243,865 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Enable colliders in editor session again
1 Year Ago
Cleanup/Refactor
1 Year Ago
Create BVH and copy it to RnMesh_t (for tools)
1 Year Ago
BVH resource pointers point to rubikon data Swap these bits around in bvh node because that's the order rubikon has it
1 Year Ago
Fix bloom being enabled by default
1 Year Ago
Clean release build at 1am every day
1 Year Ago
If there is no current game, generate s&box.sln (fixes sbox/issues/1302)
1 Year Ago
Fix character collider bugs
1 Year Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
1 Year Ago
Some progress bars
1 Year Ago
Use aligned vertices for RnMesh_t, convert post load if they're unaligned
1 Year Ago
Fix cell size of backpack inventory
1 Year Ago
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
1 Year Ago
Add materials back to BVH
1 Year Ago
Merge rail_network_link -> Aux2
1 Year Ago
Fixed train signal lights at low LODs
1 Year Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
1 Year Ago
Try commiting GameUI.Inventory again
1 Year Ago
Native Vulkan submit, remove unused
1 Year Ago
Save RnHull_t on shape so tools can grab it later
1 Year Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
1 Year Ago
Create RnHull from library hull, just copy everything over
1 Year Ago
Revert "Don't add hulls and meshes to aggregate if they fail to build (old data)" This reverts commit 54d7102f39ce1aca8dde5f84c4cb91070f953eb2. Revert "Abstract physics hull" This reverts commit 592ef2bbb12f7cb633735b58c7ff5f594c292715. Revert "Allow BVH to have optional material indices" This reverts commit 6ba259ea8f0271d3f59e7b138a07f691cc918c6f. Revert "Move CPhysicsMesh and CPhysicsHull to their own files" This reverts commit 9c6ca449f38b72260189f2dc093aa4325b96fee6. Revert "Abstract physics mesh, phase out RnMesh_t but keep around for loading old collision data" This reverts commit 883b63ad78c97bd879a9f64e14551ff13bebca5f. Revert "Start trying to phase out RnHull and RnMesh" This reverts commit 71878031f158215d4f40a4f1dc913827824394ba. Revert "Remove bullshit from RnHull and RnMesh to see if still loads and how" This reverts commit 288df9621dd0c6cb6de3e35b958cecc4cb267102. Try pointing hull resource pointers to rubikon data, much easier if works Resource pointer needs to use intptr_t Add a hull deep clone Cherry picked SAT fixes in library
1 Year Ago
Add BackpackInventoryPanel Set backpack panel to resizable
1 Year Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
1 Year Ago
TrainSignal class cleanup
1 Year Ago
Merge from tutorial_island/foliage
1 Year Ago
Reduced garbage gen in RefreshLightState to zero
1 Year Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
1 Year Ago
Heli wreckage & related files.
1 Year Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
1 Year Ago
Terrain detailing.
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
1 Year Ago
Set occupationOver of backpack to back
1 Year Ago
Cherrypick "prevent parenting"
1 Year Ago
Reassign entityPrefab of backpack wearable
1 Year Ago
repro
1 Year Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
1 Year Ago
Source, detection and UI basics.
1 Year Ago
Recycle shadow depth texture if requested atlas is of same size, remove code for unused mask texture Hammer uses same shadow atlas as everything else
1 Year Ago
Don't add hulls and meshes to aggregate if they fail to build (old data)
1 Year Ago
Native -> managed VR system, call managed WaitGetPoses inside VrPostPresent Render & submit serially + native submit test Use managed VR system checks in some native code
1 Year Ago
Splat updates for 8 channels. Scene org & heightmap polish.
1 Year Ago
Fixed targetID being jumpy/jittery Clean ups
1 Year Ago
Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable
1 Year Ago
Add sequential parameter to net.Read/WriteTable (#1866) * Add sequential parameter to net.Read/WriteTable * Break instead of return * Update net.lua --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
Fixed check for if this is first time assembly is enrolled Call TriggerRegisterEvent before OnHotloadSuccess This makes sure that TypeLibrary knows about the new assembly before things like EntityManager.OnHotloaded() get called.
1 Year Ago
Fixed check for if this is first time assembly is enrolled Call TriggerRegisterEvent before OnHotloadSuccess This makes sure that TypeLibrary knows about the new assembly before things like EntityManager.OnHotloaded() get called.
1 Year Ago
Add PhysicsBody.AddShape() which takes a Hull and transforms it