254,393 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Change Json.PushNodeLibrary() to NodeLibrary.Push() Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null Fixes Facepunch/sbox-issues#5244
11 Months Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
11 Months Ago
Stop ddossing ourselves so much
11 Months Ago
Leaderboard backup, run #10467
11 Months Ago
Update search service
11 Months Ago
Disable log spam for proximity manager
11 Months Ago
Harbor_1 curve adjustments
11 Months Ago
Remove storage code. Only run stabilisation while bike is awake.
11 Months Ago
Audio adjustment for gears + cleanup
11 Months Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
11 Months Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
11 Months Ago
Added door count, upkeep screen pagination and decay warning
11 Months Ago
Steering and physics work
11 Months Ago
Test map edit
11 Months Ago
Merge main -> Bikes
11 Months Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
11 Months Ago
ModelCollider uses mass and damping properties from model physics parts
11 Months Ago
Fix some parent colliders with negative scale
11 Months Ago
Fix DNS lookup for localhost not working
11 Months Ago
progress
11 Months Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
11 Months Ago
Make control sheet labels draggable
11 Months Ago
Merge property or variable get / set nodes
11 Months Ago
merge from Easter2024
11 Months Ago
Move door prefabs on cargo ship to the server-side area
11 Months Ago
Only AssignmentKind.Set guarantees a variable is initialized
11 Months Ago
11 Months Ago
Allow door.hinged.cargo_ship_side on cargo ship
11 Months Ago
Scene backups - easter 2024 poster media
11 Months Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
11 Months Ago
game console update
11 Months Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
11 Months Ago
Don't give gizmo mouse focus when it orbit mode
11 Months Ago
moon pool crane phys shape adjustment
11 Months Ago
moon pool crane lods and phys
11 Months Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
11 Months Ago
Log error if unique ^ prefix is found in tags before commpressing
11 Months Ago
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
11 Months Ago
Fixed delete prompt having no content
11 Months Ago
Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system.
11 Months Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
11 Months Ago
Completely remove throttle based movement on approach. On rails style movement instead
11 Months Ago
manifest
11 Months Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
11 Months Ago
Reposed Burlap Headwraps to match updated player rig
11 Months Ago
Fixed tesla coil draining 0 power on small batteries
11 Months Ago
Doubled reach for crowbar attacks
11 Months Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
11 Months Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
11 Months Ago
Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice)