254,385 Commits over 3,990 Days - 2.66cph!
Initial commit. Don't get too excited. You won't like it :)
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly
Add backwards compatibility when deserializing component references (find type)
Started on ComponentDefinition GameResource
WIP rigidbody arc visualisation
ShaderGraph preview target spir-v only properly
Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
Implemented a tea that doubles the speed of recycling
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
Added colliders to the truck model
Add some more safety checks around joint creation
Cherry pick
88565 from tutorial_island (show proper tree materials/meshes via gizmos)
Fixed craft speed tea increasing duration rather than decreasing
Fix vkCmdPipelineBarrier-dstStageMask-07949
tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
Fixed NoZTest particle shader to use the colour applied to the particle system
First pass on a tea to sense animals through solid surfaces
Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
Leaderboard backup, run #9388
Add crafting speed tea, increases crafting time by 50% for the duration
Refactor logging so it doesn't go through Console
Add support for status bars at the bottom of the terminal
Implement status bar to connect to the server's rcon to show performance info and allow running commands
Set the -parent-pid command line argument when running the Rust server
Update files before backing up server data so we don't double backup when there is a server manager update
New guide mesh with no campfire
Updated guide mesh, colliders etc
Added an underwater breathing tea
Deploy cooking pot on campfire socket
Leaderboard backup, run #9382
Leaderboard backup, run #9378
Fix NRE in SendUpdatedInventory
Fix array oob in CreateIpBasedSocket
Maybe this is pissing off the build server
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
Remove joint from broken joint list before it gets deleted
Extra try to make sure this isn't an exception from c#
Fix NRE in MapViewDropTarget
Delete this, causes problems
this TransformInterpolation needs looking at properly, but this fixes an error for now
Fix Light exceptions
Nicer feedback when _sceneObject isn't null in OnEnabled
We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
Metal impacts with new atlases.
Add IsAttribute, add Rebuild
Don't throw exception on global stats
Leaderboard backup, run #9364
Update shatter_glass.scene
Add shatter glass example component, it can live here for now
Add hit shape to damage info