254,760 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors Tweak how ValidationExceptions are thrown on invoke
11 Months Ago
Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering
11 Months Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors
11 Months Ago
Fixed incorrect terrain height in harbor 1
11 Months Ago
Reserialized materials
11 Months Ago
Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 )
11 Months Ago
Tweak lambda naming
11 Months Ago
Update art_showcase.scene
11 Months Ago
hanging clothes
11 Months Ago
throwpillow_a + b assets
11 Months Ago
Add __guid and rename Version to __version in json Nicer stack traces Fix "The node already has a parent." when deserializing
11 Months Ago
11 Months Ago
Re-add text null check
11 Months Ago
Subtract broken prefab
11 Months Ago
Re-enable tooltip text for single vendor names
11 Months Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
11 Months Ago
Merge from bradley_scientists
11 Months Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
11 Months Ago
Whitelist common_samplers.fxc (hate this)
11 Months Ago
Fix nexus map not appearing until you close and reopen it
11 Months Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
11 Months Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
11 Months Ago
Add __guid and rename Version to __version in json Nicer stack traces
11 Months Ago
Merge from main -> 2022_3_20f1
11 Months Ago
Fix game jam button not being in header
11 Months Ago
Stationary design update
11 Months Ago
Added support for LOD cross fade
11 Months Ago
PresentYUV420Texture sets its sampler state (this whole func is manual?), fix random crash from using an unbound sampler
11 Months Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
11 Months Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
11 Months Ago
moved screen back more
11 Months Ago
Revert verifying bound samplers & images until I fix these bad bindings
11 Months Ago
screen placement position move
11 Months Ago
Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization
11 Months Ago
Fix right clicking attachments going onto held gun instead of into open backpack
11 Months Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
11 Months Ago
Debug string for CTextureManagerVulkan::GetTextureResource Whitelist some more common exception types Vulkan: Verify bound samplers and images
11 Months Ago
Nicer exception logging / stack trace for Action Graph exceptions Push EditorNodeLibrary in Asset.TryLoadGameResource()
11 Months Ago
Vendor UI now closes automatically when map is closed.
11 Months Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
11 Months Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
11 Months Ago
Hide Poncho models/ materials/ prefabs
11 Months Ago
Reposed Burlap Gloves to match updated player rig
11 Months Ago
Clean up opening editor for a given action graph Implement inspecting action graph elements Make sure ActionGraph GUIDs are unique too Make sure embedded expression graphs have an input node Fixes Facepunch/sbox-issues#5253 Hide input node for expression graphs with no inputs
11 Months Ago
S2P all
11 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
11 Months Ago
Added snow setup to roads prefabs
11 Months Ago
Merge from bradley_scientists
11 Months Ago
Compile fixes
11 Months Ago
First pass of fixes