254,390 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Removed button active usage and power consumption
11 Months Ago
Fix a bunch of warnings
11 Months Ago
readme changes
11 Months Ago
Fixed large oilrig gas room roof being see through
11 Months Ago
deleted phantom elite crate from CraggyIsland following 94119
11 Months Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
11 Months Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
11 Months Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
11 Months Ago
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11 Months Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
11 Months Ago
merge from cine_anims
11 Months Ago
merge from sense_purge
11 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
11 Months Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
11 Months Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
11 Months Ago
Increase not-attacked timeout duration
11 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
11 Months Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
11 Months Ago
Move NotesUI in front of everything that isn't the pause menu
11 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
11 Months Ago
Codegen
11 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
11 Months Ago
Enable/disable model renderer when using model panel inspector
11 Months Ago
Use InputHint for NotesUI
11 Months Ago
Added posture bar to hud
11 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
11 Months Ago
reverting a material changes to main's version
11 Months Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
11 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
11 Months Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
11 Months Ago
Start designing posture mechanic
11 Months Ago
Fixed being able to block while in the notes UI
11 Months Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
11 Months Ago
Merge from main
11 Months Ago
merge from material_biome_improvements
11 Months Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
11 Months Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
11 Months Ago
merge from store-ui
11 Months Ago
merge from Easter2024
11 Months Ago
merge from RidingChickenCostume
11 Months Ago
Fix error in translation script if output dir doesn't exist Ignore hidden sheets
11 Months Ago
Remove unused UnregisterProperties methods
11 Months Ago
Simplify a bunch - allow setting property if slot not registered
11 Months Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
11 Months Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
11 Months Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
11 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
11 Months Ago
Fix NRE if destroying object in animation event
11 Months Ago
Leaderboard backup, run #10300
11 Months Ago
Merge from main