155,871 Commits over 4,536 Days - 1.43cph!

1 Year Ago
Log to console indicating when logging is disabled & enabled
1 Year Ago
drone properly drops storage loot on death
1 Year Ago
merge from translate_error_fix
1 Year Ago
drone uses its own loot panel
1 Year Ago
Fixed another translate NRE happening during bootstrap
1 Year Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
1 Year Ago
merge from main
1 Year Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
1 Year Ago
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
1 Year Ago
merge from uiworkshop_fixes
1 Year Ago
vm chainsaw attack anim edits
1 Year Ago
Fixed workshop pages not loading items correctly
1 Year Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
1 Year Ago
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
1 Year Ago
account for attack cooldown on ThrownWeapon types
1 Year Ago
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1 Year Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
1 Year Ago
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1 Year Ago
subtract 130346 linq_optimisations
1 Year Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
1 Year Ago
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
1 Year Ago
Changing item category in the workshop menu brings you back to page 1
1 Year Ago
More anchor setup and initial wip anim code.
1 Year Ago
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1 Year Ago
merge from menu_cartbutton_fix
1 Year Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
1 Year Ago
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1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from translate_error_fix
1 Year Ago
More null checks to avoid item description NREs
1 Year Ago
trawler_A some zfight improvement among mesh decals
1 Year Ago
setting up chainsaw attack anims
1 Year Ago
merge from christmaslight_fix
1 Year Ago
Restored christmas light bulb facing upwards when deployed on the ground
1 Year Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
1 Year Ago
menu_vids -> main
1 Year Ago
More changes to ensure videos dont play on the home page
1 Year Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
1 Year Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
1 Year Ago
linq_optimisations -> main
1 Year Ago
main -> linq_optimisations
1 Year Ago
require hammer for drone pickup to avoid menu issues for now
1 Year Ago
invert IsEmpty flag
1 Year Ago
get storage contents on pickup
1 Year Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
1 Year Ago
Undo of previous CL - too many files snuck in
1 Year Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
1 Year Ago
removed carton box collider, purely visual