243,522 Commits over 3,898 Days - 2.60cph!

12 Months Ago
Add a LOD component to laser light point lights Disable 2 of the lasers that are emitted from a laser light if the player is more than 40m away Disable the final laser if the player is more than 60m away
12 Months Ago
Tutorial NPC wip idle anim. Updated player controller + gesture asset.
12 Months Ago
Merge from tutorial_island
12 Months Ago
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
12 Months Ago
Foliage fixes
12 Months Ago
Early exit for client with server sim in SetInterpolationMode
12 Months Ago
Ported over the older interpolation fix for client-side ragdolls on tugboats, since we're still looking to support client-side ragdolls as an option for now
12 Months Ago
Parent merge
12 Months Ago
Merge from main
12 Months Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
12 Months Ago
Merge TugboatLowFPSFix -> ServerSideRagdolls
12 Months Ago
Avoid the need for a new method
12 Months Ago
Add convar `cached_browser_expiry_days` (default 30) Reset the cached ping of a server every 30d to account for servers that change geographic location
12 Months Ago
Merge main -> ServerSideRagdolls
12 Months Ago
Better fix for ragdoll parenting. No more offset position.
12 Months Ago
Marked PTZ item as having condition, fixes camera getting repaired when being picked up Also allows PTZ camera to be repaired in the repair bench
12 Months Ago
Fix flags on lightbinner gpu include, oops Refactor tiled rendering builder to be compatible with new lightbinner, make it implicit under lightbinner.hlsl
12 Months Ago
Hook up new checkpoint models Move checkpoint models to Prefabs/Misc/WaypointRace
12 Months Ago
Fixed some cases where trophy displays wouldn't respect streamer mode
12 Months Ago
Added a few more texture optimization helpers (menu Tools/Textures)
12 Months Ago
Changed 6900 RGBA textures (normal maps included) to high-quality compression (for free)
12 Months Ago
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
12 Months Ago
Fixed ragdolls not teleporting when corpses do, causing stretching as they try to follow the corpse
12 Months Ago
Remove Standalone paltform override on 514 textures (preserved max size)
12 Months Ago
Manifest Set up material swaps Remove duplicated desk mesh Apply 180 degree starting rotation Apply LODs to light sources Pickup, repair Apply gib overrides
12 Months Ago
Rename lightconstants.hlsl to lightbinner.hlsl and call the data there BinnedLight/BinnedEnvMap, make baked lights only cast shadows if mixed lights are enabled on them Remove limitations to not have mixed point light shadows, it just works now https://files.facepunch.com/sam/1b1911b1/SNSMgfgkxR.png
12 Months Ago
Disabled Crunch compression on all affected textures
12 Months Ago
merge from cached_server_browser_2
12 Months Ago
merge from Twitch_Rivals_IV
12 Months Ago
Fixed TextureEx GetSizeInBytes reporting (crunch was returning 0KB)
12 Months Ago
Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
12 Months Ago
base gameplay pass
12 Months Ago
Cleanup, remove a bunch of unused or deprecated shit, cleaned up a lot of variable in lightbinner structured buffer that ends up not being needed, document things a bit better
12 Months Ago
merge from WorldModelWeaponMass
12 Months Ago
merge from fix_industrial_deployable_filter
12 Months Ago
merge from building_skins_4
12 Months Ago
merge from job_system_convar
12 Months Ago
added collision to desk
12 Months Ago
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
12 Months Ago
Add a bunch of null checking in SetActiveGame to diagnose sbox/issues/1352
12 Months Ago
Added ability to save editor layouts and restore them (sbox/issues/1349) https://files.facepunch.com/tony/1b1911b1/parsecd_KuRA9SaPEO.mp4 Fixed duplicate "New Asset Browser" after hotloading tools
12 Months Ago
Dump test code for envmaps/sykbox dirtying envmaps
12 Months Ago
Add EditorUtility.Network Package updates Manually disconnect each connection on server disconnect
12 Months Ago
Nicer network status, dropdown menu
12 Months Ago
Leaderboard backup, run #7516
12 Months Ago
merge from main -> cached_server_browser_2
12 Months Ago
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)
12 Months Ago
More Pod types in BytePack Separate BytePack tests BytePack supports List<t> Support lists/arrays of strings
12 Months Ago
Fixed previous commit test breaking for supporting internal/protected/private where possible in method validation for wrap method/properties...
12 Months Ago
Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4