244,583 Commits over 3,898 Days - 2.61cph!
Scraptransportheli v homing rocket damage changes
merge from HomingMissileLauncher
merge from Attack Helicopter
Fix fgd dying because of func_instance line
Added a zip up sound while repacking the parachute, cancels if the player stops
Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
Leaderboard backup, run #5717
Store tonemap, volumefog, postprocess on camera
Disable active loot panels in loot panel scene
Got SeekerTest working again
Merge Main -> Attack Helicopter
Merge Main -> HomingMissileLauncher
Only allow homing missile targeting when helicopter engine is on
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
Clear locked target when orphaned
Cherrypick
86942 (fix to enable multidraw by default in 2021)
Merge SwimSolution -> AttackHelicopter
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
Region out texture streaming fix in 2019
Cherrypick
87152 (texture streaming fix)
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
Subtract reloading changes as well.
87149 will cover it.
Subtract
87144 - no longer needed with the
87149 solution
Have "orphaned" rockets go crazy, fly off in random orientations
C# part of brick color fix wasn't commited
Re-enable emissive on IO light material
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course
An orphaned rocket cannot receive a target, regardless of what the player equips
Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight
UI missile in flight indicator will display if any launchers on the players belt have an active missile
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
Increase forward acceleration when leaning forwards (40->50)
Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
Merge from mountinput_fix
Delete some more unused client headers
Delete spatialentity and env_ambient_light, not even in the build
Delete keyframe_track and move_keyframed
Delete env_clock and resourceprecacher
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions
closes sboxgame/issues/issues/3751
Leaderboard backup, run #5710
Fix asset spray tool model selection not working
Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering
fuck off mysql_wrapper
Can right click textures for managed asset menu in met
Remove game rules proxy entity, whatever that is
Enabled read/write no Clantable_COL
Brought Attack Helicopter LOD levels forward a bit