244,582 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Change arid cliff lowest quality LOD from `Standard` -> `Rust/Standard` shader
1 Year Ago
Cleanup
1 Year Ago
Render texture in viewport preview Support vtex in asset preview widget Properties dock
1 Year Ago
Fix global networking using excessive amounts of bandwidth
Leaderboard backup, run #5786
1 Year Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
1 Year Ago
Get rid of remaining null coalescing shit - ComputedStyle properties are no longer null
1 Year Ago
Experiments with layering cameras and multiple viewports
1 Year Ago
Use HasScrollY inside panel input
1 Year Ago
Test refactoring, improving graph composition API
1 Year Ago
Move blueprints to Sandbox.Engine Basic blueprint test setup
Leaderboard backup, run #5783
1 Year Ago
Fix ghost sheet not rendering hands in first person with arms mode (most noticeable with the parachute but also affected any vehicles where we show the hands like cars)
1 Year Ago
Actually use the sky_camera position Fix rebase error I don't think anyone has ever used this command This cubemap code wasn't even setting any used attributes? Cleanup CEnvCubemapFog compatability with C# sky_camera, temp cause we're gonna move that to C# soon enough
1 Year Ago
Noodling with nodes More noodling WIP blueprint node interface Fleshed out NodeType NodeType tweaks Input / output signal support in NodeType Blueprint<T> skeleton Some more example nodes Blueprint node graph modification methods MethodNodeType, refactoring
1 Year Ago
Fixed parachute playing wooden gibs sound when it breaks
1 Year Ago
v_usp: improved blending at the end of the two-handed reloads
1 Year Ago
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1 Year Ago
▌▊▇ ▄▉▇▇ ▄▇▇▍█▄ ▉▆▌▌ █▋ ▅▊▄ ▆█ ▋▉█▌▇▅▋ (▊▊▍█ ▅▌▄ ▌▍▊█ ▍▇▌▆▋▄ ▆▌ ▌▇▊▄▊ ▌█ ▌▇▄ ▍▉▊▅▊) ▆▋▄▄ `▅▍▋▉▌▉_▅▅▌▊█▋▇▉▉_▆█▄▊▇▊_▋▍▋▌` ▍ ▄▋▋▋▊█ ▊▄▄▌▄▋ ▋██▋▊▆▌ ▆▊ ▍▅▍▆▅ ▄▋██▄▄ ▊▌▉▇ ▇▄▄▍ `▄▆█▋▅▊▇▆▍` ▌ ▄▊▌▊▇▅ ▊▌▉██▍ ▉▊ ▋▄▄▍▍▅▇ ▉▆▌ ▅▇█ ▇▋▉▌▋▌▉▇ ▇▅ ▄█ ▇▊▉▉ ▉▉▅▊ ▌▍▅▉▇▇ (▋▉▉▇▍█ ▄▊▆▄▍▉▊▅▄▇ ▇▌▄█▉█▌▍ ▋▇▄▊▊ ▇▉▍██)
1 Year Ago
Gradually introduce forward momentum when deploying the parachute rather than straight away, takes 1s after deploying to reach full speed
1 Year Ago
Merge from main
1 Year Ago
Add SceneCamera.Skybox for rendering 3D skyboxes in the world sky_camera and skybox_reference ported to C# removing unused properties
1 Year Ago
Remove dead spherical vignette code from user shading model
1 Year Ago
BurstCloth: Allow controlling how strongly root motion affects the simulation Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion) Don't shrink the ghost sheet while parachuting
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Removed "ON HIT!" and "DOING FLYBY" debug prints
1 Year Ago
cherrypicking 87331
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
▅█▊ "▊▉▋█▉▍▇▌▌▉▌▉▍▆▉█▍▅▇()" ▇▊▊█▍▍▇▆ ▊▌▆ ▋▊ ▊▋▉ ▍▋▅█▊▅▄▉ ▄▍▅▇▉ ▇▊ ▋█▋▄▄▄▅▌█ ▆▊▊ ▄▉▌▅▍▆▊ ▊▋▋▋▋▆
Leaderboard backup, run #5779
1 Year Ago
Remove C++ game code for skyboxes, delete sky_camera and skybox_reference C# classes for skybox_reference and sky_camera Add SceneCamera.Skybox accessor Actually use the provided skybox world 3D skybox can consist of multiple sceneworlds Took me too long to figure out client.dll path needs the worldgroupid to UpdateObjectsForRendering
1 Year Ago
Use stylesheet to style virtual cursor, add ScrollSpeed
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from global_networked_bases
1 Year Ago
Proof of concept
1 Year Ago
Fix Camera.Size Tool scene renders run through unified render path
1 Year Ago
Light Turrets don't require power (engineer buff). Fixed Damage vs Heavy upgrade not actually working. Fixes #65
1 Year Ago
Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere
1 Year Ago
Use Frustum instead to ensure created
1 Year Ago
Increased dB scale of explosion sound (replace this sound later it sucks.) Boomer inherits velocity more. Barage, Cluster and Boomer all have increased projectile speeds. Fixes #67
1 Year Ago
fixed rock_formation_medium_a incorrectly have it's collider set to convex
1 Year Ago
Change ammo icon pulse speed and HUD offset
1 Year Ago
Add test generator destroyed sound Remove test sound Actually throw the flag instead of dropping it and use view angles. Fixes #76 Engineer generator repair rate is 5x faster. Fixes #72 Generator auto-repair timer reduced by half. Fixes #71 Added ammo pickup system. When players die they drop a percentage of the weapons ammo as a pickup.
1 Year Ago
1 Year Ago
Final'ish med explosion
1 Year Ago
Handle `overflow` prop defaults separately
1 Year Ago
Remove DefaultStyles, internalize IsDefault, FillDefaults, ApplyCascading