254,385 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Cannon module setup
1 Year Ago
Harbor 1 progress backup
1 Year Ago
Initial commit. Don't get too excited. You won't like it :)
1 Year Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
1 Year Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource
1 Year Ago
WIP rigidbody arc visualisation
1 Year Ago
merge from CNY_Spear
1 Year Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
1 Year Ago
Implemented a tea that doubles the speed of recycling
1 Year Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
1 Year Ago
Added colliders to the truck model
1 Year Ago
Add some more safety checks around joint creation
1 Year Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
1 Year Ago
Fixed craft speed tea increasing duration rather than decreasing
1 Year Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
1 Year Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
1 Year Ago
Merge from main
1 Year Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
Leaderboard backup, run #9388
1 Year Ago
Add crafting speed tea, increases crafting time by 50% for the duration
1 Year Ago
Refactor logging so it doesn't go through Console Add support for status bars at the bottom of the terminal Implement status bar to connect to the server's rcon to show performance info and allow running commands Set the -parent-pid command line argument when running the Rust server Update files before backing up server data so we don't double backup when there is a server manager update
1 Year Ago
Model position fix
1 Year Ago
New guide mesh with no campfire
1 Year Ago
Updated guide mesh, colliders etc
1 Year Ago
Added an underwater breathing tea
1 Year Ago
Getting closer maybe
1 Year Ago
Deploy cooking pot on campfire socket
Leaderboard backup, run #9382
1 Year Ago
Cooking pot initial work
Leaderboard backup, run #9378
1 Year Ago
Stash
1 Year Ago
▍▄▌▅▇ ▍▍▌▋▉▆▋▆
1 Year Ago
Fix NRE in SendUpdatedInventory
1 Year Ago
Incen ammo additive
1 Year Ago
Fix array oob in CreateIpBasedSocket
1 Year Ago
Maybe this is pissing off the build server
1 Year Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
1 Year Ago
Remove joint from broken joint list before it gets deleted
1 Year Ago
Extra try to make sure this isn't an exception from c#
1 Year Ago
Fix NRE in MapViewDropTarget
1 Year Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
1 Year Ago
Metal impacts with new atlases.
1 Year Ago
Create README.md
1 Year Ago
Add IsAttribute, add Rebuild
1 Year Ago
Don't throw exception on global stats
Leaderboard backup, run #9364
1 Year Ago
Update shatter_glass.scene
1 Year Ago
Add shatter glass example component, it can live here for now
1 Year Ago
Add hit shape to damage info