254,385 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Top screen & icon optimization.
11 Months Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
11 Months Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
11 Months Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
11 Months Ago
Nicer test for if nodes are operators
11 Months Ago
Reposed burlap shirt to match updated player rig
11 Months Ago
Add ActionGraph node for quickly creating a prop
11 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
11 Months Ago
minigun viewmodel exported with ammo belt
11 Months Ago
Hook up block anim for new npc
11 Months Ago
Removed a bunch of throttle lerps and rotation lerps when docking
11 Months Ago
Fixed deferred decal not blending specular
11 Months Ago
Make control sheet labels draggable
11 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
11 Months Ago
VHS DVD textures
11 Months Ago
Fix deserializing ActionGraphs in Menu context (#1506)
11 Months Ago
edited minigun world model anims
11 Months Ago
By default, clients (except host) can NOT refresh network objects. Host can change this with Connection.CanRefreshObjects
11 Months Ago
Compile fix Max 8x msaa
11 Months Ago
snow effect asset - updated color alpha value to be 1.0
11 Months Ago
Deploy & recall smoke grenade usage (convar'd)
11 Months Ago
Screen stuff & related shader+files.
11 Months Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
11 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
11 Months Ago
Temporary fix for drag executing multiple times in one frame
11 Months Ago
anim file fixes
11 Months Ago
npc weapon block anim
11 Months Ago
VHS and DVD Meshes and cover WIP
11 Months Ago
backup
11 Months Ago
Fix action graph serialization tests
11 Months Ago
alert npc animation
11 Months Ago
game console added
11 Months Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context Push scene scope in Scene.Save(), Scene.Serialize()
11 Months Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
11 Months Ago
PanelComponent uses internal enable, disable, update
11 Months Ago
Add some ai for testing
11 Months Ago
fixes
11 Months Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
11 Months Ago
Spawn object on unlocked
11 Months Ago
Split up map into prefabs Attacking uses less stamina
11 Months Ago
added dryingrack_a
11 Months Ago
added chains_a_ground
11 Months Ago
Move hash & status from server tags -> rules
11 Months Ago
Reposed burlap pants to match updated player rig
11 Months Ago
Minigun ammo backpack fixes/cleanup
11 Months Ago
Fix RenderDeviceInfo_t wrong size
11 Months Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context
11 Months Ago
Add WidgetUtil.CreateSwapChain NativeRenderingWidget renders in regular render path
11 Months Ago
increase flashlight size (again) Combination lock sound
11 Months Ago
npc block animation and run adjustment