243,915 Commits over 3,898 Days - 2.61cph!

1 Year Ago
added metal_trim_galvanized https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_dp8XGOdoUU.png
1 Year Ago
more configs
1 Year Ago
Touch found, touch persists and touch lost Enable contact modification if touch persists is enabled Allow contacts to be flagged as non solid so they get reported but not resolved (triggers)
1 Year Ago
Add VolumetricFogVolume component (doesn't work)
1 Year Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
1 Year Ago
Render each eye into separate scratch targets and then blit into combined texture until I can figure out why this is broken
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
1 Year Ago
Add BaseComponent.GetComponent(s) accessors Enable MultiSelect on SceneTree TreeView
1 Year Ago
Final cliffing
1 Year Ago
▌▉▆▅▄▆ ▇▆█▇ ▋▉▅▇▇▆▉ ▋█▇ █▇▅▇▌▄▇ ██ ▊▉ (█▄ + ▅▉ ▋▋▍▆▅▉)
1 Year Ago
Cherry picked 88410
1 Year Ago
bunch of configs
1 Year Ago
Add 2d Skybox component
1 Year Ago
Remove empty files from build process Fixed fonts from gamemode's content/ folder not being extracted For workshop addons, so they can actually be loaded. Hide "No bound shader" warning behind developer 1 And also add which materials the error is for
1 Year Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
1 Year Ago
merge from main -> globl_networked_bases
1 Year Ago
Editor context menu option to help test placements
1 Year Ago
Fix a generic method binding edge case
1 Year Ago
1 Year Ago
Added Blend4Way shaders Height Map "Invert" option
1 Year Ago
Center point tweaks
1 Year Ago
Stack trace integration for exceptions thrown by action jigs
1 Year Ago
Allow custom exception stack trace inspectors Update Facepunch.ActionJigs
1 Year Ago
Added BlendLayer shaders Height Map "Invert" option
1 Year Ago
Fixed missing asset type icons
1 Year Ago
test configs, scene, save
1 Year Ago
merge from shader-stdblends-extended
1 Year Ago
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
1 Year Ago
Scale WebWidget by dpi scale
1 Year Ago
Update prefabs in open scenes when edited
1 Year Ago
added iron_trim_rust + blend also fixed metal_trim_painted https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_10UVgkohpv.png
1 Year Ago
Removed unused keywords from Cliff and Cliff_LOD shaders
1 Year Ago
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
1 Year Ago
Allow nested NodeInvocationExceptions
1 Year Ago
1 Year Ago
Right click GameObject -> unlink from prefab Add Component button wider
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links
1 Year Ago
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
1 Year Ago
Updated Facepunch.ActionJigs GraphView.CenterOnSelection
1 Year Ago
Remove now obsolete tests
1 Year Ago
Improved Scale of Bath Tub Planter
1 Year Ago
TypeLibrary stores and reuses TypeDescriptions and MemberDescriptions when swapping assemblies.
1 Year Ago
Fix tests + fix issues with props that only have set; or get; No need to wrap getValue() body in {} as already have them Use SemanticModel.LookupSymbols to find and validate methods taking inheritance into account
1 Year Ago
tweaked editor script for placement
1 Year Ago
rotation test
1 Year Ago
merge from base_decor_dlc
1 Year Ago
1 Year Ago
rocking chair models / colliders/ gibs updated prefabs
1 Year Ago
Hide prefab children in scene tree Add OpenPrefab button where Add Component button usually is Don't serialize any prefab children in scene Simplify prefab deserialization Scope timer fix Fix prefabs duplicating components when saving