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Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
All access supplies mission stages are now mandatory
ak47 - locomotion anims with reduced spine movement, applied to override controller
Fixed craft button highlight not updating after crafting an item
Fixed opening full screen help info causing a soft lock in mission 2
Full screen help can now be closed with escape or by clicking the background
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Do not force nextbot/SNPC render group to opaque by default
Let the engine decide.
More Sandbox entity and tool clean ups
* Removed redundant calls to SetMoveType and SetSolid
Fixed certain sandbox tool entities not saving certain settings in duplications
Such as being frozen by the tool gun.
Consistency pass on Sandbox tools
Duplicator saves "Make Persistent" setting
Added ENT.WantsTranslucency and use it for sandbox entities
If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH
This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
Display HLTV client connect messages differently
Do not wait for SteamID validation for HLTV clients that will never come
Fix tags for HLTV servers, add extra hltv:1 tag
Hide HLTV servers from the server list
They can't be displayed properly side by side right now
Ensured new placed shelters are added to the limit
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Merge from io_budget_health
ProcessInterferenceQueue null checks
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harbor_2 cargoship dock - clearing space for a longer dock alley
Made a slight change to how we handle the spine offset vector that's declared on weapons
Still not quite working the way we need it (particularly on the head bone), but it is an improvement
Manifest, code gen, protobuf
Merge from tutorial_island
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
Refactors
Set client weather when starting tutorial
Cherrypick shared/birthday10
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
Backups: 10th Birthday media scenes + assets
Merge GrenadeThrowFix -> main
RecorderSettingPreset backup (WIP)
EmptyIsland_01 scene/map backup
Apply a suitable amount of force on death to server-side ragdolls
Player can no longer change quantities of item to be crafted until mid-way through tutorial
Removed any orphaned tutorial videos/images after latest changes
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help
It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
Reduce RAGDOLL_PUSH_FORCE slightly to be safe