243,737 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Ik scene
1 Year Ago
Update IK functions
Leaderboard backup, run #7013
1 Year Ago
Citizen/animgraph: fixed foot IK parameters also affecting hands
1 Year Ago
Disable frustum culling when a mirror is visible Render global networking from each mirror's camera Add toggle back to culling shader for frustum culling
1 Year Ago
Remove test concrete trimsheet
1 Year Ago
Citizen/animgraph: new parameters for "manual" / code-side IK, removed b_vr
1 Year Ago
added Paul's bloody burlap sack icon
1 Year Ago
Footsteps scene
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from gnb_window_fix
1 Year Ago
Add AnimatedModel.Set Ik placeholder
1 Year Ago
Fix OnEscapePressed
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Don't show variants in the crafting menu
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from ammo_count_in_chests - fix unload ammo menu option not showing
1 Year Ago
GameObjectControlWidget shows the full GameObject path Add ITintable Fix errors when trying to Set animated model parameters when no SceneObject exists Update bloom defaults Fog scene
1 Year Ago
Fix NRE Fix exception whe ncopying Remove debug
1 Year Ago
Fill out menu screen slightly People want to do new GameObject, not GameObject.Create. They get confused and angry.
Leaderboard backup, run #6989
1 Year Ago
Reposition collider when updating Add sliders to ScreenPanel Scene menu Load menu scene on startup Fix oob exception if delete a bunch of children in update Fix particles updating using RealTime instead of Time Fix updating physicsbody position instead of keyframebody position Return to menu on escape component
1 Year Ago
Add PhysicsBody.Surface, PhysicsShape.Surface Add Input.EscapePressed
1 Year Ago
Disabled global rendering on armored window
1 Year Ago
Add `job_system_threads` to control the number of workers in the job system `0` or `-1` will set it back to default amount
1 Year Ago
FPArms: another pass at movement anims
1 Year Ago
Fix native dsn again Fix not writing .version etc if commit message was empty
1 Year Ago
fish trophy song???
1 Year Ago
Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
1 Year Ago
remaining frontier item deploy sounds frontier item inventory handling sounds additional variations for storage barrel open/close sounds
1 Year Ago
Merge from main -> ammo_count_in_chests
1 Year Ago
▌▋▊ ▉█▌▉▇▌ ▉▅ ▌▄▊▍▊▅█▆ ▊▆█▄▆ ▅▋ ▇ ▋▅▋▆▆ ▍█ ▇▌██▄▋ ▊ ▄▊▍▆▊▉▄▍ ▊▄▍ ▅ ▆ ▊▇▋▇▇▋ █▋▅▄▆▍▍▉▆▅▅▋█ █▍▆▌▄ ▄▉ ▅ ▇▋▉▋▇▄ ▊▌ ▍▅▅▄▆▇ ▌ ▌▉▊▆▋▍▋▌ █▆█▊▆█▉▊ ▆▌▉▅▄▊▇ ▍▌▆▋ ▆▄▄ ▊▅▅▄▇▇ (▇▋ ▋▆▊▌▄ █▌▇█▇██▌▅ ▋▆▌▆▆▋▇▉▅█▌ █▊▆▉▆▅ ▅▆ █▅ & ▇▉▅▉▍▄ ▉▌█▌▉▅)
1 Year Ago
SantaMask
1 Year Ago
Remove "This AddShape method isn't properly implemented yet. Sorry." it should be now
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from rail_network_link
1 Year Ago
Wanted poster 4 pickup item ref fix Wanted poster desc update
1 Year Ago
Tweaks to the string on the skinning knife
1 Year Ago
Display longer segments of rail network links on the map
1 Year Ago
Revert "Remove unused (mostly legacy stuff)" This reverts commit ab8ea1a69e47ddff1367df4d5f00a1975def5d99. Vulkan - explicit timing/post present handoff, submit logic
1 Year Ago
Fix ResourcePath being used instead of ResourceName for physics materials
1 Year Ago
Manifest
1 Year Ago
Fixed small spec issue on the portraits. Better tinting on poster 4.
1 Year Ago
merge from main
1 Year Ago
merge from rail_network_link