257,433 Commits over 4,018 Days - 2.67cph!

10 Months Ago
Update .sbproj
10 Months Ago
merge from io_seismic_sensor
10 Months Ago
ResourcesPage path widget directory is relative to the Assets directory
10 Months Ago
merge from small_oilrig_vent_fix
10 Months Ago
reapplying 98066 hackweek_renderlod_collapse
10 Months Ago
Pause Game Start dev command
10 Months Ago
Expose Terrain size properties to settings sheet
10 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
10 Months Ago
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
10 Months Ago
Slot property in WeaponData
10 Months Ago
Fix weapon references in bomb_defusal game mode
10 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
10 Months Ago
Use Game.IsEditor
10 Months Ago
Let's see if this works, probably not..
10 Months Ago
oilrigs S2P
10 Months Ago
tweaked volume placement
10 Months Ago
small rig vent prefab was missing environment volumes
10 Months Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
10 Months Ago
More investigation
10 Months Ago
Switching Refactor
10 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
10 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
10 Months Ago
Restore weapon icons to buy menu
10 Months Ago
Merge from main
10 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
10 Months Ago
Add inflictor to damage events, pass through to kill feed
10 Months Ago
Fixed my suspend switching change happening on non-local clients
10 Months Ago
Can only die once, stops kill feed spam
10 Months Ago
Add KillFeed
10 Months Ago
Add IKillListener (prep for kill feed)
10 Months Ago
Leaderboard backup, run #12114
10 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
10 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
10 Months Ago
Use BulletSpread instead of hardcoded value
10 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
10 Months Ago
Subtract 98066 (trying to fix broken build)
10 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
10 Months Ago
More fish bait value adjustments: Anchovy, herring and sardine bait value is now 2 and can be used in stacks of 2 (use 2x to reach 4 bait value) Small Trout, Yellow Perch bait value is now 5 and can be used in stacks of 2 (use 2x to reach 10 bait value) Catfish, Small shark, Salmon, Orange Roughy are now 10 bait value and limited to 1 stack Raw fish meat is still 0 bait value Rationale: Use smaller fish as bait to catch bigger fish, with the risk of losing your bait and having to start from the small fish again. No longer allow raw fish meat to be used as bait so a large fish can't be gutted to restart the cycle The goal is to introduce a risk element - do you cash out with your medium fish or use it as bait to try and get a bigger/better fish
10 Months Ago
Fix trigger_wildlife_trap somtiems not working in the editor Fish trap now has a 50% chance of failing, bait is still consumed but trap will remain active
10 Months Ago
Placeholder UI
10 Months Ago
v_spaghellim4: updated idle pose (again)
10 Months Ago
First person arms: various updates to prefabs + new non-weapon_root-centric shared animations (for grenades)
10 Months Ago
Merge from sprint_seed_fill
10 Months Ago
merge from main -> allow_barricades_monuments
10 Months Ago
Fix compile errors
10 Months Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
10 Months Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)
10 Months Ago
Added planner.floodFillDebug convar to debug rare situation where flood fill isn't working
10 Months Ago
Fixed debug log when flood filling seeds
10 Months Ago
Old helicopter collision behaviour: - 0 - 18km/h, no damage - 18+km/h, take away a minimum of 15% health, increasing with speed That wasn't working well for ground driving, where hitting obstacles would quickly deplete health. New rules: - 0 - 25km/h, no damage - 25+km/h, take away a minimum of 5% health, increasing with speed Damage from high-speed crashes remains the same.