257,433 Commits over 4,018 Days - 2.67cph!

11 Months Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
11 Months Ago
backup latest wip
11 Months Ago
merge from main
11 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
11 Months Ago
Removed #ifdef'd sections, un #ifdef'd timing
11 Months Ago
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking
11 Months Ago
Server compile fix
11 Months Ago
Cherry pick 95093
11 Months Ago
Got biome tinting in
11 Months Ago
Cherry pick 95091 + fixes after rebase
11 Months Ago
Made aiming a weapon function instead of being a bool on the player
11 Months Ago
Subtract 95056
11 Months Ago
Merge from main
11 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
11 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
11 Months Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
11 Months Ago
Set phrases for all npc vendors
11 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
11 Months Ago
Use new RPC filtering API
11 Months Ago
Added backend support to allow localisation to npc vending machines
11 Months Ago
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11 Months Ago
Merged main into RF_craftingcosts
11 Months Ago
exported viewmodel anim set and started setting up blunderbus in unity
11 Months Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
11 Months Ago
Merge from teslacoil_igniter_damagepickup
11 Months Ago
Merge from item_drop_analytics_improvements
11 Months Ago
Merge from leantween_nre_fix
11 Months Ago
angled wood track pieces
11 Months Ago
Merge from shelter_ramp
11 Months Ago
Merged main into nightlight_workshop
11 Months Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
11 Months Ago
reduce brake stength
11 Months Ago
Add overloads for filtering RPC recipients based on a predicate
11 Months Ago
Speed tree importer and shaders now use foliage shader data and UI
11 Months Ago
vm renderer script setup and activated
11 Months Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
11 Months Ago
VR: keep track of input deltas manually
11 Months Ago
Updated Small and Large Radioactive Vat Colliders and LODS
11 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely Some cleanup Some extra docs + let's call it Query to match the other class Use Time.Now Restore backward compat LerpTo Cull after, ensure move direct to last tx if query out of time but entries remaining Fix formatting Tiny tidyup
11 Months Ago
default scene revert
11 Months Ago
backup - materials wip for worker house and mapping wip
11 Months Ago
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
11 Months Ago
RPC in log for consistency
11 Months Ago
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11 Months Ago
Better docs
11 Months Ago
Remove duplicate docs
11 Months Ago
Some fixes
11 Months Ago
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11 Months Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
11 Months Ago
Use hasvalue etc