243,737 Commits over 3,898 Days - 2.61cph!
Leaderboard backup, run #7013
Citizen/animgraph: fixed foot IK parameters also affecting hands
Disable frustum culling when a mirror is visible
Render global networking from each mirror's camera
Add toggle back to culling shader for frustum culling
Remove test concrete trimsheet
Citizen/animgraph: new parameters for "manual" / code-side IK, removed b_vr
added Paul's bloody burlap sack icon
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merge from gnb_window_fix
Add AnimatedModel.Set
Ik placeholder
merge from base_decor_DLC
Don't show variants in the crafting menu
merge from base_decor_DLC
merge from ammo_count_in_chests - fix unload ammo menu option not showing
GameObjectControlWidget shows the full GameObject path
Add ITintable
Fix errors when trying to Set animated model parameters when no SceneObject exists
Update bloom defaults
Fog scene
Fix NRE
Fix exception whe ncopying
Remove debug
Fill out menu screen slightly
People want to do new GameObject, not GameObject.Create. They get confused and angry.
Leaderboard backup, run #6989
Reposition collider when updating
Add sliders to ScreenPanel
Scene menu
Load menu scene on startup
Fix oob exception if delete a bunch of children in update
Fix particles updating using RealTime instead of Time
Fix updating physicsbody position instead of keyframebody position
Return to menu on escape component
Add PhysicsBody.Surface, PhysicsShape.Surface
Add Input.EscapePressed
Disabled global rendering on armored window
Add `job_system_threads` to control the number of workers in the job system
`0` or `-1` will set it back to default amount
FPArms: another pass at movement anims
Fix native dsn again
Fix not writing .version etc if commit message was empty
Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
remaining frontier item deploy sounds
frontier item inventory handling sounds
additional variations for storage barrel open/close sounds
Merge from main -> ammo_count_in_chests
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Remove "This AddShape method isn't properly implemented yet. Sorry." it should be now
merge from base_decor_DLC
merge from rail_network_link
Wanted poster 4 pickup item ref fix
Wanted poster desc update
Tweaks to the string on the skinning knife
Display longer segments of rail network links on the map
Revert "Remove unused (mostly legacy stuff)"
This reverts commit ab8ea1a69e47ddff1367df4d5f00a1975def5d99.
Vulkan - explicit timing/post present handoff, submit logic
Fix ResourcePath being used instead of ResourceName for physics materials
Fixed small spec issue on the portraits.
Better tinting on poster 4.
merge from rail_network_link