can always accept the latest changes and just clear any cahnges on this branch, then rerun this tool to get everything up to date Currently only supports adding parameters
12 Months Ago
Enable IK on hands layer Very vague implementation of some roll bones on the forearm helpers, right now it just lerps it's local rotation based on the starting rotation and the rotation of a target transform (in this case the hand) Implemented on both arms, but it doesn't seem like these bones are skinned so it's hard to say if it's doing anything
12 Months Ago
more hacky wip testing
12 Months Ago
Merge from main 81 prefab merges here so there could be issues, head.male.light00, spraycan.weapon and cake.entity all had unresolvable conflicts so changes on this branch had to be stomped
12 Months Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
12 Months Ago
Don't require admin privileges to use the downloadsign console command (to save sign images to your PC)
12 Months Ago
Increase distance to 0.4, 0.35 was a little tough with the rock