254,395 Commits over 3,990 Days - 2.66cph!

1 Year Ago
WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png
1 Year Ago
1 Year Ago
Revert ".NET 8.0" This reverts commit 89b80abcf5da503916551c6137ac7846988c9d27.
1 Year Ago
Changed icon
1 Year Ago
Now able to unload magazines so long as they have a round in them
1 Year Ago
merge from store-ui
1 Year Ago
1 Year Ago
Fixed type name substitution in DisplayInfo
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
SAP can now load in external magazines
1 Year Ago
Social Bar, Main Menu, Header Bar
1 Year Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
1 Year Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
1 Year Ago
When reloading, guns checked with external mag will look for magazine items
1 Year Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
1 Year Ago
1 Year Ago
Now takes ammo type from entity
1 Year Ago
Added a way to fully fill pistol magazine from hand
1 Year Ago
Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change
1 Year Ago
Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
1 Year Ago
merge from main
1 Year Ago
merge from fix_send_inventory_nre
1 Year Ago
Set dressing harbor2 progress vertex painting grounds progress
1 Year Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
Leaderboard backup, run #9412
1 Year Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
1 Year Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
1 Year Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
1 Year Ago
Icon for low grade oven
1 Year Ago
Initial work on two more oven types
1 Year Ago
Added loot panel scene to the scene list
1 Year Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
1 Year Ago
Property editing mostly working
1 Year Ago
Cooking pot loot panel + bits and pieces.
1 Year Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
1 Year Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
1 Year Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
1 Year Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
1 Year Ago
cannon inputs first pass
1 Year Ago
Kill most of the map UI code
1 Year Ago
Upgrade to Expo SDK 49
1 Year Ago
Correct versions of some packages
1 Year Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
1 Year Ago
BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor
1 Year Ago
Polish/fixes
1 Year Ago
Workaround for issues on even older windows console hosts? Fix backspace with empty buffer exception Fix unknown commands not clearing the command input
1 Year Ago
Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop
1 Year Ago
Workaround status bar issues when running under the old windows console host
1 Year Ago
Finalized metals & distance scaling.
1 Year Ago
Fixed magazine displaying ammo count