243,708 Commits over 3,898 Days - 2.61cph!

1 Year Ago
merge from fix_mirrors_gnb
1 Year Ago
merge from rail_network_link
1 Year Ago
Fixed cliffs and others disappearing in mirrors (culling workaround) Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
1 Year Ago
Basic variable selector / creation
1 Year Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
1 Year Ago
Make GraphView.FormatTypeName public
1 Year Ago
Sources timeout. Bunch of WIP refactor.
1 Year Ago
Additional rail / road checks for several cliffs
1 Year Ago
Switch effect run type to server
1 Year Ago
Bar door grammar fix
1 Year Ago
SERVER compile fix
1 Year Ago
Comment nodes are listed separately
1 Year Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
1 Year Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
1 Year Ago
Make comment node inspection work like ShaderGraph
1 Year Ago
Increase the size of the local bounds passed to skinned renderers on the trophy mount
1 Year Ago
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1 Year Ago
vm test
1 Year Ago
Fixed shader compile errors
1 Year Ago
powerplant 2.0 greybox canditate progress
1 Year Ago
merge from main
1 Year Ago
merge from fix_mirrors_gnb
1 Year Ago
Fixed edge cases of rail and road passing too close by monuments
1 Year Ago
Reference Facepunch.ActionGraphs, NodeEditor abstraction (#1311) * Allow references to Facepunch.ActionGraph in editor code * Add some basic node definitions * Expose TypeLibrary members as nodes * Refactor NodeGraph to support dynamic nodes * Hotload: fix before / after constraints on upgrader ordering * TypeLibrary.GetSerializedObject overload accepting a getter * Add [Flags] to DockProperty * Allow custom exception stack trace inspectors * Skip HideInEditor properties in ControlSheets
1 Year Ago
Merged main
1 Year Ago
merge from main
1 Year Ago
Rework comment and reroute nodes in action graph
1 Year Ago
Update Facepunch.ActionGraphs Rework comment and reroute nodes in action graph
1 Year Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
1 Year Ago
merge form base_decor_DLC
1 Year Ago
Storage barrel model moved to deployed layer
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
1 Year Ago
Putting updated DecalComponent content here so I don't lose it
1 Year Ago
CommentNodeDefinition
1 Year Ago
1 Year Ago
ColliderBaseComponent was renamed to Collider Copy / pasting nodes
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks
1 Year Ago
Added planarslice convar to specify how many planar reflections to update per frame
Leaderboard backup, run #7037
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear") Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
1 Year Ago
Possibly fixed a case where trophies would be considered non-matching incorrectly
1 Year Ago
Fixed rocking chair position and rotation issues when parented to a moving tugboat
1 Year Ago
Merge from main
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
1 Year Ago
Merge MoreDroppedItemFixes -> main
1 Year Ago
Codegen, manifest, etc