243,894 Commits over 3,898 Days - 2.61cph!
Added hide sash convar. Will work on alive players and corpses.
Leaderboard backup, run #6730
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
Basic initial item/prefabs setup
Improve look hit detection for custom weapon racks
legacy wood shelter final art / basic deployable prefab setup
merge from water-camera-fixes
Leaderboard backup, run #6725
First attempt at moving over the contents of the scene into the prefab
Some light scene reorg to better support this transfer in the future
Add CurveControlWidget
Add SceneCamera.Bloom
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
Adjust size of tutorial island prefab to match new design
Also adjusted network group handling to match
Turn off night vision goggles if mounted on a trophy
Merge TrainSignals -> rail_network_link
Small trophy font fixes
Large trophy deployment fixes
Fix brief green flash in a different way, without requiring recursive calls
Add RefreshLightState to profiler
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
A proper signal light refresh system
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
Wanted poster person picker will now display players marked as an enemy in the contacts system
Show translated name on crosshair interaction option, even if phrases haven't been built yet
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
Move CPhysicsMesh and CPhysicsHull to their own files
Allow BVH to have optional material indices
Fix .gitignore wildcard that should have been *.*_c instead of *_c & restore the few assets caught by the former
Abstract physics mesh, phase out RnMesh_t but keep around for loading old collision data
Setting up spline move methods to be more general
Merge /main/media_projects/vcam-fixes/
Merge from /main/water-camera-fixes
Revert "Remove all vmat_c files from repo"
This reverts commit 78190dfd8e5471286d0142df92a07cd8d3968e14.
A bit faster optional argument handling
Also nicer code internally
Remove all vmat_c files from repo
IsUnderwater now computed at OnPreRender stage after LateUpdate
Support for NodeAttribute methods with the same identifier
Exclude .mayaSwatches from main repository too
Terrain>mesh converter into 3rd party
Terrain refining
Fixed some rock_formation_small_x not having shore wetness
Remove all compiled content that is now excluded by .gitignore