243,735 Commits over 3,898 Days - 2.61cph!
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
Fixed Sardine sliding in FishTrophy
Deserialization fix involving generics
Render Tool:
- Now saves scene status before preview
- Previews can now be reverted back to their original settings
- Disabled preview and apply buttons should there not be a camera selected
exported deploy rifle anim
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
Fixed lots of valid placement positions of the rail network link entrance being rejected
Make fps_max save, and add an option for it in video settings
Save NPC health in duplications
Internal code cleanups
Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative.
ProtectedCall supports varargs just like pcall
Update .gitignore
added wood_trim_burnt + associated wood blends
https://files.facepunch.com/jason/1b2711b1/sbox_Lfgga20AJO.png
Better fix for type parameter properties disappearing
Rename some of this intersection stuff
merge from base_decor_DLC
Fixed mirror not reflecting lit or emissive surfaces
show all wanted posters in menu for now for QA testing
Unquie desc for Wooden Frontier Bar Doors
Keep AO proxies updated after animation
Don't try to find the default value of an open generic type
Updated Rail Road Planter Textures
storage barrel now requires DLC to unlock
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hunting trophy large crafting cost - 100 wood
Rail Road Planter now requires DLC to craft
Removed Rail Road Planter from loot table
can no longer apply lock to planters
Updated Fourth Wanted Poster Textures
Changed mirror blur effect to a cheaper circular kernel + enabled mips on mirror RT
subtracting charitable jug
merge from rail_network_linkLArge hunting throphy now requires DLC to unlock
rockchair 2 and 3 now requires DLC to unlock
Setup Fourth Wanted Poster Depolyable and Skin Prefab
Added Fourth Wanted Poster Icon
Increased Size of Fourth Wanted Poster 1.0 -> 2.0
merge from rail_network_link
merge from base_decor_DLC
Fixed bright pixel gaps in tunnel slopes
Fixed floating tundra berries / fixed berries not being blocked by building topology / added Terrain Topology Set objects to both entrances
Very WIP placeholder lowering anim/behaviour.
Fixed mirrors causing player model to disappear when switching to debugcamera
updated delays for saloon door gestures
CitizenAnimation EyeSource, LookAtObject tests
Rename ColliderBaseComponent to Collider, add ICollisionListener
SceneViewWidget ignore Camera.Ortho
Add alternate to SceneUtility.Instantiate
New Outfit Piece! - Football Shoes