254,395 Commits over 3,990 Days - 2.66cph!
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
▊▌▉▍▇ ▋▅▋▅▊▊▇ ▊▍▍▍ █▋▊▌▆▅█ ▇█ █▌▊▋▊▄ ▊█▉▇▍▊▅ ▇▆▊▊ ▍▄▋▇▅▍▇▆▊
!▍▌▉▆█ ▇▆█▍▌▉▍ █▊ ▍▌▄▉ ▄▇▆█ █▆ ▉▆█▊▅▇▍/
! ▇▉▍▄▋▍▆ ▍▉█▊█▇▄▋█ ▇▋█▄▇▆▍▇ ▉▇▆▋ ▆▌▉▇▉.▍▆▇█▊▅▍▋
▊█▌▊▍▅▅ ▋▋▅▌▋ ▆▉ ▄▊▊█ █▋ ▉▊ ▋▌▇▌ ▇▌▇ ▄▋▉▉▆▋▋ ▄▋▊▆▅▍
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
Performantly unsets old set icon
Add NavMeshAgent component
https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
Fixed some bugs with colour setting
Prevented client from attempting serverside equipment moves.
'keep out' and road debris decals
Set dressing harbor2 progress
player update. bota bag holdtype override controller updated with new bota bag anim set
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
Reordered the code to call from icons to player inventory.
First working version - still needs polish
Add PhysicsWorld.Bodies
Add NavMeshGenerator.AddFromPhysicsBody
Added includes/excludes to navmesh
Editor for navmesh
https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
ByteStream.Read( buffer, offset, count )
Fixed from my las commit -_-
Add unit test for cloning case with destroying a child gameobject
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
Don't serialize child GameObjects that are about to be destroyed
player update. exported/set up bota bag animations
Editor integration
https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
GraphView: open context menu with space
Fixes Facepunch/sbox-issues#4670
Scrap car and ball
Merge branch 'main' of sbox-industrial-platformer
Disable sync position on MDS.
moved zipline platforms assets over from compound branch - not a merge
level backup - moved turret up a balcony
merge from TryGetAimingModule_nre
merge from GetFacingLiquidContainer_nre
▇▅█▌█ ▍█▅▄ ▉▇▊▍▋▌▇▉▇▌_▄▌▄
merge from shelter_marker_sort_order
merge from hostile_countdown_tooltip
Leaderboard backup, run #9316
Small buffer zone when transitioning to a new perspective
Fix live unit tests
unit test allow native debug
Add BBox.Grow
Add Triangle.ToString
PhysicsWorld.GetPolySoup
Use recast from c# without navlib
Cache off the triangles on generate
RandomPoint, CloestPoint
https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4
Add GetClosestEdge
https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4
Add GetPathSimple
https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4
PathSimple unit test
Cleanup
Agents
https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4
Agent cleanup
InteropGen change params to @params
Access dtCrowdAgentParams
Cleanup
https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
Fix not respawning at start when no checkpoints exist
Bit of improvement to movement on spinners
Camera focus bounds cleanup
Increase size of tutorial loot box, seems to fix intermittent interaction issues
Apply same fix to scientist at end of tutorial screen
Fix ToolScene fullbright, used by blend channel pickers in Hammer