244,583 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Scraptransportheli v homing rocket damage changes
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Fix fgd dying because of func_instance line
1 Year Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
Leaderboard backup, run #5717
1 Year Ago
Store tonemap, volumefog, postprocess on camera
1 Year Ago
Disable active loot panels in loot panel scene
1 Year Ago
Got SeekerTest working again
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Only allow homing missile targeting when helicopter engine is on
1 Year Ago
Remove crosshair icon
1 Year Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
1 Year Ago
Clear locked target when orphaned
1 Year Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
1 Year Ago
Merge SwimSolution -> AttackHelicopter
1 Year Ago
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
1 Year Ago
Region out texture streaming fix in 2019
1 Year Ago
Cherrypick 87152 (texture streaming fix)
1 Year Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
1 Year Ago
Subtract reloading changes as well. 87149 will cover it.
1 Year Ago
Subtract 87144 - no longer needed with the 87149 solution
1 Year Ago
Have "orphaned" rockets go crazy, fly off in random orientations
1 Year Ago
Cherrypick 87113 & 87147 (brick colored fix)
1 Year Ago
C# part of brick color fix wasn't commited
1 Year Ago
Re-enable emissive on IO light material
1 Year Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
1 Year Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
1 Year Ago
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
1 Year Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
1 Year Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
1 Year Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
1 Year Ago
Delete damagemodifier
1 Year Ago
Merge from mountinput_fix
1 Year Ago
Delete some more unused client headers
1 Year Ago
Delete spatialentity and env_ambient_light, not even in the build
1 Year Ago
Delete keyframe_track and move_keyframed
1 Year Ago
Delete env_clock and resourceprecacher
1 Year Ago
Unsaved
1 Year Ago
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751
1 Year Ago
Parent merge
1 Year Ago
Merge from main
Leaderboard backup, run #5710
1 Year Ago
Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met
1 Year Ago
Remove game rules proxy entity, whatever that is
1 Year Ago
Enabled read/write no Clantable_COL
1 Year Ago
Brought Attack Helicopter LOD levels forward a bit