254,394 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Metal impacts with new atlases.
1 Year Ago
Create README.md
1 Year Ago
Add IsAttribute, add Rebuild
1 Year Ago
Don't throw exception on global stats
Leaderboard backup, run #9364
1 Year Ago
Update shatter_glass.scene
1 Year Ago
Add shatter glass example component, it can live here for now
1 Year Ago
Add hit shape to damage info
1 Year Ago
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1 Year Ago
Shitty api listing (don't worry, this will get better)
1 Year Ago
add StripNonPublic
1 Year Ago
cherry picking 92516
1 Year Ago
scene backup and S2P for testing
1 Year Ago
removing ground grass decal
1 Year Ago
Zipline platforms LODs, colliders and prefabs cleanup
1 Year Ago
Set damage position in player grabber shoot
1 Year Ago
Include hit location in DamageInfo
1 Year Ago
Fix NRE Update packages Update version Fix assembly resolve s&box release zip test lut
1 Year Ago
Add ApplyLocalClothing component
1 Year Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
ModelPhysics gizmos sync to physics group
1 Year Ago
Make sure ModelPhysics always finds a root body to use as game object transform
1 Year Ago
NavMeshAgent.SetAgentPosition works
1 Year Ago
Add CharacterController.Bounciness
1 Year Ago
PhysicsWorld.Bodies only returns valid bodies
1 Year Ago
Manifest api should give more useful errors
1 Year Ago
Rewrite exception handler, try to ignore more c# exceptions
Leaderboard backup, run #9340
1 Year Ago
Cupertino: Managed Build Scripts No need for nvpatch for non-windows targets
1 Year Ago
Cupertino: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore
1 Year Ago
Physics based controller test, strip a bunch of previous code
1 Year Ago
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1 Year Ago
New spark atlas to replace the old pixelated mess. Scene backup.
1 Year Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd.
1 Year Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd. Hash view ID to FindOrCreateFrameBufferScratchTexture as well to solve collision when we have multiple views with same resolution, eg with splitscreen Fix dynamic reflections and AO in viewported views Use `GetFinishRenderingViewsCounter()` instead of `GetFrameUpdateCounter()` for calculating pingponging for dynamic reflections, the second one increases when all views are rendered
1 Year Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
1 Year Ago
Actually catch and report crashes
1 Year Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
1 Year Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
1 Year Ago
Switch to using new backup endpoint
1 Year Ago
.NET 8.0
1 Year Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
1 Year Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
1 Year Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
1 Year Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
1 Year Ago
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1 Year Ago
Fixed build errors