125,664 Commits over 4,171 Days - 1.26cph!

1 Year Ago
merge from TryGetAimingModule_nre
1 Year Ago
merge from GetFacingLiquidContainer_nre
1 Year Ago
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1 Year Ago
merge from shelter_marker_sort_order
1 Year Ago
merge from hostile_countdown_tooltip
1 Year Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
1 Year Ago
Apply same fix to scientist at end of tutorial screen
1 Year Ago
Fixed bear prefab info not populating properly on death screen
1 Year Ago
Added a mission stage to pick up items from a player corpse
1 Year Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
1 Year Ago
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1 Year Ago
Move where we set -game for Hammer, and init mod shaders for vbsp
1 Year Ago
Fixed func_tank becoming unusable with firerate of <= 0 BLock cl_defaultweapon Creates confusion for players who don't know of its existence Fix trigger_hurt damagetype parsing Increase the base Hammer Compile Window size to 1280x720 Fix vbsp cubemap code failing every time Fixed func_instance_io_proxy not updating inputs correctly All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character. Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors. Moved "cached version doesn't exist" to developer 1 Set -game to garrysmod for Hammer, if not set Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
1 Year Ago
player update. edited construction holdtype override controller
1 Year Ago
Wear item check now returns item it replaced Can fetch PlayerInventory class through player Item icon set methods
1 Year Ago
More physicsmats & related files.
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Merge main
1 Year Ago
Added base
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
1 Year Ago
Reposed hide shoes to match updated player rig
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
shifted a bunch of materials' decal layer to #3
1 Year Ago
mossy ground decal
1 Year Ago
Glass & rock impacts
1 Year Ago
merge from metal_detector
1 Year Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
1 Year Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
1 Year Ago
Server compile fix
1 Year Ago
Another autospin fix
1 Year Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
1 Year Ago
Allow disabling interaction
1 Year Ago
Remove skybox from test scene
1 Year Ago
Fixed some skins still not loading in the skin viewer test scene
1 Year Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
1 Year Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
1 Year Ago
Instant flags and rate check.
1 Year Ago
Merge from main
1 Year Ago
Pooling fix
1 Year Ago
Applied subtle fade in and out to backpack UI when opened/closed
1 Year Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
1 Year Ago
merge from backpacks
1 Year Ago
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
1 Year Ago
Fix compile error of editor holster tool