257,433 Commits over 4,018 Days - 2.67cph!

11 Months Ago
Merge from main
11 Months Ago
Add [TestClass] to LibraryTests in library template Fixes Facepunch/sbox-issues#5418
11 Months Ago
Merge from main
11 Months Ago
Added exhaustive check of database when asset child assets can't be determined by Unity
11 Months Ago
adding more geo to track pieces with large surface area
11 Months Ago
A bunch of texture sets variations for unicycle frenzy
11 Months Ago
Update detail.vbsp garrysmod-requests/issues/2351 Server browser style changes Remove weird symbols from server/gamemode names
11 Months Ago
Add some gizmo handles for VR components
11 Months Ago
Dirty include facepunch.libpolygon
11 Months Ago
merge from main
11 Months Ago
merge from qol_auth_friends_tc
11 Months Ago
Updated to scan for external moves and deletes
11 Months Ago
Typo fix
11 Months Ago
Merge from main
11 Months Ago
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
11 Months Ago
added chippy box
11 Months Ago
scaled down heads a lot, started on some lighting presets
11 Months Ago
Make Component.Reset() reset its PropertyAttribute marked properties
11 Months Ago
packaged food texture fix and asset party setup
11 Months Ago
UI Prefab update
11 Months Ago
Added new overlay type and prefab for hood. Item.
11 Months Ago
Return old studio lighting scene
11 Months Ago
merge from sks (Sar skin for nomad hazmat pack)
11 Months Ago
merge from external_holdtobuild
11 Months Ago
merge from launch_site_puzzle_loot_fix
11 Months Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
11 Months Ago
RPC filtering API change
11 Months Ago
Setup for weaponracks
11 Months Ago
Fixed crates spawning inside LS elite spawns on puzzle reset
11 Months Ago
merge from industrial_conveyor_quickmove
11 Months Ago
merge from cargo_double_dock
11 Months Ago
merge from mission_improvements_may_24
11 Months Ago
merge from material_reserialize_may_24
11 Months Ago
Leaderboard backup, run #11394
11 Months Ago
11 Months Ago
Improve ServerUse for weapons with >0 thickness. Previously a sphercast would find all hits along the bullet's travel, and then hit the first valid solid object. But imagine a theoretical bullet with e.g. 20m thickness, hitting the ground in the middle of a crowd of players. That bullet hits the ground first, so that's considered the canonical hit, and no players take damage at all. In this updated version, we only exit once we've done damage to something that can actually take damage, otherwise we keep looking through all the hits. Since this means we might now find valid hits behind solid static objects, we now also check for visibility of the hit.
11 Months Ago
Minor edit, don't need a separate method here
11 Months Ago
Added a backup generic hit pos so the attack heli rockets crosshair doesn't ever have to reset confusingly to the center of the UI
11 Months Ago
Fix compile error from title being changed to titlePhrase
11 Months Ago
Added a slight level of movement forgiveness when placing external walls, placing should now be possible while perched on something (where for all intents and purposes you're standing still but you might be moving an imperceivable amount per frame) Short Ice Wall now takes 3 seconds to place
11 Months Ago
Get rid of most of the unused commented code
11 Months Ago
Merge from main -> qol_auth_friends_tc
11 Months Ago
Merge from main
11 Months Ago
Fixed cargo ship not remembering which harbor it was docking at if the server was saved mid-dock
11 Months Ago
Fixed the quick move conveyor path leaving 0 quantity items behind when moving items These get cleaned up every second in the item heartbeat but we need it to be faster because electrical furnaces have limited space and the 0 quantity items were making the conveyor think it was full and shut down
11 Months Ago
Merge from main
11 Months Ago
Reserialize all materials (1083 changes)
11 Months Ago
Merge from main
11 Months Ago
Meta deletes
11 Months Ago
Meta updates