257,433 Commits over 4,018 Days - 2.67cph!

11 Months Ago
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11 Months Ago
Remove shadow template views, doesn't make sense to have this code duplicated and makes it harder to work with it, I don't think we use those HLVR constants the code mentions, and if we do it should just be on the standard pipeline Vulkan: Fix ClearImpl not respecting layer viewports smaller than the screen, and instead just clearing everything with a fast renderpass, this caused issues when we want to just clear a small rect lb_time_sliced_shadows, fix directional lights not showing up, clear each rect when wanting to draw rather than having a complicated shadow atlas clear system
11 Months Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it
11 Months Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
11 Months Ago
fixed muted spread of incendiary rockets, updated visuals
11 Months Ago
sks holster position updates
11 Months Ago
3p sks updates
11 Months Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
11 Months Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
11 Months Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
11 Months Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
11 Months Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
11 Months Ago
Line anchors now updated based on a client side event
11 Months Ago
actually replace getconvarstring usage this time (#2077)
11 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
11 Months Ago
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
11 Months Ago
Updated mesh and materials
11 Months Ago
remove duplicate id on input which breaks ReverseFilter() (#2079)
11 Months Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
11 Months Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
11 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
11 Months Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
11 Months Ago
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
11 Months Ago
reduce hv ammo gp cost
11 Months Ago
Fix hover looting clothing inside full backpack not doing anything
11 Months Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
11 Months Ago
small clean up of style
11 Months Ago
Camera placements for other menus
11 Months Ago
Update menu.scene
11 Months Ago
Port over Opium menu camera
11 Months Ago
radtown scene update
11 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
11 Months Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
11 Months Ago
player update. edited 3p hmlmg anim set
11 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
11 Months Ago
Clean up and improve customise menu
11 Months Ago
Tiny tidyup
11 Months Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
11 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
11 Months Ago
New Crowdin translations by GitHub Action
11 Months Ago
Add workflow_dispatch trigger to crowdin action
11 Months Ago
Simplify damage, make it less shit
11 Months Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
11 Months Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
11 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
11 Months Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
11 Months Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
11 Months Ago
Fix frenzy + checkpoints not resetting correctly
11 Months Ago
Frenzy collect
11 Months Ago
Nightlight button tweaks