243,701 Commits over 3,898 Days - 2.60cph!

1 Year Ago
merge from base_decor_DLC
1 Year Ago
ITypeLoader.IsProperty(ParameterInfo)
1 Year Ago
ITypeLoader.IsProperty(PropertyInfo)
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Merge from main
Leaderboard backup, run #7061
1 Year Ago
Faster distance check
1 Year Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
1 Year Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
1 Year Ago
Fix torches in holders continuing to lose condition even after they are extinguished
1 Year Ago
Additional model block outs
1 Year Ago
Fixed an extra set of arms appearing during some gestures in the mirror
1 Year Ago
Fixed push animation getting cancelled by movement
1 Year Ago
Merge my player eyes fix -> base_decor_DLC
1 Year Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
1 Year Ago
Fixed player head appearing distorted in mirrors while dancing
1 Year Ago
Merge from main
1 Year Ago
Fixed rocking chair gibs using wrong materials.
1 Year Ago
Fixed a couple of shader compile warnings, one of them important
1 Year Ago
Merge main -> experimental
1 Year Ago
Update player eyes properly while they're looking in a mirror
1 Year Ago
Fixed mirrors not rendering the inside of caves and others (Blend4Way, SnowArea)
1 Year Ago
Merge main -> experimental
1 Year Ago
Fixed tunnel hurt trigger damaging players at the sides
1 Year Ago
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
1 Year Ago
Revert corrupted train tunnel entrance
1 Year Ago
Log compositor errors 🤦‍♂️ Texture is already transitioned when we receive it in managed - don't try to transition it again!! SetSteamVrCompositorTexture signature simplified
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from rail_network_link
1 Year Ago
Update 360controller.cfg remove tf2 specific stuff MAX_MAP_ENTITIES to 32k Move Multiplayer options tab to front, and rename it to GAME Also moved FOV and Fast Weapon Switch options to it, removed those from their previous places, removed "Advanced" keyboard options which are now obsolete
1 Year Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
1 Year Ago
fix rocking chair creak sound gain curve
1 Year Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
1 Year Ago
exported new player lr300 reload anim
1 Year Ago
Fixed alt-look causing body to intersect the mirror by deactivating mirror when body is facing away from it
1 Year Ago
Cache known player names so different parts of UI can use that instead of falling back to Steam names Remove duplicate Steam language filter call on player names Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
1 Year Ago
Fixed torch holder flames not rendering below shader level 300
1 Year Ago
Fixed torch holder lighting being all offset and wrong.
1 Year Ago
Remove runtime VR enable/disable Doesn't work for vulkan which is what we're aiming to eventually primarily support - ideally we want something like this issue describes: ValveSoftware/openvr/issues/993 I did try re-creating the render device whenever VR was enabled/disabled but couldn't get this working and I think fixing it is out-of-scope here. Refactor HMD-specific tracking code Test overriding interleaved reprojection Finish VR input Document ivrcompositor Clean up
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from fix_mirrors_gnb
1 Year Ago
merge from rail_network_link
1 Year Ago
Fixed cliffs and others disappearing in mirrors (culling workaround) Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
1 Year Ago
Basic variable selector / creation
1 Year Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
1 Year Ago
Make GraphView.FormatTypeName public
1 Year Ago
Sources timeout. Bunch of WIP refactor.