257,433 Commits over 4,018 Days - 2.67cph!

10 Months Ago
v_trenchknife: asset.party metadata v_m4a1: make temp reused MP5 reload slightly less janky by making it additive at runtime
10 Months Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
10 Months Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
10 Months Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
10 Months Ago
Fixed some bugs
10 Months Ago
Added attachments, and slots to outpost/bandit marketplaces icons
10 Months Ago
Change decay of all 4 barricades to 15 minutes
10 Months Ago
v_m4a1: viewmodel setup + animgraph (beware of temporary jank) https://files.facepunch.com/maxlebled/1b2411b1/sbox-dev_2024-05-24_20-01-02.png
10 Months Ago
more track piece source file updates
10 Months Ago
track piece source file updates
10 Months Ago
revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing
10 Months Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
10 Months Ago
Stone barricade protection value didn't save
10 Months Ago
merge from fix_ping_estimation_lag_spikes
10 Months Ago
merge from optimize_sqlite_fastmode
10 Months Ago
merge from optimize_sam_site_air_vehicles
10 Months Ago
merge from horse_ragdoll_material_fix
10 Months Ago
merge from mediumbattery_size
10 Months Ago
Allow horses to be able to walk backwards at half the speed of normal walking
10 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
10 Months Ago
Display an error in console when addon file list has failed to be read completely Removing dead/redundant code from SENTs
10 Months Ago
Fixed escape sound from triggering at the start of the next level
10 Months Ago
Make sure we only load skybox if it uses a sky shader, CSkyBoxObjectDesc expects a static input layout and causes validation errors if anything else is assigned, this also makes sure you can only select skybox materials
10 Months Ago
player update. Exported 3p military flame thrower anim set and set up in unity
10 Months Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
10 Months Ago
Possible fix for #7
10 Months Ago
Use string builder instead Publish attachments list to tooltip https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
10 Months Ago
Removed manual controls
10 Months Ago
Fixed #4 Fixed #2, #6
10 Months Ago
sound.Generate now accepts table of samples, or direct binary data as a string The table input should have float values from -1 to 1 (index starting with 1), and is about 4 times faster than using a function string input must be raw 16bit sound data (each sample is a signed short), and is much faster than the 2 other methods. EmitSound handles registered sounds a bit better clientside You could, and still can add `.wav` to the end of the registered sounds to make them work with EmitSound, which is still useful for serverside, but clientside this is no longer necessary. Added optional argument to sound.Generate - loopStart (sample ID)
10 Months Ago
Fixed bug causing attachments to not be registered
10 Months Ago
Added profiling
10 Months Ago
Refresh sell order stock no longer frees attachment list
10 Months Ago
Fixed ground watch and colliders
10 Months Ago
Fixed gibs scale
10 Months Ago
Deploy sound, placement tweaks and guide mesh scale
10 Months Ago
lod and prefab setup for corrugated sheets and radtown shed.
10 Months Ago
Item icon
10 Months Ago
Quick cleanup
10 Months Ago
Now forward attachments on shop listings over the network Added slots to map vendor
10 Months Ago
Art implementation, blinking light behaviour
10 Months Ago
More wip anim/wm/vm code
10 Months Ago
Facepunch.XR works out bounds for us, gives us full render target size separately from eye render target size
10 Months Ago
Cleanup Update example Contain frame state inside a struct, nice and clean TextureSubmitInfo: remove bounds info Better render target size management Wait for fences on every submit
10 Months Ago
Delete hostedwidget, Game tab will just wrap through NativeRenderingWidget on tools Don't create main window on tools mode, default to dxlevel 120
10 Months Ago
Rustoria door skin update
10 Months Ago
radtown S2P
10 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
10 Months Ago
Try using Network.ClearInterpolation (#1)
10 Months Ago
Level 2 wip