244,583 Commits over 3,898 Days - 2.61cph!
Remove DefaultStyles, internalize IsDefault, FillDefaults, ApplyCascading
Fixed albedo sampler error when using particle layer
Fixed missing UnityIndirect.cginc error when using RUST_PROCEDURAL_INSTANCING
backdrop-filter-hueRotate is backdrop-filter-hue-rotate (oops)
mask-position defaults to 0,0
Use IsDefault when necessary inside tests (HasValue will always be true for ComputedStyle properties), only check where necessary (i.e. if we're not also checking the value itself)
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Ziplines flow in level
S2P
Placeable Zipline platforms whitebox prefabs
Add `Style.IsDefault( name )`
Bad idea to call FillDefaults here since it will stomp previous keyframes
Initialize CRnWorld::m_debugDrawFilter
Fix a bunch of defaults (need better way to check if a property is set tho)
Enable emmisive on root combiner & branch lights
Fixed "overly reflective materials/shader/build issue" when using MaterialType=SpecularColor
Stricter Rotation.Angles() tests
sboxgame/issues/3984
Some angle related MathX methods
LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians
Don't compare euler angles in rotation tests
There's always at least two solutions
Fixed sboxgame/issues#3984
Fixed typo in DeltaRadians
DeltaDegrees / DeltaRadians tests
LerpDegrees / LerpRadians tests
DeltaDegrees / DeltaRadians tests
LerpDegrees / LerpRadians tests
Fixed typo in DeltaRadians
Some angle related MathX methods
LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians
Don't compare euler angles in rotation tests
There's always at least two solutions
Fixed sboxgame/issues#3984
Remove C++ game code for skyboxes, delete sky_camera and skybox_reference
C# classes for skybox_reference and sky_camera
Add SceneCamera.Skybox accessor
Evict all cameras when closing game menu, were continuously rendering when you would open the menu again
Generate FillDefaults() function, call inside PreLayout.BuildFinal, add Length.Undefined
Strip IAttachmentOverride
Fix attachment lookup using old/unused view
Strip GetPlayerViewSetup() related paths - none of this was working anyway
added 4k textures and materials
Restore default_fov
Strip IVModeManager
Remove unused + unneeded Graphics callbacks
Remove IPhysicsWorldEventListener
Render physics debug worlds if enabled
SceneCamera Tonemap (#1251)
Add tonemap properties to SceneCamera
Stricter Rotation.Angles() tests
sboxgame/issues/3984
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
Fixing the fix using fixest of fixes
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Remove all the player stuff from CViewId, give each camera a CViewId (debatable whether CViewId is needed)
merge from steam_browser_temp_fix
Don't spam "CTextConsoleWin::GetLine: !GetNumberOfConsoleInputEvents"
Fix dedicated server crash
Add dedicated server test to ci workflow
Facepunch.Steamworks rebuild
merge from global_networked_bases
Added a new tutorial supply container that gets refreshed at several mission stages
Added optional mission objectives to open the extra storage, still not referenced in dialogue
Removed the resource multipliers from yesterday
merge from FurnaceSkinEmissionFix
Leaderboard backup, run #5765
Improved attack heli gibs, updated the model, no more jitter
Fix upgrade gibs & destroy gibs for shipping container being rainbow colored
Fixed gunner's head moving with the gun when they're in turret view
Fixed BaseOven's not working in the editor if more than one is placed in the same session
Don't load a monument by default in MonumentIsland_Oilrigs