254,395 Commits over 3,990 Days - 2.66cph!

11 Months Ago
added dryingrack_a
11 Months Ago
added chains_a_ground
11 Months Ago
Move hash & status from server tags -> rules
11 Months Ago
Reposed burlap pants to match updated player rig
11 Months Ago
Minigun ammo backpack fixes/cleanup
11 Months Ago
Fix RenderDeviceInfo_t wrong size
11 Months Ago
Set Json.NodeLibrary in Scene.Push() Make sure node definitions are added in Menu context
11 Months Ago
Add WidgetUtil.CreateSwapChain NativeRenderingWidget renders in regular render path
11 Months Ago
increase flashlight size (again) Combination lock sound
11 Months Ago
npc block animation and run adjustment
11 Months Ago
Door with pad lock
11 Months Ago
If a Component isn't valid then just set the property anyway for a Sync var
11 Months Ago
added surface types to assets
11 Months Ago
Make docs clearer
11 Months Ago
Test to re-register Sync props after Network.Refresh
11 Months Ago
.meta file
11 Months Ago
setting up asset zoo scene for snow setup ahead of time
11 Months Ago
exported latest minigun ammo backpack
11 Months Ago
added chains_a for door frames
11 Months Ago
MonumentIsland_Bradley test scene
11 Months Ago
Remove the old BuildCubeMaps
11 Months Ago
Dynamic cubemap component settings
11 Months Ago
Added Minigun 4K Textures
11 Months Ago
deleting unused coaling tower models/prefabs that were redundant
11 Months Ago
Remove unsued, clean up
11 Months Ago
Updated snow effect material config
11 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler GGX filtering Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array Do cubemapper processing of all faces at once without using intermediary copies, 4-8x speedup (~17ms > ~2.5ms), still needs to be faster https://i.imgur.com/b61mX1Y.png Rendersystemvulkan: Alllow binding specific cubemap [ & arrays ] mips if UAV
11 Months Ago
Tweak citizen eye ao add compilled avatar scene (!)
11 Months Ago
added dynamic_container_style 1/2/3 prefabs
11 Months Ago
Use faster _aligned_malloc in physics system
11 Months Ago
Leaderboard backup, run #10443
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Compile fixes
11 Months Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
11 Months Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
11 Months Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
11 Months Ago
Tried to fix broken swing bridge animation
11 Months Ago
Fixed weird cargo movement bug
11 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
11 Months Ago
Added cargoship save support Ran protobuf
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
11 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
11 Months Ago
Set up proximity manager for harbor 2 First pass swing bridge
11 Months Ago
Harbor 1 ladder and parent triggers
11 Months Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
11 Months Ago
Initial docking path for harbor_2
11 Months Ago
First attempt at spawn near for docking command
11 Months Ago
Item setup
11 Months Ago
Only clear contacts on tag change if the contacts should have no interaction