243,841 Commits over 3,898 Days - 2.61cph!

1 Year Ago
merge from halloween2023
1 Year Ago
merge from halloween2023
1 Year Ago
merge form main
1 Year Ago
merge from halloween2023
1 Year Ago
logo update phrases
1 Year Ago
ActionJigCreated event
1 Year Ago
1 Year Ago
ActionJig.LinkTriggered event
1 Year Ago
Leaderboard backup, run #6827
1 Year Ago
vampire stake icon setup
1 Year Ago
Use Transform proxies instead of copying the transforms
1 Year Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :( Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed Get game compiling again Build new mesh and hull when adding transformed hulls and meshes Support creating transformed hull from mesh (why tho?) Latest trace solver Return default physics material when user data is null Setup joint break callback, break joint on body remove Remove SetOnBreakHandler, callback is always added Support body gravity enable Fix joint and body double delete Should be null checking this in water controller
1 Year Ago
Should be null checking this in water controller
1 Year Ago
merge from main
1 Year Ago
merge from rockingchair_remove_prints
1 Year Ago
merge from halloween2023
1 Year Ago
Fix joint and body double delete
1 Year Ago
Remove SetOnBreakHandler, callback is always added Support body gravity enable
1 Year Ago
Setup joint break callback, break joint on body remove
1 Year Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
1 Year Ago
Fix startup error Performance scope animation update
Leaderboard backup, run #6821
1 Year Ago
AssetSystem: optimize FindByPath lookup Optimize GameResourceProcessor Keep __references ordered to avoid diff hell Optimize recursive WalkJsonTree
1 Year Ago
FPArms: updated weightlists FPArms: overhauled punching animgraph (still some things to iron out, but the core functionality works again at least)
1 Year Ago
Save the equipment & storage inventory separately in protobuf
1 Year Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
1 Year Ago
many small changes fire/poison damage stat includes overall dmg mult fix reroll sfx, balance, etc level earliest upgrade pacifist barrel upgrade levelupexisting fix
1 Year Ago
Error list title fix
1 Year Ago
Rerouting and other fixes
1 Year Ago
Rerouting fixes Fixed handle config names for generic types
1 Year Ago
1 Year Ago
FireSignalExpression fix
1 Year Ago
1 Year Ago
Some safety when deserializing types
1 Year Ago
Fixed another generic type binding case
1 Year Ago
Fixed another generic type binding case
1 Year Ago
1 Year Ago
Fixed Nop node passing signals
1 Year Ago
World models for DraculaMask/DraculaCape
1 Year Ago
Reworked the train signal lights and lighting.
1 Year Ago
vampire stake loot spawn (small loot bag) bonus loot for scarecrow kills with vampire stake increased chance of additional frankenstein parts
1 Year Ago
vampire stake sounds
1 Year Ago
1 Year Ago
Some cleanup NoOperation node definition
1 Year Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
1 Year Ago
Dracula outfit viewmodel
1 Year Ago
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1 Year Ago
DraculaMask fits over a bandana
1 Year Ago
frankenstein buffs, light vs heavy is more apparent increased base frankenstein health from 100 to 150