243,840 Commits over 3,898 Days - 2.61cph!

1 Year Ago
missing file
1 Year Ago
progress
1 Year Ago
Stash PoC code for reference (temp)
1 Year Ago
lr300 holdtype override updates
1 Year Ago
Squashed revert back to commit 052bf8ece71b6de44f62c108626c6444a936f90f Going to tackle this stuff differently Fix IPD calc, camera positioning, fix InchToMillimeter that was converting from mm to inch Remove compositor benchmark stuff, we're not using it at the minute Try GetLastPoses instead of GetTrackedDevicePoses - might not be the right call since we can use the latter to predict X ms ahead Half IPD
1 Year Ago
updates to push gesture asset and gestures animator
1 Year Ago
Dracula outfit lods
1 Year Ago
Ensure parameters are ordered correctly
1 Year Ago
1 Year Ago
Add AnimatedModelComponent Add SetAnimParameter functions for AnimatedModelComponent Add CitizenAnimation component Remove debug Update AnimatedModelComponent with new getters for parameters
1 Year Ago
SceneModel can get anim parameters
1 Year Ago
Merge from rail_network_link
1 Year Ago
GenerateRailLayout improvements CreateRailCostmap improvements
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
scoreboard fixes (again)
1 Year Ago
Icon fixes
1 Year Ago
PlugIn respects ShowLabel
1 Year Ago
Removed redundant print statements
1 Year Ago
Node display tweaks
1 Year Ago
Action node display tweaks
1 Year Ago
1 Year Ago
Attempt to fix some missing display info
1 Year Ago
disabled wind on Dracula Cape
1 Year Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
1 Year Ago
Waistcoat fix for DraculaCape_Cinematic
1 Year Ago
Some more icons
1 Year Ago
1 Year Ago
Cherry picked #88828
1 Year Ago
various wood trimsheets wood_trim_01 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_VLwKKXe26G.png wood_trim_02 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_wWKirnMHvs.png wood_trim_weathered https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YjNs2qhWHe.png wood_trim_painted https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YJCOAw6dOP.png plywood_trim_01 https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_RQmxoDeZ3n.png +blends https://files.facepunch.com/jason/1b2011b1/sbox_AE1021mVjq.png
1 Year Ago
Descriptions for operators
1 Year Ago
1 Year Ago
Components can be [Property] fields
1 Year Ago
Added shirt/vest to Dracula cape Improved cape setup
1 Year Ago
Move where gmod_unload_test is defined to appease linux srcds
1 Year Ago
Material icons in display info
1 Year Ago
1 Year Ago
Reverted back to using line renderers for camera frustum.
1 Year Ago
Set keyframe physics time to arrive the same as the physics time step Use Continuous by default Add TransformInterpolate class Character controller - don't bounce off floor Fix character controller not grounding properly when walking up hill GameTransform._local needs to compare to right transform PlayerController uses FixedUpdate
1 Year Ago
merge from main
1 Year Ago
merge from wire_tool_reconnect
1 Year Ago
Updated Player Image and Name Position for First Wanted Poster Variation
1 Year Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
1 Year Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
1 Year Ago
merge from cinematic_tools_changes
1 Year Ago
Fix Model.Load exception
1 Year Ago
Proto gen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main