254,395 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Default CanSpawnObjects to true for now
1 Year Ago
Make sure CanSpawnObjects is synchronized to clients when set from host via ConnectionInfo
1 Year Ago
Try using v4 actions for everything Downgrade Linux/Mac to v3 Check for null in Panel.SetParent Rollback download-artifact to v3 as well
1 Year Ago
Rollback download-artifact to v3 as well
1 Year Ago
Downgrade Linux/Mac to v3 Check for null in Panel.SetParent
1 Year Ago
1 Year Ago
Invalidate input / output nodes when changing parameters
1 Year Ago
Some renaming. Set OwnerTransfer direct on GameObject instead of method on NetworkAccessor
1 Year Ago
Try using v4 actions for everything
1 Year Ago
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1 Year Ago
Close context menu on line edit submit Put all generated component types in one assembly
1 Year Ago
▉█▍▍▅▍█ ▍▇▄█▆▄▉ █▉▋ ▊▍▉ ▄▉▄█▌▉▇▅█ ▆▌▍▋ ▋▆▆
1 Year Ago
Fix component weirdness when cloning disabled objects
1 Year Ago
Bradley doesn't take damage from scientists.
1 Year Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
1 Year Ago
Bradley doesn't target Scientists
1 Year Ago
▍▉▌▇▌ ▇▄█▄ ▍▆▌▍▄▇▋█ ▌▍▇▊ ▋▉▇▉▊▋▆▉ ▌▋▅█▊▆▄▋
1 Year Ago
Spawn scientists pre-aware of attacker
1 Year Ago
Added metal roof tileable textures
1 Year Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
1 Year Ago
missing file
1 Year Ago
Add isolated CallbackBatch, use it when cloning. Fixes instances when cloning in OnEnabled etc would cause weirdness
1 Year Ago
Allow server demos to be turned on and off at runtime
1 Year Ago
Implement calc for CSS, make it so that dynamic units (vw/vh/expressions/etc.) all update correctly https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ADiqfZ9hI2.png For sbox/issues/421, sbox-issues/issues/4753, sbox-issues/issues/723
1 Year Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
1 Year Ago
brightness values
1 Year Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed Make it CanSpawnObjects CanSpawnObjects settable only by the host
1 Year Ago
Launcher: creating a new project uses Ident as the folder name instead of Title
1 Year Ago
In-editor property creation: use const value as default
1 Year Ago
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1 Year Ago
Add some standard map entity definitions that we have loaders for: prop_physics, prop_animated, env_sky, env_gradient_fog, snd_event_*,
1 Year Ago
food packaging cans
1 Year Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
1 Year Ago
Component editor
1 Year Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
1 Year Ago
Move model viewer to sbox_content Old construction wall wip meta files missed meta file
1 Year Ago
oilrig - sat tubes greybox models
1 Year Ago
Flag a bradley as road spawned or not
1 Year Ago
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1 Year Ago
I hate this double launch solution Rename launcher project Lock project row button when launching
1 Year Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
1 Year Ago
Mixer scales itself based on its own volume, so it is reflected in metering
1 Year Ago
Context menu text entry cleanup, can edit graph inputs / outputs again
1 Year Ago
Fixed aggressive scene view artifacts on Mac/Metal
1 Year Ago
Layer mask fix
1 Year Ago
Initial basic scientist spawning behaviour
1 Year Ago
Protect against 0 width/height video modes and assert CHostedWidget::SizeToParent() don't change the video mode if height() is 0
1 Year Ago
Fixed microphone stand incorrect power usage display in the UI
1 Year Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
1 Year Ago
Bradley main cannon shell doesn't hit scientists