254,393 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Fix clicking on popup closing it
11 Months Ago
VFX_MAX_SAMPLERS is 16 (matches VFX_MAX_SAMPLERS_PER_STAGE and RENDERSYSTEM_MAX_SAMPLERS ) - there is no reason a shader should have more samplers than this These sanity checks aren't sane, textures aren't samplerstates. A proper sanity check already exists in CVfxVulkan::CompileSource Use more common samplers for volume fog, vr lighting. Add g_sBilinearClamp & g_sPointClamp common samplers Fix error texture spam by making sure "EnvironmentMap" is always valid Dark mode non editor window Vulkan: Aftermath is opt-in with -aftermath, costly callstack info with -aftermath_full Recompile sprite shader
11 Months Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
11 Months Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
11 Months Ago
Backup: WIP crude gestures - animation working files
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Fixed easter egg hunt missing phrases
11 Months Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling?
11 Months Ago
Be able to disable cubemap normalization without S_TOOLS_VIS on shader
11 Months Ago
little mesh level
11 Months Ago
progress
11 Months Ago
Remove gridmap tool Update .sbproj Dummy ui Left over gridmap stuff art test bits Update ignore
11 Months Ago
Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers)
11 Months Ago
cherrypicking 94558
11 Months Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
11 Months Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
11 Months Ago
phrases
11 Months Ago
Fix api query
11 Months Ago
Lets have a few more useful errors here
11 Months Ago
Re-style contest page Try to detect bots, and pre-render Show the contest button for 7 days after contest Add contest badge on package page
11 Months Ago
Merged harbor_tweaks_4
11 Months Ago
Fixed issue preventing harbor 2 from being considered as a docking point
11 Months Ago
added plaster_kid_a1 material added textured_ceiling_a material
11 Months Ago
▆▋▇▊ ▉▊▉▄▇▇▅▌
11 Months Ago
new shirt and bodygroups sorted on npc vmdl
11 Months Ago
Bump .exe version
11 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
11 Months Ago
Books phonebook diary and journal
11 Months Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
11 Months Ago
Modified shader to be more explicit about render paths
11 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
11 Months Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
11 Months Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
11 Months Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
11 Months Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
11 Months Ago
player update. setting up p17 weapon
11 Months Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
11 Months Ago
Disabled snapping when in a building blocked zone
11 Months Ago
door latches
11 Months Ago
Don't check require component while deserializing, wait until post deserialize
11 Months Ago
Update art_showcase.scene
11 Months Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
11 Months Ago
Update flag_oakwood_color.png
11 Months Ago
More boilerplate for nodes / graph
11 Months Ago
Debug view for scene ref nodes
11 Months Ago
Added more speed tree test data
11 Months Ago
adding speedtree test assets
11 Months Ago
Merged from main
11 Months Ago
Start blocking out state machine resource + editor window