243,894 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Added hide sash convar. Will work on alive players and corpses.
Leaderboard backup, run #6730
1 Year Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
1 Year Ago
Basic initial item/prefabs setup
1 Year Ago
Improve look hit detection for custom weapon racks
1 Year Ago
legacy wood shelter final art / basic deployable prefab setup
1 Year Ago
merge from main
1 Year Ago
merge from water-camera-fixes
1 Year Ago
merge from 88496
Leaderboard backup, run #6725
1 Year Ago
Abstract physics hull
1 Year Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
1 Year Ago
Add CurveControlWidget Add SceneCamera.Bloom
1 Year Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
1 Year Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
1 Year Ago
Merge from main
1 Year Ago
Turn off night vision goggles if mounted on a trophy
1 Year Ago
Merge TrainSignals -> rail_network_link
1 Year Ago
Fix compilation
1 Year Ago
Small trophy font fixes Large trophy deployment fixes
1 Year Ago
Fix brief green flash in a different way, without requiring recursive calls
1 Year Ago
Add RefreshLightState to profiler
1 Year Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
1 Year Ago
A proper signal light refresh system
1 Year Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
1 Year Ago
Dir cleanup
1 Year Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
1 Year Ago
Parent merge
1 Year Ago
Import preset tweak
1 Year Ago
Parent merge
1 Year Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
1 Year Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
1 Year Ago
Move CPhysicsMesh and CPhysicsHull to their own files Allow BVH to have optional material indices
1 Year Ago
Fix .gitignore wildcard that should have been *.*_c instead of *_c & restore the few assets caught by the former
1 Year Ago
Abstract physics mesh, phase out RnMesh_t but keep around for loading old collision data
1 Year Ago
Setting up spline move methods to be more general
1 Year Ago
Method rename only
1 Year Ago
Merge /main/media_projects/vcam-fixes/
1 Year Ago
Merge from /main/water-camera-fixes
1 Year Ago
Merge from main
1 Year Ago
Revert "Remove all vmat_c files from repo" This reverts commit 78190dfd8e5471286d0142df92a07cd8d3968e14.
1 Year Ago
A bit faster optional argument handling Also nicer code internally
1 Year Ago
Remove all vmat_c files from repo
1 Year Ago
IsUnderwater now computed at OnPreRender stage after LateUpdate
1 Year Ago
Support for NodeAttribute methods with the same identifier
1 Year Ago
MethodBinder works
1 Year Ago
Exclude .mayaSwatches from main repository too
1 Year Ago
Terrain>mesh converter into 3rd party
1 Year Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
1 Year Ago
Remove all compiled content that is now excluded by .gitignore