254,393 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Merge store-ui -> Main
1 Year Ago
Finished making all pages look good with skin viewer. Added an edge fade effect. Just still needs an animation fix for the diver suit.
1 Year Ago
Approximate conveyor speed for now
1 Year Ago
tutorial end cinematic audio pass
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Soundscape map hammer entity info_player_start tint
1 Year Ago
always include nightlight shader
1 Year Ago
missing sitems
1 Year Ago
Merge from main
1 Year Ago
Clear death marker from map after player respawns on tutorial island
1 Year Ago
Add a simple main menu
1 Year Ago
Removed old poses directory
1 Year Ago
Moved poses to media directory
1 Year Ago
Remove unused shader
1 Year Ago
Turn on GameTip.showgametips convar when starting the tutorial
1 Year Ago
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1 Year Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
1 Year Ago
Reserialized materials
1 Year Ago
Skin viewer 15s timeout
1 Year Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
1 Year Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
1 Year Ago
Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
1 Year Ago
Fix BaseVelocity not added in
1 Year Ago
Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority
1 Year Ago
Fix PositionEditorTool not snapping properly in localspace
1 Year Ago
Merge from main
1 Year Ago
Remove IndirectLighting script from MenuBackground
1 Year Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
1 Year Ago
Little extra character in the death screen
1 Year Ago
Death screen styles
1 Year Ago
Ragdoll on death
1 Year Ago
Add acceleration/deceleration to movement
1 Year Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
1 Year Ago
Node input context menu signal fixes
1 Year Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
1 Year Ago
Asset drag & drop into AG editor
1 Year Ago
Close the fallback menu if the real one was too slow to load but did
1 Year Ago
Close the fallback menu if the real one was too slow to load but did
1 Year Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
1 Year Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
1 Year Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
1 Year Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
1 Year Ago
Component editor
1 Year Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
1 Year Ago
client convar
1 Year Ago
Fixed #1467
1 Year Ago
Added public HasImplicitConversionTo / From extension methods
1 Year Ago
1 Year Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4