254,760 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Fixed NRE when updating wires attached to null entities
10 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
10 Months Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
10 Months Ago
Manifest
10 Months Ago
Code gen + protobuf
10 Months Ago
Fix NREs
10 Months Ago
merge from main
10 Months Ago
More basic stats More profiler markers that are exposed in release builds
10 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
10 Months Ago
vm sks updates
10 Months Ago
Cleanup
10 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
10 Months Ago
Serialize invoke stats in data points
10 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
10 Months Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
10 Months Ago
Cargo ship sound updates
10 Months Ago
terrain tests
10 Months Ago
Vending machine translation token now routed through protobuf
10 Months Ago
Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
10 Months Ago
more angle pieces, place holder decorative props
10 Months Ago
Actually enable it
10 Months Ago
Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate
10 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
10 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
10 Months Ago
double cover model and wip prefab
10 Months Ago
vm sks updates
10 Months Ago
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10 Months Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
10 Months Ago
backup latest wip
10 Months Ago
merge from main
10 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
10 Months Ago
Removed #ifdef'd sections, un #ifdef'd timing
10 Months Ago
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking
10 Months Ago
Server compile fix
10 Months Ago
Cherry pick 95093
10 Months Ago
Got biome tinting in
10 Months Ago
Cherry pick 95091 + fixes after rebase
10 Months Ago
Made aiming a weapon function instead of being a bool on the player
10 Months Ago
Subtract 95056
10 Months Ago
Merge from main
10 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
10 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
10 Months Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
10 Months Ago
Set phrases for all npc vendors
10 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
10 Months Ago
Use new RPC filtering API
10 Months Ago
Added backend support to allow localisation to npc vending machines
10 Months Ago
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10 Months Ago
Merged main into RF_craftingcosts
10 Months Ago
exported viewmodel anim set and started setting up blunderbus in unity