244,558 Commits over 3,898 Days - 2.61cph!
Can enable/disable components
Highlight pressed gameobject
Don't allow parenting to own ancestor
GameObject list support drag drop changing position etc
added lods and gibs for single weapon rack version 2
textures and materials
prefab setup
Build the toolbar
Fix TreeView not resolving objects for keyboard movement, open state
Tweak BaseItemWidget drop callbacks so we can handle dropping on edges differently
Fix unit test not initializing Global.Assembly
changed the decal type in roof.triangle.up
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
tier0 math include shuffling
Setup Minecart Planter Folder Structure
Add missing <memory> include
Finished documenting all public members
Fixed #8
Start on physics joint
Remove physicsdebugdraw
Editor: Cleanup logic for opening last loaded project - remove unused code, and lastprojectopened cookie
Strip gcsdk
Delete toolstyleeditor
Delete streamingbootstrap
Delete nvtristriplib
Delete vdata_editor
Delete diffmemstats
Delete obj_tool
Document Link and Variable
Tunnel entrance terrain check tweaks
subtracting
87933 threadsafe_protobuf - investigating several issues
Forces and torques
Transformations
Add adjustable analog sensitivity for UI
AddSphereShape, AddCapsuleShape
Linear/angular velocity and impulse
Impl the easy body functions
Body debug name
Transform to matrix3x4_t cast
Body get and set transform
Leaderboard backup, run #6293
Get rid of intersectioncontroller
Put debug name on physics shape, internal shape doesn't have this anymore
Assert out all shape functions that are tricky/unknown
Remove GJKProxy, GJKProxyRadius and GetSupport, surely these shouldn't be needed on an interface
Impl shape CastRay and CastSphere, get rid of CastBox, probably not used
Impl shape GetType
Impl shape GetType
Bounds and transform casts
Impl shape BuildBounds
Add GameObject.Active, Component.Active
Fill out destroy logic, unit tests
Fixed brief mouse wheel input often being missed
Unlink rubikon from vphysics2
Start CPhysicsBody implementation
Document ExpressionBuilder
Node and ActionJigExtensions documentation
Document node parameters
Add ddraw.capsule
Add ability to specify rotation of ddraw.box
Add ability to overwrite distaneFade and zTest for most ddraw
Add "help" to ddraw to show the arguments in F1 console
Minor optimization in editor_player.lua
Missed change from merged pull request
HL1 turrets can now be spawned on the ground as well
This adds support for NPCData.OnCeiling, OnFloor, OnDuplicated to be functions
This is partially a community contribution.
Finally a rolling smoke atlas that isn't garbage.
Scene backup.
Add HL1 ground turrets (#1926)
Added support for spawning the HL1 turrets on the ground, as well as fixing up some comments in commands.lua.
---------
Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Cherry picked shader changes from /main/mirror2023 and /main/forward-hair
Added ability to override output depth via RUST_STD_DEPTH_OUTPUT
Start CPhysicsShape implementation
More documentation, move logging nodes to test project
More documentation, some rearranging
Rename ActionJig<T>.Invoke to ActionJig<T>.Delegate
Finished off overview in README.md, fixes #11
Document ITypeLoader, NodeLibrary