198,648 Commits over 4,140 Days - 2.00cph!

1 Year Ago
small oilrig prefabs update colliders update
1 Year Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
1 Year Ago
Destination assigning
1 Year Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
1 Year Ago
S2P harbor_1 for testing
1 Year Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
1 Year Ago
Legacy wood building skin video header
1 Year Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
1 Year Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
1 Year Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
1 Year Ago
Update viewmodel prefabs
1 Year Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
1 Year Ago
Delete TutorialHelpModalStageWidget component, no longer used
1 Year Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
1 Year Ago
Brutalist church progress
1 Year Ago
small oilrig sat tubes flow wip
1 Year Ago
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1 Year Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one
1 Year Ago
player update. homing missile launcher anims exported and set up
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
1 Year Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
1 Year Ago
Merge from main -> editor_compare_client_server_fields
1 Year Ago
Merge from main -> harmony2
1 Year Ago
Merge from main -> rpc refactor_2
1 Year Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
1 Year Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
1 Year Ago
Merge main
1 Year Ago
Merge from main
1 Year Ago
updated church position
1 Year Ago
Brutalist church decals setup
1 Year Ago
better looking brick blend layers
1 Year Ago
Add destroy self behaviour state. Recall coroutine rework.
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Delete Sense.cs
1 Year Ago
More removal
1 Year Ago
Remove all code that calls Sense.Stimulate
1 Year Ago
Remove OnSensation and calls.
1 Year Ago
oilrig_1 S2P
1 Year Ago
updated level3 lods and colliders to remove last flow blockers to the structure
1 Year Ago
Merge from main
1 Year Ago
Shipping container video header
1 Year Ago
Merge from main
1 Year Ago
Added basic motorbike entity without sidecar
1 Year Ago
Merge main -> Bikes
1 Year Ago
Save file bakcup
1 Year Ago
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
1 Year Ago
Added talk_06 cinematic animation