254,393 Commits over 3,990 Days - 2.66cph!

11 Months Ago
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11 Months Ago
merge from save248
11 Months Ago
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11 Months Ago
edited minigun view model deploy and admire animations
11 Months Ago
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11 Months Ago
space outfit texture fixes
11 Months Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
11 Months Ago
added bins
11 Months Ago
HotloadManager disposes Hotload instance, was stopping assembly unloading Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
11 Months Ago
Input glyphs
11 Months Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
11 Months Ago
Restored Unity version to 2021.3.35f1
11 Months Ago
Change scene title/desc
11 Months Ago
Add input testing scene and hud
11 Months Ago
Improve LoadGlyphTexture logic
11 Months Ago
Snapped all crates on cargo ship back to the ground
11 Months Ago
oilrigs s2p
11 Months Ago
fixed flickering decals in moonpool
11 Months Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
11 Months Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
11 Months Ago
Avoid collection modified error in NetworkPrune (Fixes Facepunch/sbox-issues#5280)
11 Months Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
11 Months Ago
missing materials
11 Months Ago
fixed colliders of barges being too skinny
11 Months Ago
set up viewmodel renderer script with ammo belt materials included
11 Months Ago
Game Controllers using SDL2 (#1509)
11 Months Ago
Fix minigun belt lod glitch
11 Months Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later) GameController -> CGameController, some code refactor, Controller is a handle Update sdl2 lib Didn't mean to push this launch setting Remove legacy sdl haptics code, replace with SDL_GameControllerRumble Implement default LED colors based on instance, rumble the gamepad on every button press test Test passing controller input to input context Parse analog inputs local to each controller, add virtual trigger buttons based from axis result Hook up AnalogLook/AnalogMove for first controller (test) Make prints less obnoxious Re-add Input.UsingController (simpler now) Temporary generated glyphs for gamepad Look for input glyph svgs Plug in a bunch of glyph icons for xbox controller Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor LoadGlyphTexture will look for the controller's vendor and fall back to default if not found Add a few PlayStation glyphs Documentation Support analog input glyphs Add methods for fetching gyroscope and accelerometer readings from specific controllers Remove controller binding panel (not used) Forgot to get rid of this method 🤦 Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game Make Controller internal + sealed Remove my #ifdef V_COMPILER_MSVC usage Change InputMotionData to reflect new API Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline Docs, GameControllerExtensions to internal Why the fuck are you there
11 Months Ago
LoadContext.Unload also unloads all it's IsolatedAssemblyContext
11 Months Ago
merge from save248
11 Months Ago
missing material config effect specific to objects using Particle layer already in default state
11 Months Ago
small detailing
11 Months Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
11 Months Ago
merge from pie_menu_phrases
11 Months Ago
merge from tutorial_island
11 Months Ago
merge from toolcupboard_retroskin
11 Months Ago
fixed off grid meshes
11 Months Ago
added stairs near bridge on H2 to help getting up the dock
11 Months Ago
Random npc bodygroup idle should be looping temp lighting and npcs
11 Months Ago
merge from save248 - staging wipe
11 Months Ago
network++ save++
11 Months Ago
block off some areas
11 Months Ago
fixed plywood mossy set having part. layer on by default
11 Months Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
11 Months Ago
merge from Minigun_2024
11 Months Ago
Do not render first person physgun effects during skybox pass Let's try enabling custom activity IDs on client
11 Months Ago
Leaderboard backup, run #10635
11 Months Ago
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join Downloading the maps is much faster and way less resource intensive Can be disabled by setting server.autoUploadMap to false
11 Months Ago
List pooling
11 Months Ago
Merge Main -> Bikes