125,567 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
1 Year Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
1 Year Ago
▋▇▆ ▋█▇▇▆ ▍▇█▊▉ ▇▄▆▌▆ ▌▍ ▆▅▊▊▊▍ ▅▋ ▍ ▍▉▋▉█▇ ▉▇▊▆▍▌▍ ▄▉ ▊▄▊▅▆ ▊ █▇▆█ █▊▋▉ ▄█▅▉ ▆ ▍▌▊▅▅ ▄▉▍▆ ▄▍▄'▆ ▅▅▍▊ ▇▄ ▉▇▉▆ █▄▍
1 Year Ago
merge from main
1 Year Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
1 Year Ago
█▆█▋▅ ▄▄▆▆ ▅▄▋▍▅▆_▉▍▊▉_█▇▊_▆▋▆▍▅▅▅▋
1 Year Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
1 Year Ago
▌▇▇▅ ▋█▋ ▋▌▄▌ ▇▌▉▅▊ ▋▋ █▇▍ ▍▋▋▍▄▉ ▆▇ ▆▆▆▊▍█ ▌▆▄▇ ▆▌▆▆▉▋▄ ▌▌▊▇ █▊▍▄▄▍▉▊ ▅▋ ▍ ▉█▉▌▊▊ ▌▄▇ █▊█ ▅█▋▊▅▄▍▅ ▊▊▍▌▊▇▊▍, ▉▆▊▍ (▊▇▇▋▋▋▄█▄▋) ▆▍▌▆▋ ▉▆▆█ ▊▆▉▆▌ ▉▋▆ ▆▍▍▉▅▋▋ ▋▌▅ ▍▍ ▇▍▉▅▌ ▇▍ ▄▇▉▅▊▆▌▄▋ ▄▄█▆ ▄▉ ▌█▅▆▅▅ ▅█▍ ▇▆▇▄▋▋ █▇ █▉▋▌▊▌ ▆▇ ... ▆▋▍▊▋▋▋ ▍▌▄ ▄▄▊▆ ▋▌▍▊, ▌▇▍▋ ▇▄▊▋▍ ▊▆▋▅ ▊▌▍ ▌█▅▋ ▆▊▉█ ▅▊▊▇ ▋▆ ▌▌▌▄▍▌ █▉█▍▍▍▋, ▄▊▅▍ █▅▋▇▇▋▅ ▇▆▌█ ▉▊▇▇▍▊. ▌█▌▄▊▄█▇ ▍▅▌▆'▌ █▌▄▊ ▅▆ ▍▍█▄ ▋▋▋ ▍▍▍▋ ▉▊▄ ▄▆▅ ▆▌'▌ ▄▆▄ ▇▉▇▄▇▇▊▉▍ ▆▄ ▄▋▇ ▇▄▇▌▄ ▉▇▅▊▅▆ ▋▅ ▊▋▌▆ ▆▋▌▄▉ █▊▇▉ ▇█▌ ▆▊▍▇ ▍▋▆█▍▍▋▊▆▍ ▆▌▊▆ ▍▋▅▄▌ ▇▍ ▆▌▊▋ ▉█▆▍▇▇█ ▆█▆▍▉▇ ▆▆▍▆▌▉ ▅▋▋▇ ▇▋▊▆▌▊█▋▌▉ ▋██▉ ▋▌▊▋▉ (▅▄▄▅▋▋▉▇▊▇▇█▍▋ ▅▌▅ ▊▄▊▊▄█▄▄▊▌▋) ██▍ ▍█▆▊▇▇, ▉▌▉▆▇▋▇▉ ▄▋▋▇ ▊▉▅▉▄'▍ ▅▉▍▅▅▌▌▌▆██ ▄▋▅ ▋▉▊▋ ▉▇▇▇▄
1 Year Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
1 Year Ago
Rotor wash final distance and visual iteration.
1 Year Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
1 Year Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
1 Year Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
1 Year Ago
Actually apply the fix for division by 0 :pensive:
1 Year Ago
Fix potential division by 0 when parsing MP3 files
1 Year Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
1 Year Ago
removed unecessary gc alloc in construction socket tests
1 Year Ago
player update. setup chainsaw 3p anim set
1 Year Ago
Broken vendor travel Hardcoded turning radius
1 Year Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
1 Year Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
1 Year Ago
material improvements for storage warehouse
1 Year Ago
vendor truck wip model and basic materials
1 Year Ago
Added test fur trim setup to viewmodel
1 Year Ago
cherrypicking fishing_village_vendor_loadfix
1 Year Ago
Also include the screen border effect when in debug camera Minor cleanup
1 Year Ago
Show the demo UI whilst recording when in debug camera
1 Year Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
1 Year Ago
player update. edited lr300 3p anims to match the view model
1 Year Ago
storage building large progress
1 Year Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
1 Year Ago
Merge main
1 Year Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
1 Year Ago
Updated Selection History editor tool
1 Year Ago
update client dash on load
1 Year Ago
shark not assuming non-vehicle mountables in water are inflatables
1 Year Ago
Merge from main
1 Year Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
1 Year Ago
sb toolcupboard progress initial prefab, textures and materials
1 Year Ago
weekly skins
1 Year Ago
merge from IsMobileFix
1 Year Ago
merge from fishing_changes_june_24
1 Year Ago
merge from fix_barricades_train_tunnels
1 Year Ago
merge from sprint_seed_fill
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
1 Year Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
1 Year Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
1 Year Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)