197,738 Commits over 4,140 Days - 1.99cph!

1 Year Ago
Bump .exe version
1 Year Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
1 Year Ago
Modified shader to be more explicit about render paths
1 Year Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
1 Year Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
1 Year Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
1 Year Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
1 Year Ago
player update. setting up p17 weapon
1 Year Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
1 Year Ago
Disabled snapping when in a building blocked zone
1 Year Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
1 Year Ago
Added more speed tree test data
1 Year Ago
adding speedtree test assets
1 Year Ago
Merged from main
1 Year Ago
Subtracting 94522
1 Year Ago
Missed files
1 Year Ago
Added speedtree files
1 Year Ago
Deleted and moved files
1 Year Ago
Further work on speed tree
1 Year Ago
Fix hover loot not working from backpack -> vending machine
1 Year Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
1 Year Ago
Fix backpack UI staying active on screen after backpack is closed
1 Year Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
1 Year Ago
merge from sat tube
1 Year Ago
oilrigs S2P
1 Year Ago
merge from main
1 Year Ago
Merged in harbor_tweaks_4_cargoship
1 Year Ago
Merged in harbor_tweaks_4_cargoship
1 Year Ago
Slowed down ship turning
1 Year Ago
Reposed Burlap Shoes to match updated player rig
1 Year Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
1 Year Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
1 Year Ago
Snow effect mat config, specified mask for volumes
1 Year Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
1 Year Ago
edited minigun viewmodel anims
1 Year Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
1 Year Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
1 Year Ago
trainyard S2P
1 Year Ago
fixed the collector bucket in trasinyard having an offset
1 Year Ago
Randomise between take cover and combat states when spawning scientists
1 Year Ago
S2P all
1 Year Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
1 Year Ago
Disable log spam for proximity manager
1 Year Ago
Harbor_1 curve adjustments
1 Year Ago
Remove storage code. Only run stabilisation while bike is awake.
1 Year Ago
Audio adjustment for gears + cleanup
1 Year Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
1 Year Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
1 Year Ago
Added door count, upkeep screen pagination and decay warning
1 Year Ago
Steering and physics work