243,840 Commits over 3,898 Days - 2.61cph!
Stash PoC code for reference (temp)
lr300 holdtype override updates
Squashed revert back to commit 052bf8ece71b6de44f62c108626c6444a936f90f
Going to tackle this stuff differently
Fix IPD calc, camera positioning, fix InchToMillimeter that was converting from mm to inch
Remove compositor benchmark stuff, we're not using it at the minute
Try GetLastPoses instead of GetTrackedDevicePoses - might not be the right call since we can use the latter to predict X ms ahead
Half IPD
updates to push gesture asset and gestures animator
Ensure parameters are ordered correctly
Add AnimatedModelComponent
Add SetAnimParameter functions for AnimatedModelComponent
Add CitizenAnimation component
Remove debug
Update AnimatedModelComponent with new getters for parameters
SceneModel can get anim parameters
Merge from rail_network_link
GenerateRailLayout improvements
CreateRailCostmap improvements
PlugIn respects ShowLabel
Removed redundant print statements
Action node display tweaks
Attempt to fix some missing display info
disabled wind on Dracula Cape
Fixed broken vertex alpha in all train tunnel stairwells and corridors
Waistcoat fix for DraculaCape_Cinematic
various wood trimsheets
wood_trim_01
https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_VLwKKXe26G.png
wood_trim_02
https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_wWKirnMHvs.png
wood_trim_weathered
https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YjNs2qhWHe.png
wood_trim_painted
https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YJCOAw6dOP.png
plywood_trim_01
https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_RQmxoDeZ3n.png
+blends
https://files.facepunch.com/jason/1b2011b1/sbox_AE1021mVjq.png
Descriptions for operators
Components can be [Property] fields
Added shirt/vest to Dracula cape
Improved cape setup
Move where gmod_unload_test is defined to appease linux srcds
Material icons in display info
Reverted back to using line renderers for camera frustum.
Set keyframe physics time to arrive the same as the physics time step
Use Continuous by default
Add TransformInterpolate class
Character controller - don't bounce off floor
Fix character controller not grounding properly when walking up hill
GameTransform._local needs to compare to right transform
PlayerController uses FixedUpdate
merge from wire_tool_reconnect
Updated Player Image and Name Position for First Wanted Poster Variation
Added Second and Third Wanted Poster Variation
Added Second and Third Wanted Poster Materials and Models
Setup Basic Prefab for Second and Third Wanted Poster
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
merge from cinematic_tools_changes