254,393 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Haptic effect support for VR
10 Months Ago
Squash history, update for SDL Docs, cleanup Apply LengthScale Update haptics per-controller Scoped haptics support Vibrations -> Haptics, wrap patterns inside an event to simplify API e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ``` Docs update
10 Months Ago
Automatically remove unlinked nested nodes
10 Months Ago
10 Months Ago
Shadergraph: float2 and float3 can specify ranges
10 Months Ago
Clean up Gizmo arrow on zones
10 Months Ago
Added support for saving of database and removing items
10 Months Ago
Codegen applies attributes if OnUpdate, OnFixedUpdate or OnPreRender are implemented Only call OnUpdate, OnFixedUpdate, OnPreRender on components that implement them. Also call them flat instead of recursing every GO 3 times
10 Months Ago
Check for checkpoints for finish Different checkpoint color Reset everything on finish
10 Months Ago
10 Months Ago
Get rid of LinkSource, just use nested nodes
10 Months Ago
If started but haven't reached checkpoint return to start Checkpoint ui Support checkpoint ui + reset checkpoints when return to the start
10 Months Ago
Update .gitignore Basic checkpoints
10 Months Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
10 Months Ago
Shield effects tint based on its current power
10 Months Ago
Stop sound handle when stopping or disposing music player
10 Months Ago
Use controller color for player's world panel
10 Months Ago
Merge from unity_2022.3.24
10 Months Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
10 Months Ago
▄█▇▍▍▇ ▄█▍▊ ▅▌█▇▉▇▆▌█▋_▉▇▇▋▄▆_█▍▄▄▍▅▌_█▉█
10 Months Ago
merge from qol_rotate_vending_machine
10 Months Ago
merge from tutorial_gun_unlock
10 Months Ago
merge from mission_improvements_may_24
10 Months Ago
restore 96033 mission_improvements_may_24
10 Months Ago
Add Rick's spaceship model
10 Months Ago
Fixed bullets colliding with dead players, collision problems w/ players
10 Months Ago
Don't show health bar if at max
10 Months Ago
This all sucks but pushing it to have it as back up
10 Months Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
10 Months Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
10 Months Ago
Compile fix
10 Months Ago
Reduce parallel cubemap updates on load, we allocate a new lightbinner for each new parallel view and each of them allocates a lot of new GPU buffers when they should be shared, I'll revisit this after shadowcache
10 Months Ago
Item / ItemManager use pooling
10 Months Ago
Remove zones
10 Months Ago
Add player damage FX, health bar
10 Months Ago
subtract mission_improvements_may_24 - compile fix
10 Months Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
10 Months Ago
merge from mission_improvements_may_24
10 Months Ago
merge from ai_zone_leak
10 Months Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
10 Months Ago
merge from minigun_fixes_may_24
10 Months Ago
▅▆▊██ ▄▊▌▇ ▌▊█▍█_▌▆█▌_▌▊▋▅▌▇▍▋
10 Months Ago
Added profiling and stat command to investigate potential zone leaking.
10 Months Ago
▄▊▆▄▉ ▆▋▌▅ ▅▅▌▊_▇█▄▉▊▋▌█▊█_▊▋▉▋_▋▊▉█▄▉_▌▉█▇▄_▍▇▅▋
10 Months Ago
Add TryUnstuck to Player movement
10 Months Ago
merge from patrol_helicopter_health_reset
10 Months Ago
Moved Editor folder, updated .gitignore to reflect new changes
10 Months Ago
Eliminated BaseCombatEntity.Hurt GC alloc
10 Months Ago
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
10 Months Ago
Content > Assets