254,389 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
11 Months Ago
Fix minigun backpack visual not being removed if player drops minigun item
11 Months Ago
Merge from save248
11 Months Ago
Add some null checks around lipsync processing
11 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
11 Months Ago
Fix LockCursorToCanvas on monitors with different DPI
11 Months Ago
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11 Months Ago
Add ability to click a connection and edit its transition via actiongraph
11 Months Ago
Compile fix
11 Months Ago
Compile fix
11 Months Ago
Use string lists in ImpactEffectData
11 Months Ago
Fix music player seek not working before audio has chance to start playing
11 Months Ago
subtracting 95196 merge from toolcupboard_retroskin - build compile
11 Months Ago
merge from /main/io_entity_snapping/fixes/2
11 Months Ago
merge from storagemonitor_deployguide_fix
11 Months Ago
merge from toolcupboard_retroskin
11 Months Ago
merge from Minigun_2024
11 Months Ago
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11 Months Ago
Updated destroy sound
11 Months Ago
AlphaSinPulse component
11 Months Ago
Decaying pulse, making sure block count texts won't overflow when >100
11 Months Ago
Code cleanup, moved screens update to invokes
11 Months Ago
Fixed screen showing not authorised state after logging out
11 Months Ago
Restored disabled login screen gameobject
11 Months Ago
Detach time
11 Months Ago
Attack recycle time
11 Months Ago
Merged main into toolcupboard_retroskin
11 Months Ago
retro tool cupboard sounds
11 Months Ago
cargo ship harbor docking/crane/container sounds
11 Months Ago
Leaderboard backup, run #10683
11 Months Ago
Fix icon
11 Months Ago
Add lipsync component for sound components
11 Months Ago
Merge patrol heli revision
11 Months Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
11 Months Ago
Add LipSyncAccessor
11 Months Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
11 Months Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
11 Months Ago
Swapped a distance check to distance 2d
11 Months Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
11 Months Ago
Add code
11 Months Ago
reduced orbit strafe distance
11 Months Ago
Fixed? RPC error on being killed with rocket
11 Months Ago
disable this in code code object remove logs Test chest prefab Navmesh based chest spawner
11 Months Ago
Fixed storage monitor missing deploy guide
11 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
11 Months Ago
temp Chest model Animated chest top reduce auto pickup radius Delete RougeFPSTest.scene remove ui on open
11 Months Ago
Third time the charm?
11 Months Ago
Removed ddraws
11 Months Ago
Fix build errors
11 Months Ago
editor check for ddraw