254,766 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Iterated on visual flame + smoke collision and behaviour
11 Months Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
11 Months Ago
Lowered delay on yellow fireball flames.
11 Months Ago
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11 Months Ago
fixed flamer collision
11 Months Ago
Fixed ground fire error.
11 Months Ago
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11 Months Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
11 Months Ago
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11 Months Ago
merge from Military Flamethrower_2024
11 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
11 Months Ago
Nicer action graph ValidationException stack traces https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
11 Months Ago
11 Months Ago
11 Months Ago
Include Context.StackTraceIdentifier in ValidationException.ToString()
11 Months Ago
Fixed splitter power distribution issue when not all outputs are used
11 Months Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
11 Months Ago
merge from Military Flamethrower_2024
11 Months Ago
compile fix
11 Months Ago
merge from Military Flamethrower_2024
11 Months Ago
merge from Minigun_2024
11 Months Ago
ai usage balance
11 Months Ago
11 Months Ago
IMessageContext.StackTraceIdentifier
11 Months Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
11 Months Ago
Harbor 1 and Harbor 2 scene2prefab
11 Months Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
11 Months Ago
Fixed minigun muzzle flash not emitting light
11 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
11 Months Ago
WIP - trying to clamp lines to screen
11 Months Ago
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11 Months Ago
Check in helicopter revision
11 Months Ago
Remove extra logs
11 Months Ago
Prevent patrol from forcing a target inside a no go zone
11 Months Ago
texture tint and physics fixes for various meshes
11 Months Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
11 Months Ago
Updated deploy sound
11 Months Ago
test dmg number image
11 Months Ago
viewmodel fix for errors when wearing clothes
11 Months Ago
Fixed unnecessary text updates when showing passthroughj
11 Months Ago
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11 Months Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
11 Months Ago
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11 Months Ago
level updates
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
plastic commit spam
11 Months Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts