254,389 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Check in patrol_helicopter_revision
11 Months Ago
Removed excess logs Codegen Debug = false
11 Months Ago
Set up coins again Don't go below 0 Can buy chest with coin
11 Months Ago
Initial commit
11 Months Ago
clean up + ui
11 Months Ago
More randomized muzzle flash
11 Months Ago
Merged main
11 Months Ago
Orbit now listens to no go zones
11 Months Ago
Turn test items into prefabs Start work on item chest
11 Months Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
11 Months Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
11 Months Ago
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11 Months Ago
hide minigun backpack
11 Months Ago
Missed files
11 Months Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
11 Months Ago
minigun crafting fix capacity
11 Months Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
11 Months Ago
compile fix
11 Months Ago
minigun loot setup recoil setup, movement speed setup
11 Months Ago
Restoring old version of BiomeVisuals
11 Months Ago
minigun balance
11 Months Ago
More tweaks on the industrial combiner colliders
11 Months Ago
minigun progress display
11 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
11 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
11 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
11 Months Ago
Fixed industrial combiner snapping and deployment issues
11 Months Ago
Merged main into io_entity_snapping/2
11 Months Ago
fixed weird viewmodel animations causing minigun to appear too high
11 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
11 Months Ago
fix minigun offsets
11 Months Ago
Orbital strafe chance set to 60%
11 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
11 Months Ago
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11 Months Ago
Missed files
11 Months Ago
Manifest
11 Months Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
11 Months Ago
Manifest
11 Months Ago
ForceLabel fixes
11 Months Ago
controller tweaks
11 Months Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
11 Months Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
11 Months Ago
Port controller from industrial platformer
11 Months Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
11 Months Ago
merge from electricity_power_fixes/randswitch
11 Months Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
11 Months Ago
merge from electricity_power_fixes/2
11 Months Ago
merge from Dragon_Rocket_Launcher_typos
11 Months Ago
merge from smallsign_stacking_fix
11 Months Ago
merge from workbench2_spraycan_oversized_collider