244,583 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Remove DefaultStyles, internalize IsDefault, FillDefaults, ApplyCascading
1 Year Ago
Fixed albedo sampler error when using particle layer
1 Year Ago
Fixed missing UnityIndirect.cginc error when using RUST_PROCEDURAL_INSTANCING
1 Year Ago
Scrolling fixes
1 Year Ago
backdrop-filter-hueRotate is backdrop-filter-hue-rotate (oops) mask-position defaults to 0,0 Use IsDefault when necessary inside tests (HasValue will always be true for ComputedStyle properties), only check where necessary (i.e. if we're not also checking the value itself)
1 Year Ago
1 Year Ago
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1 Year Ago
Ziplines flow in level S2P
1 Year Ago
Placeable Zipline platforms whitebox prefabs
1 Year Ago
Add `Style.IsDefault( name )` Bad idea to call FillDefaults here since it will stomp previous keyframes
1 Year Ago
Initialize CRnWorld::m_debugDrawFilter
1 Year Ago
Fix a bunch of defaults (need better way to check if a property is set tho)
1 Year Ago
Enable emmisive on root combiner & branch lights
1 Year Ago
Fixed "overly reflective materials/shader/build issue" when using MaterialType=SpecularColor
1 Year Ago
Stricter Rotation.Angles() tests sboxgame/issues/3984 Some angle related MathX methods LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians Don't compare euler angles in rotation tests There's always at least two solutions Fixed sboxgame/issues#3984 Fixed typo in DeltaRadians DeltaDegrees / DeltaRadians tests LerpDegrees / LerpRadians tests
1 Year Ago
DeltaDegrees / DeltaRadians tests LerpDegrees / LerpRadians tests
1 Year Ago
Fixed typo in DeltaRadians
1 Year Ago
Some angle related MathX methods LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians Don't compare euler angles in rotation tests There's always at least two solutions Fixed sboxgame/issues#3984
1 Year Ago
Remove C++ game code for skyboxes, delete sky_camera and skybox_reference C# classes for skybox_reference and sky_camera Add SceneCamera.Skybox accessor
1 Year Ago
Evict all cameras when closing game menu, were continuously rendering when you would open the menu again
1 Year Ago
Generate FillDefaults() function, call inside PreLayout.BuildFinal, add Length.Undefined
1 Year Ago
Strip IAttachmentOverride Fix attachment lookup using old/unused view Strip GetPlayerViewSetup() related paths - none of this was working anyway
1 Year Ago
added 4k textures and materials
1 Year Ago
Restore default_fov Strip IVModeManager
1 Year Ago
Remove unused + unneeded Graphics callbacks Remove IPhysicsWorldEventListener Render physics debug worlds if enabled
1 Year Ago
SceneCamera Tonemap (#1251) Add tonemap properties to SceneCamera
1 Year Ago
Stricter Rotation.Angles() tests sboxgame/issues/3984
1 Year Ago
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
1 Year Ago
Fixing the fix using fixest of fixes
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Remove all the player stuff from CViewId, give each camera a CViewId (debatable whether CViewId is needed)
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from steam_browser_temp_fix
1 Year Ago
Don't spam "CTextConsoleWin::GetLine: !GetNumberOfConsoleInputEvents"
1 Year Ago
Fix dedicated server crash Add dedicated server test to ci workflow
1 Year Ago
Facepunch.Steamworks rebuild
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday
1 Year Ago
merge from FurnaceSkinEmissionFix
Leaderboard backup, run #5765
1 Year Ago
Improved attack heli gibs, updated the model, no more jitter
1 Year Ago
Fix upgrade gibs & destroy gibs for shipping container being rainbow colored
1 Year Ago
Fixed gunner's head moving with the gun when they're in turret view
1 Year Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
1 Year Ago
Don't load a monument by default in MonumentIsland_Oilrigs